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https://github.com/nushell/nushell.git
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explore
: remove Bottom
and Right
orientations (#10559)
The value rendering code in explore is _very_ flexible; values can be rendered with orientation `Top`, `Left`, `Bottom`, or `Right`. The default is `Top` for tables (header at the top) and `Left` for records (header on the left). This PR removes `Bottom` and `Right`; they are largely untested, probably used by nobody, and they complicate the rendering code. ## Testing Performed I've manually confirmed that tables and records still render the same ass before, and the `t`/transpose command still works.
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parent
fa2e6e5d53
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30c331e882
@ -197,8 +197,8 @@ impl<'a> RecordView<'a> {
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let layer = self.get_layer_last();
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let (row, column) = match layer.orientation {
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Orientation::Top | Orientation::Bottom => (row, column),
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Orientation::Left | Orientation::Right => (column, row),
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Orientation::Top => (row, column),
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Orientation::Left => (column, row),
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};
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layer.records[row][column].clone()
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@ -227,11 +227,11 @@ impl<'a> RecordView<'a> {
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fn update_cursors(&mut self, rows: usize, columns: usize) {
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match self.get_layer_last().orientation {
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Orientation::Top | Orientation::Bottom => {
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Orientation::Top => {
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self.get_layer_last_mut().cursor.set_window(rows, columns);
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}
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Orientation::Left | Orientation::Right => {
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Orientation::Left => {
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self.get_layer_last_mut().cursor.set_window(rows, columns);
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}
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}
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@ -350,9 +350,7 @@ impl View for RecordView<'_> {
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if let Some(orientation) = hm.get("orientation").and_then(|v| v.as_string().ok()) {
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let orientation = match orientation.as_str() {
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"left" => Some(Orientation::Left),
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"right" => Some(Orientation::Right),
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"top" => Some(Orientation::Top),
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"bottom" => Some(Orientation::Bottom),
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_ => None,
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};
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@ -375,9 +373,8 @@ fn get_element_info(
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) -> Option<&ElementInfo> {
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let with_head = with_head as usize;
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let index = match orientation {
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Orientation::Top | Orientation::Bottom => column * (count_rows + with_head) + row + 1,
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Orientation::Top => column * (count_rows + with_head) + row + 1,
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Orientation::Left => (column + with_head) * count_rows + row,
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Orientation::Right => column * count_rows + row,
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};
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layout.data.get(index)
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@ -424,15 +421,15 @@ impl<'a> RecordLayer<'a> {
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fn count_rows(&self) -> usize {
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match self.orientation {
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Orientation::Top | Orientation::Bottom => self.records.len(),
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Orientation::Left | Orientation::Right => self.columns.len(),
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Orientation::Top => self.records.len(),
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Orientation::Left => self.columns.len(),
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}
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}
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fn count_columns(&self) -> usize {
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match self.orientation {
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Orientation::Top | Orientation::Bottom => self.columns.len(),
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Orientation::Left | Orientation::Right => self.records.len(),
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Orientation::Top => self.columns.len(),
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Orientation::Left => self.records.len(),
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}
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}
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@ -31,12 +31,11 @@ pub struct TableW<'a> {
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style_computer: &'a StyleComputer<'a>,
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}
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// Basically: where's the header of the value being displayed? Usually at the top for tables, on the left for records
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Orientation {
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Top,
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Bottom,
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Left,
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Right,
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}
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#[derive(Debug, Default, Clone, Copy)]
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@ -99,7 +98,7 @@ impl StatefulWidget for TableW<'_> {
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return;
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}
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let is_horizontal = matches!(self.head_position, Orientation::Top | Orientation::Bottom);
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let is_horizontal = matches!(self.head_position, Orientation::Top);
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if is_horizontal {
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self.render_table_horizontal(area, buf, state);
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} else {
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@ -126,39 +125,19 @@ impl<'a> TableW<'a> {
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let mut data_y = area.y;
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let mut head_y = area.y;
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let is_head_top = matches!(self.head_position, Orientation::Top);
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let is_head_bottom = matches!(self.head_position, Orientation::Bottom);
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if show_head {
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if is_head_top {
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data_y += 1;
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data_height -= 1;
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if self.style.header_top {
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data_y += 1;
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data_height -= 1;
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if self.style.header_top {
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data_y += 1;
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data_height -= 1;
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head_y += 1
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}
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if self.style.header_bottom {
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data_y += 1;
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data_height -= 1;
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}
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head_y += 1
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}
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if is_head_bottom {
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if self.style.header_bottom {
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data_y += 1;
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data_height -= 1;
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head_y = area.y + data_height;
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if self.style.header_top && self.style.header_bottom {
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data_height -= 2;
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head_y -= 1
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} else if self.style.header_top {
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data_height -= 1;
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} else if self.style.header_bottom {
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data_height -= 1;
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head_y -= 1
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}
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}
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}
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@ -178,12 +157,7 @@ impl<'a> TableW<'a> {
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let bottom = self.style.header_bottom;
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if top || bottom {
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if is_head_top {
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render_header_borders(buf, area, 1, splitline_s, top, bottom);
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} else if is_head_bottom {
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let area = Rect::new(area.x, area.y + data_height, area.width, area.height);
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render_header_borders(buf, area, 1, splitline_s, top, bottom);
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}
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render_header_borders(buf, area, 1, splitline_s, top, bottom);
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}
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}
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@ -199,10 +173,9 @@ impl<'a> TableW<'a> {
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);
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if self.style.index_line {
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let head_t = show_head && is_head_top && self.style.header_bottom;
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let head_b = show_head && is_head_bottom && self.style.header_top;
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let head_t = show_head && self.style.header_bottom;
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width +=
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render_vertical(buf, width, data_y, data_height, head_t, head_b, splitline_s);
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render_vertical(buf, width, data_y, data_height, head_t, false, splitline_s);
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}
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}
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@ -292,9 +265,8 @@ impl<'a> TableW<'a> {
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}
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if self.style.shift_line && width < area.width {
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let head_t = show_head && is_head_top && self.style.header_bottom;
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let head_b = show_head && is_head_bottom && self.style.header_top;
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width += render_vertical(buf, width, data_y, data_height, head_t, head_b, splitline_s);
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let head_t = show_head && self.style.header_bottom;
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width += render_vertical(buf, width, data_y, data_height, head_t, false, splitline_s);
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}
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let rest = area.width.saturating_sub(width);
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@ -321,11 +293,7 @@ impl<'a> TableW<'a> {
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let splitline_s = self.style.splitline_style;
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let shift_column_s = self.style.shift_line_style;
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let is_head_left = matches!(self.head_position, Orientation::Left);
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let is_head_right = matches!(self.head_position, Orientation::Right);
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let mut left_w = 0;
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let mut right_w = 0;
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if show_index {
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let area = Rect::new(area.x, area.y, area.width, area.height);
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@ -363,52 +331,29 @@ impl<'a> TableW<'a> {
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.map(|s| head_row_text(s, self.style_computer))
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.collect::<Vec<_>>();
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if is_head_left {
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let have_index_line = show_index && self.style.index_line;
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if !have_index_line && self.style.header_top {
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let x = area.x + left_w;
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left_w +=
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render_vertical(buf, x, area.y, area.height, false, false, splitline_s);
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}
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let have_index_line = show_index && self.style.index_line;
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if !have_index_line && self.style.header_top {
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let x = area.x + left_w;
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left_w += render_space(buf, x, area.y, 1, padding_cell_l);
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left_w += render_vertical(buf, x, area.y, area.height, false, false, splitline_s);
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}
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let x = area.x + left_w;
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left_w += render_space(buf, x, area.y, 1, padding_cell_l);
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let x = area.x + left_w;
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left_w += render_column(buf, x, area.y, columns_width as u16, &columns);
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let x = area.x + left_w;
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left_w += render_space(buf, x, area.y, 1, padding_cell_r);
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let layout_x = left_w - padding_cell_r - columns_width as u16;
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for (i, (text, _)) in columns.iter().enumerate() {
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state
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.layout
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.push(text, layout_x, area.y + i as u16, columns_width as u16, 1);
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}
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if self.style.header_bottom {
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let x = area.x + left_w;
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left_w += render_column(buf, x, area.y, columns_width as u16, &columns);
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let x = area.x + left_w;
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left_w += render_space(buf, x, area.y, 1, padding_cell_r);
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let layout_x = left_w - padding_cell_r - columns_width as u16;
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for (i, (text, _)) in columns.iter().enumerate() {
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state
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.layout
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.push(text, layout_x, area.y + i as u16, columns_width as u16, 1);
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}
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if self.style.header_bottom {
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let x = area.x + left_w;
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left_w +=
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render_vertical(buf, x, area.y, area.height, false, false, splitline_s);
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}
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} else if is_head_right {
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if self.style.header_bottom {
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let x = area.x + area.width - 1;
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right_w +=
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render_vertical(buf, x, area.y, area.height, false, false, splitline_s);
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}
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let x = area.x + area.width - right_w - padding_cell_r;
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right_w += render_space(buf, x, area.y, 1, padding_cell_r);
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let x = area.x + area.width - right_w - columns_width as u16;
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right_w += render_column(buf, x, area.y, columns_width as u16, &columns);
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let x = area.x + area.width - right_w - padding_cell_l;
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right_w += render_space(buf, x, area.y, 1, padding_cell_l);
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if self.style.header_top {
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let x = area.x + area.width - right_w - 1;
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right_w +=
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render_vertical(buf, x, area.y, area.height, false, false, splitline_s);
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}
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left_w += render_vertical(buf, x, area.y, area.height, false, false, splitline_s);
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}
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}
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@ -426,7 +371,7 @@ impl<'a> TableW<'a> {
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}
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let column_width = column_width as u16;
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let available = area.width - left_w - right_w;
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let available = area.width - left_w;
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let is_last = col + 1 == self.data.len();
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let pad = padding_cell_l + padding_cell_r;
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let (column_width, ok, shift) =
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