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Make some of the stream tests more robust against bad timeouts (#12271)
# Description @WindSoilder [reported on Discord](https://discord.com/channels/601130461678272522/855947301380947968/1221233630093901834) that some plugin stream tests have been failing on the CI. It seems to just be a timing thing (probably due to busy CI), so this extends the amount of time that we can wait for a condition to be true. # User-Facing Changes None # Tests + Formatting - 🟢 `toolkit fmt` - 🟢 `toolkit clippy` - 🟢 `toolkit test` - 🟢 `toolkit test stdlib`
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@ -3,7 +3,7 @@ use std::{
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atomic::{AtomicBool, Ordering::Relaxed},
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mpsc, Arc,
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},
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time::Duration,
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time::{Duration, Instant},
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};
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use nu_protocol::{ShellError, Value};
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@ -16,6 +16,36 @@ use super::{StreamManager, StreamReader, StreamWriter, StreamWriterSignal, Write
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// slow to complete. 10 ms is a pretty long time
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const WAIT_DURATION: Duration = Duration::from_millis(10);
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// Maximum time to wait for a condition to be true
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const MAX_WAIT_DURATION: Duration = Duration::from_millis(500);
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/// Wait for a condition to be true, or panic if the duration exceeds MAX_WAIT_DURATION
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#[track_caller]
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fn wait_for_condition(mut cond: impl FnMut() -> bool, message: &str) {
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// Early check
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if cond() {
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return;
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}
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let start = Instant::now();
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loop {
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std::thread::sleep(Duration::from_millis(10));
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if cond() {
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return;
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}
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let elapsed = Instant::now().saturating_duration_since(start);
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if elapsed > MAX_WAIT_DURATION {
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panic!(
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"{message}: Waited {:.2}sec, which is more than the maximum of {:.2}sec",
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elapsed.as_secs_f64(),
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MAX_WAIT_DURATION.as_secs_f64(),
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);
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}
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}
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}
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#[derive(Debug, Clone, Default)]
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struct TestSink(Vec<StreamMessage>);
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@ -301,8 +331,7 @@ fn signal_wait_for_drain_blocks_on_unacknowledged() -> Result<(), ShellError> {
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for _ in 0..100 {
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signal.notify_acknowledged()?;
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}
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std::thread::sleep(WAIT_DURATION);
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assert!(spawned.is_finished(), "blocked at end");
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wait_for_condition(|| spawned.is_finished(), "blocked at end");
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spawned.join().unwrap()
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})
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}
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@ -322,8 +351,7 @@ fn signal_wait_for_drain_unblocks_on_dropped() -> Result<(), ShellError> {
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std::thread::sleep(WAIT_DURATION);
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assert!(!spawned.is_finished(), "didn't block");
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signal.set_dropped()?;
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std::thread::sleep(WAIT_DURATION);
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assert!(spawned.is_finished(), "still blocked at end");
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wait_for_condition(|| spawned.is_finished(), "still blocked at end");
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spawned.join().unwrap()
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})
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}
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