# Description
The meaning of the word usage is specific to describing how a command
function is *used* and not a synonym for general description. Usage can
be used to describe the SYNOPSIS or EXAMPLES sections of a man page
where the permitted argument combinations are shown or example *uses*
are given.
Let's not confuse people and call it what it is a description.
Our `help` command already creates its own *Usage* section based on the
available arguments and doesn't refer to the description with usage.
# User-Facing Changes
`help commands` and `scope commands` will now use `description` or
`extra_description`
`usage`-> `description`
`extra_usage` -> `extra_description`
Breaking change in the plugin protocol:
In the signature record communicated with the engine.
`usage`-> `description`
`extra_usage` -> `extra_description`
The same rename also takes place for the methods on
`SimplePluginCommand` and `PluginCommand`
# Tests + Formatting
- Updated plugin protocol specific changes
# After Submitting
- [ ] update plugin protocol doc
# Description
This allows plugins to report their version (and potentially other
metadata in the future). The version is shown in `plugin list` and in
`version`.
The metadata is stored in the registry file, and reflects whatever was
retrieved on `plugin add`, not necessarily the running binary. This can
help you to diagnose if there's some kind of mismatch with what you
expect. We could potentially use this functionality to show a warning or
error if a plugin being run does not have the same version as what was
in the cache file, suggesting `plugin add` be run again, but I haven't
done that at this point.
It is optional, and it requires the plugin author to make some code
changes if they want to provide it, since I can't automatically
determine the version of the calling crate or anything tricky like that
to do it.
Example:
```
> plugin list | select name version is_running pid
╭───┬────────────────┬─────────┬────────────┬─────╮
│ # │ name │ version │ is_running │ pid │
├───┼────────────────┼─────────┼────────────┼─────┤
│ 0 │ example │ 0.93.1 │ false │ │
│ 1 │ gstat │ 0.93.1 │ false │ │
│ 2 │ inc │ 0.93.1 │ false │ │
│ 3 │ python_example │ 0.1.0 │ false │ │
╰───┴────────────────┴─────────┴────────────┴─────╯
```
cc @maxim-uvarov (he asked for it)
# User-Facing Changes
- `plugin list` gets a `version` column
- `version` shows plugin versions when available
- plugin authors *should* add `fn metadata()` to their `impl Plugin`,
but don't have to
# Tests + Formatting
Tested the low level stuff and also the `plugin list` column.
# After Submitting
- [ ] update plugin guide docs
- [ ] update plugin protocol docs (`Metadata` call & response)
- [ ] update plugin template (`fn metadata()` should be easy)
- [ ] release notes
# Description
This breaks `nu-plugin` up into four crates:
- `nu-plugin-protocol`: just the type definitions for the protocol, no
I/O. If someone wanted to wire up something more bare metal, maybe for
async I/O, they could use this.
- `nu-plugin-core`: the shared stuff between engine/plugin. Less stable
interface.
- `nu-plugin-engine`: everything required for the engine to talk to
plugins. Less stable interface.
- `nu-plugin`: everything required for the plugin to talk to the engine,
what plugin developers use. Should be the most stable interface.
No changes are made to the interface exposed by `nu-plugin` - it should
all still be there. Re-exports from `nu-plugin-protocol` or
`nu-plugin-core` are used as required. Plugins shouldn't ever have to
use those crates directly.
This should be somewhat faster to compile as `nu-plugin-engine` and
`nu-plugin` can compile in parallel, and the engine doesn't need
`nu-plugin` and plugins don't need `nu-plugin-engine` (except for test
support), so that should reduce what needs to be compiled too.
The only significant change here other than splitting stuff up was to
break the `source` out of `PluginCustomValue` and create a new
`PluginCustomValueWithSource` type that contains that instead. One bonus
of that is we get rid of the option and it's now more type-safe, but it
also means that the logic for that stuff (actually running the plugin
for custom value ops) can live entirely within the `nu-plugin-engine`
crate.
# User-Facing Changes
- New crates.
- Added `local-socket` feature for `nu` to try to make it possible to
compile without that support if needed.
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# Description
So far this seems like the winner of my poll on what the name should be.
I'll take this off draft once the poll expires, if this is indeed the
winner.
# Description
Adds a new keyword, `plugin use`. Unlike `register`, this merely loads
the signatures from the plugin cache file. The file is configurable with
the `--plugin-config` option either to `nu` or to `plugin use` itself,
just like the other `plugin` family of commands. At the REPL, one might
do this to replace `register`:
```nushell
> plugin add ~/.cargo/bin/nu_plugin_foo
> plugin use foo
```
This will not work in a script, because `plugin use` is a keyword and
`plugin add` does not evaluate at parse time (intentionally). This means
we no longer run random binaries during parse.
The `--plugins` option has been added to allow running `nu` with certain
plugins in one step. This is used especially for the `nu_with_plugins!`
test macro, but I'd imagine is generally useful. The only weird quirk is
that it has to be a list, and we don't really do this for any of our
other CLI args at the moment.
`register` now prints a deprecation parse warning.
This should fix#11923, as we now have a complete alternative to
`register`.
# User-Facing Changes
- Add `plugin use` command
- Deprecate `register`
- Add `--plugins` option to `nu` to replace a common use of `register`
# Tests + Formatting
I think I've tested it thoroughly enough and every existing test passes.
Testing nu CLI options and alternate config files is a little hairy and
I wish there were some more generic helpers for this, so this will go on
my TODO list for refactoring.
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# After Submitting
- [ ] Update plugins sections of book
- [ ] Release notes
# Description
- Plugin signatures are now saved to `plugin.msgpackz`, which is
brotli-compressed MessagePack.
- The file is updated incrementally, rather than writing all plugin
commands in the engine every time.
- The file always contains the result of the `Signature` call to the
plugin, even if commands were removed.
- Invalid data for a particular plugin just causes an error to be
reported, but the rest of the plugins can still be parsed
# User-Facing Changes
- The plugin file has a different filename, and it's not a nushell
script.
- The default `plugin.nu` file will be automatically migrated the first
time, but not other plugin config files.
- We don't currently provide any utilities that could help edit this
file, beyond `plugin add` and `plugin rm`
- `from msgpackz`, `to msgpackz` could also help
- New commands: `plugin add`, `plugin rm`
# Tests + Formatting
Tests added for the format and for the invalid handling.
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# After Submitting
- [ ] Check for documentation changes
- [ ] Definitely needs release notes
# Description
This keeps plugin custom values that have requested drop notification
around during the lifetime of a plugin call / stream by sending them to
a channel that gets persisted during the lifetime of the call.
Before this change, it was very likely that the drop notification would
be sent before the plugin ever had a chance to handle the value it
received.
Tests have been added to make sure this works - see the `custom_values`
plugin.
cc @ayax79
# User-Facing Changes
This is basically just a bugfix, just a slightly big one.
However, I did add an `as_mut_any()` function for custom values, to
avoid having to clone them. This is a breaking change.
# Description
This is something that was discussed in the core team meeting last
Wednesday. @ayax79 is building `nu-plugin-polars` with all of the
dataframe commands into a plugin, and there are a lot of them, so it
would help to make the API more similar. At the same time, I think the
`Command` API is just better anyway. I don't think the difference is
justified, and the types for core commands have the benefit of requiring
less `.into()` because they often don't own their data
- Broke `signature()` up into `name()`, `usage()`, `extra_usage()`,
`search_terms()`, `examples()`
- `signature()` returns `nu_protocol::Signature`
- `examples()` returns `Vec<nu_protocol::Example>`
- `PluginSignature` and `PluginExample` no longer need to be used by
plugin developers
# User-Facing Changes
Breaking API for plugins yet again 😄
# Description
Adds a `nu-plugin-test-support` crate with an interface that supports
testing plugins.
Unlike in reality, these plugins run in the same process on separate
threads. This will allow
testing aspects of the plugin internal state and handling serialized
plugin custom values easily.
We still serialize their custom values and all of the engine to plugin
logic is still in play, so
from a logical perspective this should still expose any bugs that would
have been caused by that.
The only difference is that it doesn't run in a different process, and
doesn't try to serialize
everything to the final wire format for stdin/stdout.
TODO still:
- [x] Clean up warnings about private types exposed in trait definition
- [x] Automatically deserialize plugin custom values in the result so
they can be inspected
- [x] Automatic plugin examples test function
- [x] Write a bit more documentation
- [x] More tests
- [x] Add MIT License file to new crate
# User-Facing Changes
Plugin developers get a nice way to test their plugins.
# Tests + Formatting
Run the tests with `cargo test -p nu-plugin-test-support --
--show-output` to see some examples of what the failing test output for
examples can look like. I used the `difference` crate (MIT licensed) to
make it look nice.
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# After Submitting
- [ ] Add a section to the book about testing
- [ ] Test some of the example plugins this way
- [ ] Add example tests to nu_plugin_template so plugin developers have
something to start with
# Description
Just a bunch of miscellaneous fixes to the Rust documentation that I
found recently while doing
a pass on some things.
# User-Facing Changes
None
# Description
This makes `LabeledError` much more capable of representing close to
everything a `miette::Diagnostic` can, including `ShellError`, and
allows plugins to generate multiple error spans, codes, help, etc.
`LabeledError` is now embeddable within `ShellError` as a transparent
variant.
This could also be used to improve `error make` and `try/catch` to
reflect `LabeledError` exactly in the future.
Also cleaned up some errors in existing plugins.
# User-Facing Changes
Breaking change for plugins. Nicer errors for users.
# Description
Adds the `AddEnvVar` plugin call, which allows plugins to set
environment variables in the caller's scope. This is the first engine
call that mutates the caller's stack, and opens the door to more
operations like this if needed.
This also comes with an extra benefit: in doing this, I needed to
refactor how context was handled, and I was able to avoid cloning
`EngineInterface` / `Stack` / `Call` in most cases that plugin calls are
used. They now only need to be cloned if the plugin call returns a
stream. The performance increase is welcome (5.5x faster on `inc`!):
```nushell
# Before
> timeit { 1..100 | each { |i| $"2.0.($i)" | inc -p } }
405ms 941µs 952ns
# After
> timeit { 1..100 | each { |i| $"2.0.($i)" | inc -p } }
73ms 68µs 749ns
```
# User-Facing Changes
- New engine call: `add_env_var()`
- Performance enhancement for plugin calls
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# After Submitting
- [x] Document env manipulation in plugins guide
- [x] Document `AddEnvVar` in plugin protocol
[Context on
Discord](https://discord.com/channels/601130461678272522/855947301380947968/1216517833312309419)
# Description
This is a significant breaking change to the plugin API, but one I think
is worthwhile. @ayax79 mentioned on Discord that while trying to start
on a dataframes plugin, he was a little disappointed that more wasn't
provided in terms of code organization for commands, particularly since
there are *a lot* of `dfr` commands.
This change treats plugins more like miniatures of the engine, with
dispatch of the command name being handled inherently, each command
being its own type, and each having their own signature within the trait
impl for the command type rather than having to find a way to centralize
it all into one `Vec`.
For the example plugins that have multiple commands, I definitely like
how this looks a lot better. This encourages doing code organization the
right way and feels very good.
For the plugins that have only one command, it's just a little bit more
boilerplate - but still worth it, in my opinion.
The `Box<dyn PluginCommand<Plugin = Self>>` type in `commands()` is a
little bit hairy, particularly for Rust beginners, but ultimately not so
bad, and it gives the desired flexibility for shared state for a whole
plugin + the individual commands.
# User-Facing Changes
Pretty big breaking change to plugin API, but probably one that's worth
making.
```rust
use nu_plugin::*;
use nu_protocol::{PluginSignature, PipelineData, Type, Value};
struct LowercasePlugin;
struct Lowercase;
// Plugins can now have multiple commands
impl PluginCommand for Lowercase {
type Plugin = LowercasePlugin;
// The signature lives with the command
fn signature(&self) -> PluginSignature {
PluginSignature::build("lowercase")
.usage("Convert each string in a stream to lowercase")
.input_output_type(Type::List(Type::String.into()), Type::List(Type::String.into()))
}
// We also provide SimplePluginCommand which operates on Value like before
fn run(
&self,
plugin: &LowercasePlugin,
engine: &EngineInterface,
call: &EvaluatedCall,
input: PipelineData,
) -> Result<PipelineData, LabeledError> {
let span = call.head;
Ok(input.map(move |value| {
value.as_str()
.map(|string| Value::string(string.to_lowercase(), span))
// Errors in a stream should be returned as values.
.unwrap_or_else(|err| Value::error(err, span))
}, None)?)
}
}
// Plugin now just has a list of commands, and the custom value op stuff still goes here
impl Plugin for LowercasePlugin {
fn commands(&self) -> Vec<Box<dyn PluginCommand<Plugin=Self>>> {
vec![Box::new(Lowercase)]
}
}
fn main() {
serve_plugin(&LowercasePlugin{}, MsgPackSerializer)
}
```
Time this however you like - we're already breaking stuff for 0.92, so
it might be good to do it now, but if it feels like a lot all at once,
it could wait.
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# After Submitting
- [ ] Update examples in the book
- [x] Fix#12088 to match - this change would actually simplify it a
lot, because the methods are currently just duplicated between `Plugin`
and `StreamingPlugin`, but they only need to be on `Plugin` with this
change
# Description
This PR uses the new plugin protocol to intelligently keep plugin
processes running in the background for further plugin calls.
Running plugins can be seen by running the new `plugin list` command,
and stopped by running the new `plugin stop` command.
This is an enhancement for the performance of plugins, as starting new
plugin processes has overhead, especially for plugins in languages that
take a significant amount of time on startup. It also enables plugins
that have persistent state between commands, making the migration of
features like dataframes and `stor` to plugins possible.
Plugins are automatically stopped by the new plugin garbage collector,
configurable with `$env.config.plugin_gc`:
```nushell
$env.config.plugin_gc = {
# Configuration for plugin garbage collection
default: {
enabled: true # true to enable stopping of inactive plugins
stop_after: 10sec # how long to wait after a plugin is inactive to stop it
}
plugins: {
# alternate configuration for specific plugins, by name, for example:
#
# gstat: {
# enabled: false
# }
}
}
```
If garbage collection is enabled, plugins will be stopped after
`stop_after` passes after they were last active. Plugins are counted as
inactive if they have no running plugin calls. Reading the stream from
the response of a plugin call is still considered to be activity, but if
a plugin holds on to a stream but the call ends without an active
streaming response, it is not counted as active even if it is reading
it. Plugins can explicitly disable the GC as appropriate with
`engine.set_gc_disabled(true)`.
The `version` command now lists plugin names rather than plugin
commands. The list of plugin commands is accessible via `plugin list`.
Recommend doing this together with #12029, because it will likely force
plugin developers to do the right thing with mutability and lead to less
unexpected behavior when running plugins nested / in parallel.
# User-Facing Changes
- new command: `plugin list`
- new command: `plugin stop`
- changed command: `version` (now lists plugin names, rather than
commands)
- new config: `$env.config.plugin_gc`
- Plugins will keep running and be reused, at least for the configured
GC period
- Plugins that used mutable state in weird ways like `inc` did might
misbehave until fixed
- Plugins can disable GC if they need to
- Had to change plugin signature to accept `&EngineInterface` so that
the GC disable feature works. #12029 does this anyway, and I'm expecting
(resolvable) conflicts with that
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
Because there is some specific OS behavior required for plugins to not
respond to Ctrl-C directly, I've developed against and tested on both
Linux and Windows to ensure that works properly.
# After Submitting
I think this probably needs to be in the book somewhere
# Description
This allows plugins to make calls back to the engine to get config,
evaluate closures, and do other things that must be done within the
engine process.
Engine calls can both produce and consume streams as necessary. Closures
passed to plugins can both accept stream input and produce stream output
sent back to the plugin.
Engine calls referring to a plugin call's context can be processed as
long either the response hasn't been received, or the response created
streams that haven't ended yet.
This is a breaking API change for plugins. There are some pretty major
changes to the interface that plugins must implement, including:
1. Plugins now run with `&self` and must be `Sync`. Executing multiple
plugin calls in parallel is supported, and there's a chance that a
closure passed to a plugin could invoke the same plugin. Supporting
state across plugin invocations is left up to the plugin author to do in
whichever way they feel best, but the plugin object itself is still
shared. Even though the engine doesn't run multiple plugin calls through
the same process yet, I still considered it important to break the API
in this way at this stage. We might want to consider an optional
threadpool feature for performance.
2. Plugins take a reference to `EngineInterface`, which can be cloned.
This interface allows plugins to make calls back to the engine,
including for getting config and running closures.
3. Plugins no longer take the `config` parameter. This can be accessed
from the interface via the `.get_plugin_config()` engine call.
# User-Facing Changes
<!-- List of all changes that impact the user experience here. This
helps us keep track of breaking changes. -->
Not only does this have plugin protocol changes, it will require plugins
to make some code changes before they will work again. But on the plus
side, the engine call feature is extensible, and we can add more things
to it as needed.
Plugin maintainers will have to change the trait signature at the very
least. If they were using `config`, they will have to call
`engine.get_plugin_config()` instead.
If they were using the mutable reference to the plugin, they will have
to come up with some strategy to work around it (for example, for `Inc`
I just cloned it). This shouldn't be such a big deal at the moment as
it's not like plugins have ever run as daemons with persistent state in
the past, and they don't in this PR either. But I thought it was
important to make the change before we support plugins as daemons, as an
exclusive mutable reference is not compatible with parallel plugin
calls.
I suggest this gets merged sometime *after* the current pending release,
so that we have some time to adjust to the previous plugin protocol
changes that don't require code changes before making ones that do.
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# After Submitting
I will document the additional protocol features (`EngineCall`,
`EngineCallResponse`), and constraints on plugin call processing if
engine calls are used - basically, to be aware that an engine call could
result in a nested plugin call, so the plugin should be able to handle
that.
# Description
When nushell calls a plugin it now sends a configuration `Value` from
the nushell config under `$env.config.plugins.PLUGIN_SHORT_NAME`. This
allows plugin authors to read configuration provided by plugin users.
The `PLUGIN_SHORT_NAME` must match the registered filename after
`nu_plugin_`. If you register `target/debug/nu_plugin_config` the
`PLUGIN_NAME` will be `config` and the nushell config will loook like:
$env.config = {
# ...
plugins: {
config: [
some
values
]
}
}
Configuration may also use a closure which allows passing values from
`$env` to a plugin:
$env.config = {
# ...
plugins: {
config: {||
$env.some_value
}
}
}
This is a breaking change for the plugin API as the `Plugin::run()`
function now accepts a new configuration argument which is an
`&Option<Value>`. If no configuration was supplied the value is `None`.
Plugins compiled after this change should work with older nushell, and
will behave as if the configuration was not set.
Initially discussed in #10867
# User-Facing Changes
* Plugins can read configuration data stored in `$env.config.plugins`
* The plugin `CallInfo` now includes a `config` entry, existing plugins
will require updates
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# After Submitting
- [ ] Update [Creating a plugin (in
Rust)](https://www.nushell.sh/contributor-book/plugins.html#creating-a-plugin-in-rust)
[source](https://github.com/nushell/nushell.github.io/blob/main/contributor-book/plugins.md)
- [ ] Add "Configuration" section to [Plugins
documentation](https://www.nushell.sh/contributor-book/plugins.html)
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# Description
<!--
Thank you for improving Nushell. Please, check our [contributing
guide](../CONTRIBUTING.md) and talk to the core team before making major
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Description of your pull request goes here. **Provide examples and/or
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Added comments to support API docs for the `nu-plugin` crate. Removed a
few items that I'd expect should only be used internally to Nushell from
the documentation and reduced the visibility of some items that did not
need to be public.
# User-Facing Changes
<!-- List of all changes that impact the user experience here. This
helps us keep track of breaking changes. -->
There should be no user facing impact.
# Tests + Formatting
<!--
Don't forget to add tests that cover your changes.
Make sure you've run and fixed any issues with these commands:
- `cargo fmt --all -- --check` to check standard code formatting (`cargo
fmt --all` applies these changes)
- `cargo clippy --workspace -- -D warnings -D clippy::unwrap_used -A
clippy::needless_collect -A clippy::result_large_err` to check that
you're using the standard code style
- `cargo test --workspace` to check that all tests pass
- `cargo run -- crates/nu-std/tests/run.nu` to run the tests for the
standard library
> **Note**
> from `nushell` you can also use the `toolkit` as follows
> ```bash
> use toolkit.nu # or use an `env_change` hook to activate it
automatically
> toolkit check pr
> ```
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Standard tests run. Additionally numerous doctests were added to the
`nu-plugin` crate.
# After Submitting
<!-- If your PR had any user-facing changes, update [the
documentation](https://github.com/nushell/nushell.github.io) after the
PR is merged, if necessary. This will help us keep the docs up to date.
-->
No changes to the website necessary.
* Skeleton implementation
Lots and lots of TODOs
* Bootstrap simple CustomValue plugin support test
* Create nu_plugin_custom_value
* Skeleton for nu_plugin_custom_values
* Return a custom value from plugin
* Encode CustomValues from plugin calls as PluginResponse::PluginData
* Add new PluginCall variant CollapseCustomValue
* Handle CollapseCustomValue plugin calls
* Add CallInput::Data variant to CallInfo inputs
* Handle CallInfo with CallInput::Data plugin calls
* Send CallInput::Data if Value is PluginCustomValue from plugin calls
* Remove unnecessary boxing of plugins CallInfo
* Add fields needed to collapse PluginCustomValue to it
* Document PluginCustomValue and its purpose
* Impl collapsing using plugin calls in PluginCustomValue::to_base_value
* Implement proper typetag based deserialization for CoolCustomValue
* Test demonstrating that passing back a custom value to plugin works
* Added a failing test for describing plugin CustomValues
* Support describe for PluginCustomValues
- Add name to PluginResponse::PluginData
- Also turn it into a struct for clarity
- Add name to PluginCustomValue
- Return name field from PluginCustomValue
* Demonstrate that plugins can create and handle multiple CustomValues
* Add bincode to nu-plugin dependencies
This is for demonstration purposes, any schemaless binary seralization
format will work. I picked bincode since it's the most popular for Rust
but there are defintely better options out there for this usecase
* serde_json::Value -> Vec<u8>
* Update capnp schema for new CallInfo.input field
* Move call_input capnp serialization and deserialization into new file
* Deserialize Value's span from Value itself instead of passing call.head
I am not sure if this was correct and I am breaking it or if it was a
bug, I don't fully understand how nu creates and uses Spans. What should
reuse spans and what should recreate new ones?
But yeah it felt weird that the Value's Span was being ignored since in
the json serializer just uses the Value's Span
* Add call_info value round trip test
* Add capnp CallInput::Data serialization and deserialization support
* Add CallInfo::CollapseCustomValue to capnp schema
* Add capnp PluginCall::CollapseCustomValue serialization and deserialization support
* Add PluginResponse::PluginData to capnp schema
* Add capnp PluginResponse::PluginData serialization and deserialization support
* Switch plugins::custom_values tests to capnp
Both json and capnp would work now! Sadly I can't choose both at the
same time :(
* Add missing JsonSerializer round trip tests
* Handle plugin returning PluginData as a response to CollapseCustomValue
* Refactor plugin calling into a reusable function
Many less levels of indentation now!
* Export PluginData from nu_plugin
So plugins can create their very own serve_plugin with whatever
CustomValue behavior they may desire
* Error if CustomValue cannot be handled by Plugin