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Remove overwritten values tracking, as it is not needed
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2e4df38c83
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@ -15,9 +15,6 @@ pub struct DirectorySpecificEnvironment {
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//Directory -> Env key. If an environment var has been added from a .nu in a directory, we track it here so we can remove it when the user leaves the directory.
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added_env_vars: IndexMap<PathBuf, IndexSet<EnvKey>>,
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//Directory -> (env_key, value). If a .nu overwrites some existing environment variables, they are added here so that they can be restored later.
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overwritten_env_vars: IndexMap<PathBuf, IndexMap<EnvKey, EnvVal>>,
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}
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impl DirectorySpecificEnvironment {
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@ -47,38 +44,9 @@ impl DirectorySpecificEnvironment {
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DirectorySpecificEnvironment {
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allowed_directories,
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added_env_vars: IndexMap::new(),
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overwritten_env_vars: IndexMap::new(),
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}
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}
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//If we are no longer in a directory, we restore the values it overwrote.
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pub fn overwritten_values_to_restore(&mut self) -> Result<IndexMap<EnvKey, EnvVal>> {
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let current_dir = std::env::current_dir()?;
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let mut working_dir = Some(current_dir.as_path());
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let mut new_overwritten_env_values = IndexMap::new();
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while let Some(wdir) = working_dir {
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if let Some(val) = self.overwritten_env_vars.get(wdir) {
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new_overwritten_env_values.insert(wdir.to_path_buf(), val.clone());
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}
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working_dir = working_dir
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.expect("This should not be None because of the while condition")
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.parent();
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}
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let mut keyvals_to_restore = IndexMap::new();
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for (dir, keyvals) in &self.overwritten_env_vars {
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if !new_overwritten_env_values.contains_key(dir) {
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for (k, v) in keyvals {
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keyvals_to_restore.insert(k.clone(), v.clone());
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}
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}
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}
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self.overwritten_env_vars = new_overwritten_env_values;
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Ok(keyvals_to_restore)
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}
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pub fn env_vars_to_add(&mut self) -> std::io::Result<IndexMap<EnvKey, EnvVal>> {
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let current_dir = std::env::current_dir()?;
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let mut working_dir = Some(current_dir.as_path());
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@ -100,16 +68,11 @@ impl DirectorySpecificEnvironment {
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let dir_env_val: EnvVal = dir_env_val.as_str().unwrap().into();
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//If we are about to overwrite any environment variables, we save them first so they can be restored later.
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if let Some(existing_val) = std::env::var_os(dir_env_key) {
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if std::env::var_os(dir_env_key).is_some()
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&& !vars_to_add.contains_key(dir_env_key)
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{
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//This condition is to make sure variables in parent directories don't overwrite variables set by subdirectories.
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if !vars_to_add.contains_key(dir_env_key) {
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self.overwritten_env_vars
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.entry(wdir.to_path_buf())
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.or_insert(IndexMap::new())
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.insert(dir_env_key.clone(), existing_val);
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vars_to_add.insert(dir_env_key.clone(), dir_env_val);
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}
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vars_to_add.insert(dir_env_key.clone(), dir_env_val);
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} else {
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//Otherwise, we just track that we added it here
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self.added_env_vars
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