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# Description
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# User-Facing Changes
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# Tests + Formatting
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# Description
This allows plugins to report their version (and potentially other
metadata in the future). The version is shown in `plugin list` and in
`version`.
The metadata is stored in the registry file, and reflects whatever was
retrieved on `plugin add`, not necessarily the running binary. This can
help you to diagnose if there's some kind of mismatch with what you
expect. We could potentially use this functionality to show a warning or
error if a plugin being run does not have the same version as what was
in the cache file, suggesting `plugin add` be run again, but I haven't
done that at this point.
It is optional, and it requires the plugin author to make some code
changes if they want to provide it, since I can't automatically
determine the version of the calling crate or anything tricky like that
to do it.
Example:
```
> plugin list | select name version is_running pid
╭───┬────────────────┬─────────┬────────────┬─────╮
│ # │ name │ version │ is_running │ pid │
├───┼────────────────┼─────────┼────────────┼─────┤
│ 0 │ example │ 0.93.1 │ false │ │
│ 1 │ gstat │ 0.93.1 │ false │ │
│ 2 │ inc │ 0.93.1 │ false │ │
│ 3 │ python_example │ 0.1.0 │ false │ │
╰───┴────────────────┴─────────┴────────────┴─────╯
```
cc @maxim-uvarov (he asked for it)
# User-Facing Changes
- `plugin list` gets a `version` column
- `version` shows plugin versions when available
- plugin authors *should* add `fn metadata()` to their `impl Plugin`,
but don't have to
# Tests + Formatting
Tested the low level stuff and also the `plugin list` column.
# After Submitting
- [ ] update plugin guide docs
- [ ] update plugin protocol docs (`Metadata` call & response)
- [ ] update plugin template (`fn metadata()` should be easy)
- [ ] release notes
- [x] `cargo hack` feature flag compatibility run
- [x] reedline released and pinned
- [x] `nu-plugin-test-support` added to release script
- [x] dependency tree checked
- [x] release notes
# Description
This is something that was discussed in the core team meeting last
Wednesday. @ayax79 is building `nu-plugin-polars` with all of the
dataframe commands into a plugin, and there are a lot of them, so it
would help to make the API more similar. At the same time, I think the
`Command` API is just better anyway. I don't think the difference is
justified, and the types for core commands have the benefit of requiring
less `.into()` because they often don't own their data
- Broke `signature()` up into `name()`, `usage()`, `extra_usage()`,
`search_terms()`, `examples()`
- `signature()` returns `nu_protocol::Signature`
- `examples()` returns `Vec<nu_protocol::Example>`
- `PluginSignature` and `PluginExample` no longer need to be used by
plugin developers
# User-Facing Changes
Breaking API for plugins yet again 😄
# Description
When implementing a `Command`, one must also import all the types
present in the function signatures for `Command`. This makes it so that
we often import the same set of types in each command implementation
file. E.g., something like this:
```rust
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData,
ShellError, Signature, Span, Type, Value,
};
```
This PR adds the `nu_engine::command_prelude` module which contains the
necessary and commonly used types to implement a `Command`:
```rust
// command_prelude.rs
pub use crate::CallExt;
pub use nu_protocol::{
ast::{Call, CellPath},
engine::{Command, EngineState, Stack},
record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned,
PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value,
};
```
This should reduce the boilerplate needed to implement a command and
also gives us a place to track the breadth of the `Command` API. I tried
to be conservative with what went into the prelude modules, since it
might be hard/annoying to remove items from the prelude in the future.
Let me know if something should be included or excluded.
# Description
This makes `LabeledError` much more capable of representing close to
everything a `miette::Diagnostic` can, including `ShellError`, and
allows plugins to generate multiple error spans, codes, help, etc.
`LabeledError` is now embeddable within `ShellError` as a transparent
variant.
This could also be used to improve `error make` and `try/catch` to
reflect `LabeledError` exactly in the future.
Also cleaned up some errors in existing plugins.
# User-Facing Changes
Breaking change for plugins. Nicer errors for users.
[Context on
Discord](https://discord.com/channels/601130461678272522/855947301380947968/1216517833312309419)
# Description
This is a significant breaking change to the plugin API, but one I think
is worthwhile. @ayax79 mentioned on Discord that while trying to start
on a dataframes plugin, he was a little disappointed that more wasn't
provided in terms of code organization for commands, particularly since
there are *a lot* of `dfr` commands.
This change treats plugins more like miniatures of the engine, with
dispatch of the command name being handled inherently, each command
being its own type, and each having their own signature within the trait
impl for the command type rather than having to find a way to centralize
it all into one `Vec`.
For the example plugins that have multiple commands, I definitely like
how this looks a lot better. This encourages doing code organization the
right way and feels very good.
For the plugins that have only one command, it's just a little bit more
boilerplate - but still worth it, in my opinion.
The `Box<dyn PluginCommand<Plugin = Self>>` type in `commands()` is a
little bit hairy, particularly for Rust beginners, but ultimately not so
bad, and it gives the desired flexibility for shared state for a whole
plugin + the individual commands.
# User-Facing Changes
Pretty big breaking change to plugin API, but probably one that's worth
making.
```rust
use nu_plugin::*;
use nu_protocol::{PluginSignature, PipelineData, Type, Value};
struct LowercasePlugin;
struct Lowercase;
// Plugins can now have multiple commands
impl PluginCommand for Lowercase {
type Plugin = LowercasePlugin;
// The signature lives with the command
fn signature(&self) -> PluginSignature {
PluginSignature::build("lowercase")
.usage("Convert each string in a stream to lowercase")
.input_output_type(Type::List(Type::String.into()), Type::List(Type::String.into()))
}
// We also provide SimplePluginCommand which operates on Value like before
fn run(
&self,
plugin: &LowercasePlugin,
engine: &EngineInterface,
call: &EvaluatedCall,
input: PipelineData,
) -> Result<PipelineData, LabeledError> {
let span = call.head;
Ok(input.map(move |value| {
value.as_str()
.map(|string| Value::string(string.to_lowercase(), span))
// Errors in a stream should be returned as values.
.unwrap_or_else(|err| Value::error(err, span))
}, None)?)
}
}
// Plugin now just has a list of commands, and the custom value op stuff still goes here
impl Plugin for LowercasePlugin {
fn commands(&self) -> Vec<Box<dyn PluginCommand<Plugin=Self>>> {
vec![Box::new(Lowercase)]
}
}
fn main() {
serve_plugin(&LowercasePlugin{}, MsgPackSerializer)
}
```
Time this however you like - we're already breaking stuff for 0.92, so
it might be good to do it now, but if it feels like a lot all at once,
it could wait.
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# After Submitting
- [ ] Update examples in the book
- [x] Fix#12088 to match - this change would actually simplify it a
lot, because the methods are currently just duplicated between `Plugin`
and `StreamingPlugin`, but they only need to be on `Plugin` with this
change
# Description
This adds three engine calls: `GetEnvVar`, `GetEnvVars`, for getting
environment variables from the plugin command context, and
`GetCurrentDir` for getting the current working directory.
Plugins are now launched in the directory of their executable to try to
make improper use of the current directory without first setting it more
obvious. Plugins previously launched in whatever the current directory
of the engine was at the time the plugin command was run, but switching
to persistent plugins broke this, because they stay in whatever
directory they launched in initially.
This also fixes the `gstat` plugin to use `get_current_dir()` to
determine its repo location, which was directly affected by this
problem.
# User-Facing Changes
- Adds new engine calls (`GetEnvVar`, `GetEnvVars`, `GetCurrentDir`)
- Runs plugins in a different directory from before, in order to catch
bugs
- Plugins will have to use the new engine calls if they do filesystem
stuff to work properly
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# After Submitting
- [ ] Document the working directory behavior on plugin launch
- [ ] Document the new engine calls + response type (`ValueMap`)
# Description
This allows plugins to make calls back to the engine to get config,
evaluate closures, and do other things that must be done within the
engine process.
Engine calls can both produce and consume streams as necessary. Closures
passed to plugins can both accept stream input and produce stream output
sent back to the plugin.
Engine calls referring to a plugin call's context can be processed as
long either the response hasn't been received, or the response created
streams that haven't ended yet.
This is a breaking API change for plugins. There are some pretty major
changes to the interface that plugins must implement, including:
1. Plugins now run with `&self` and must be `Sync`. Executing multiple
plugin calls in parallel is supported, and there's a chance that a
closure passed to a plugin could invoke the same plugin. Supporting
state across plugin invocations is left up to the plugin author to do in
whichever way they feel best, but the plugin object itself is still
shared. Even though the engine doesn't run multiple plugin calls through
the same process yet, I still considered it important to break the API
in this way at this stage. We might want to consider an optional
threadpool feature for performance.
2. Plugins take a reference to `EngineInterface`, which can be cloned.
This interface allows plugins to make calls back to the engine,
including for getting config and running closures.
3. Plugins no longer take the `config` parameter. This can be accessed
from the interface via the `.get_plugin_config()` engine call.
# User-Facing Changes
<!-- List of all changes that impact the user experience here. This
helps us keep track of breaking changes. -->
Not only does this have plugin protocol changes, it will require plugins
to make some code changes before they will work again. But on the plus
side, the engine call feature is extensible, and we can add more things
to it as needed.
Plugin maintainers will have to change the trait signature at the very
least. If they were using `config`, they will have to call
`engine.get_plugin_config()` instead.
If they were using the mutable reference to the plugin, they will have
to come up with some strategy to work around it (for example, for `Inc`
I just cloned it). This shouldn't be such a big deal at the moment as
it's not like plugins have ever run as daemons with persistent state in
the past, and they don't in this PR either. But I thought it was
important to make the change before we support plugins as daemons, as an
exclusive mutable reference is not compatible with parallel plugin
calls.
I suggest this gets merged sometime *after* the current pending release,
so that we have some time to adjust to the previous plugin protocol
changes that don't require code changes before making ones that do.
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# After Submitting
I will document the additional protocol features (`EngineCall`,
`EngineCallResponse`), and constraints on plugin call processing if
engine calls are used - basically, to be aware that an engine call could
result in a nested plugin call, so the plugin should be able to handle
that.
# Description
This PR renames the conversion functions on `Value` to be more consistent.
It follows the Rust [API guidelines](https://rust-lang.github.io/api-guidelines/naming.html#ad-hoc-conversions-follow-as_-to_-into_-conventions-c-conv) for ad-hoc conversions.
The conversion functions on `Value` now come in a few forms:
- `coerce_{type}` takes a `&Value` and attempts to convert the value to
`type` (e.g., `i64` are converted to `f64`). This is the old behavior of
some of the `as_{type}` functions -- these functions have simply been
renamed to better reflect what they do.
- The new `as_{type}` functions take a `&Value` and returns an `Ok`
result only if the value is of `type` (no conversion is attempted). The
returned value will be borrowed if `type` is non-`Copy`, otherwise an
owned value is returned.
- `into_{type}` exists for non-`Copy` types, but otherwise does not
attempt conversion just like `as_type`. It takes an owned `Value` and
always returns an owned result.
- `coerce_into_{type}` has the same relationship with `coerce_{type}` as
`into_{type}` does with `as_{type}`.
- `to_{kind}_string`: conversion to different string formats (debug,
abbreviated, etc.). Only two of the old string conversion functions were
removed, the rest have been renamed only.
- `to_{type}`: other conversion functions. Currently, only `to_path`
exists. (And `to_string` through `Display`.)
This table summaries the above:
| Form | Cost | Input Ownership | Output Ownership | Converts `Value`
case/`type` |
| ---------------------------- | ----- | --------------- |
---------------- | -------- |
| `as_{type}` | Cheap | Borrowed | Borrowed/Owned | No |
| `into_{type}` | Cheap | Owned | Owned | No |
| `coerce_{type}` | Cheap | Borrowed | Borrowed/Owned | Yes |
| `coerce_into_{type}` | Cheap | Owned | Owned | Yes |
| `to_{kind}_string` | Expensive | Borrowed | Owned | Yes |
| `to_{type}` | Expensive | Borrowed | Owned | Yes |
# User-Facing Changes
Breaking API change for `Value` in `nu-protocol` which is exposed as
part of the plugin API.
# Description
Bump nushell version to the dev version of 0.90.2
# User-Facing Changes
<!-- List of all changes that impact the user experience here. This
helps us keep track of breaking changes. -->
# Tests + Formatting
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Make sure you've run and fixed any issues with these commands:
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mode](https://learn.microsoft.com/en-us/windows/apps/get-started/developer-mode-features-and-debugging))
- `cargo run -- -c "use std testing; testing run-tests --path
crates/nu-std"` to run the tests for the standard library
> **Note**
> from `nushell` you can also use the `toolkit` as follows
> ```bash
> use toolkit.nu # or use an `env_change` hook to activate it
automatically
> toolkit check pr
> ```
-->
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Merge after https://github.com/nushell/nushell/pull/11786
# Description
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sure to [enable developer
mode](https://learn.microsoft.com/en-us/windows/apps/get-started/developer-mode-features-and-debugging))
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crates/nu-std"` to run the tests for the standard library
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> ```
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# After Submitting
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# Description
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crates/nu-std"` to run the tests for the standard library
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# After Submitting
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# Description
When nushell calls a plugin it now sends a configuration `Value` from
the nushell config under `$env.config.plugins.PLUGIN_SHORT_NAME`. This
allows plugin authors to read configuration provided by plugin users.
The `PLUGIN_SHORT_NAME` must match the registered filename after
`nu_plugin_`. If you register `target/debug/nu_plugin_config` the
`PLUGIN_NAME` will be `config` and the nushell config will loook like:
$env.config = {
# ...
plugins: {
config: [
some
values
]
}
}
Configuration may also use a closure which allows passing values from
`$env` to a plugin:
$env.config = {
# ...
plugins: {
config: {||
$env.some_value
}
}
}
This is a breaking change for the plugin API as the `Plugin::run()`
function now accepts a new configuration argument which is an
`&Option<Value>`. If no configuration was supplied the value is `None`.
Plugins compiled after this change should work with older nushell, and
will behave as if the configuration was not set.
Initially discussed in #10867
# User-Facing Changes
* Plugins can read configuration data stored in `$env.config.plugins`
* The plugin `CallInfo` now includes a `config` entry, existing plugins
will require updates
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# After Submitting
- [ ] Update [Creating a plugin (in
Rust)](https://www.nushell.sh/contributor-book/plugins.html#creating-a-plugin-in-rust)
[source](https://github.com/nushell/nushell.github.io/blob/main/contributor-book/plugins.md)
- [ ] Add "Configuration" section to [Plugins
documentation](https://www.nushell.sh/contributor-book/plugins.html)
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# Description
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# User-Facing Changes
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# Tests + Formatting
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sure to [enable developer
mode](https://learn.microsoft.com/en-us/windows/apps/get-started/developer-mode-features-and-debugging))
- `cargo run -- -c "use std testing; testing run-tests --path
crates/nu-std"` to run the tests for the standard library
> **Note**
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> ```bash
> use toolkit.nu # or use an `env_change` hook to activate it
automatically
> toolkit check pr
> ```
-->
# After Submitting
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- [x] reedline
- [x] released
- [x] pinned
- [ ] git dependency check
- [ ] release notes
# Description
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guide](../CONTRIBUTING.md) and talk to the core team before making major
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# User-Facing Changes
<!-- List of all changes that impact the user experience here. This
helps us keep track of breaking changes. -->
# Tests + Formatting
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Make sure you've run and fixed any issues with these commands:
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check that you're using the standard code style
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sure to [enable developer
mode](https://learn.microsoft.com/en-us/windows/apps/get-started/developer-mode-features-and-debugging))
- `cargo run -- -c "use std testing; testing run-tests --path
crates/nu-std"` to run the tests for the standard library
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> ```bash
> use toolkit.nu # or use an `env_change` hook to activate it
automatically
> toolkit check pr
> ```
-->
# After Submitting
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# Description
As part of the refactor to split spans off of Value, this moves to using
helper functions to create values, and using `.span()` instead of
matching span out of Value directly.
Hoping to get a few more helping hands to finish this, as there are a
lot of commands to update :)
# User-Facing Changes
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---------
Co-authored-by: Darren Schroeder <343840+fdncred@users.noreply.github.com>
Co-authored-by: WindSoilder <windsoilder@outlook.com>
# Description
This doesn't really do much that the user could see, but it helps get us
ready to do the steps of the refactor to split the span off of Value, so
that values can be spanless. This allows us to have top-level values
that can hold both a Value and a Span, without requiring that all values
have them.
We expect to see significant memory reduction by removing so many
unnecessary spans from values. For example, a table of 100,000 rows and
5 columns would have a savings of ~8megs in just spans that are almost
always duplicated.
# User-Facing Changes
Nothing yet
# Tests + Formatting
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# After Submitting
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# Description
This PR creates a new `Record` type to reduce duplicate code and
possibly bugs as well. (This is an edited version of #9648.)
- `Record` implements `FromIterator` and `IntoIterator` and so can be
iterated over or collected into. For example, this helps with
conversions to and from (hash)maps. (Also, no more
`cols.iter().zip(vals)`!)
- `Record` has a `push(col, val)` function to help insure that the
number of columns is equal to the number of values. I caught a few
potential bugs thanks to this (e.g. in the `ls` command).
- Finally, this PR also adds a `record!` macro that helps simplify
record creation. It is used like so:
```rust
record! {
"key1" => some_value,
"key2" => Value::string("text", span),
"key3" => Value::int(optional_int.unwrap_or(0), span),
"key4" => Value::bool(config.setting, span),
}
```
Since macros hinder formatting, etc., the right hand side values should
be relatively short and sweet like the examples above.
Where possible, prefer `record!` or `.collect()` on an iterator instead
of multiple `Record::push`s, since the first two automatically set the
record capacity and do less work overall.
# User-Facing Changes
Besides the changes in `nu-protocol` the only other breaking changes are
to `nu-table::{ExpandedTable::build_map, JustTable::kv_table}`.
# Description
This PR bumps nushell from release version 0.84.0 to dev version 0.84.1.
# User-Facing Changes
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crates/nu-std"` to run the tests for the standard library
> **Note**
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> ```
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# After Submitting
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# Description
`Span` is `Copy`, so we probably should not be passing references of
`Span` around. This PR replaces all instances of `&Span` with `Span`,
copying spans where necessary.
# User-Facing Changes
This alters some public functions to take `Span` instead of `&Span` as
input. Namely, `EngineState::get_span_contents`,
`nu_protocol::extract_value`, a bunch of the math commands, and
`Gstat::gstat`.
# Description
This bumps nushell to the dev version of 0.83.1 and updates the default
config files with the proper version.
# User-Facing Changes
# Tests + Formatting
# After Submitting
# Description
Bump 0.83
# User-Facing Changes
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# Tests + Formatting
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you're using the standard code style
- `cargo test --workspace` to check that all tests pass
- `cargo run -- -c "use std testing; testing run-tests --path
crates/nu-std"` to run the tests for the standard library
> **Note**
> from `nushell` you can also use the `toolkit` as follows
> ```bash
> use toolkit.nu # or use an `env_change` hook to activate it
automatically
> toolkit check pr
> ```
-->
# After Submitting
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