Commit Graph

6 Commits

Author SHA1 Message Date
Ian Manske
c747ec75c9
Add command_prelude module (#12291)
# Description
When implementing a `Command`, one must also import all the types
present in the function signatures for `Command`. This makes it so that
we often import the same set of types in each command implementation
file. E.g., something like this:
```rust
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData,
    ShellError, Signature, Span, Type, Value,
};
```

This PR adds the `nu_engine::command_prelude` module which contains the
necessary and commonly used types to implement a `Command`:
```rust
// command_prelude.rs
pub use crate::CallExt;
pub use nu_protocol::{
    ast::{Call, CellPath},
    engine::{Command, EngineState, Stack},
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned,
    PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value,
};
```

This should reduce the boilerplate needed to implement a command and
also gives us a place to track the breadth of the `Command` API. I tried
to be conservative with what went into the prelude modules, since it
might be hard/annoying to remove items from the prelude in the future.
Let me know if something should be included or excluded.
2024-03-26 21:17:30 +00:00
Devyn Cairns
6795ad7e33
Make custom value type handling more consistent (#12230)
[Context on
Discord](https://discord.com/channels/601130461678272522/855947301380947968/1219425984990806207)

# Description

- Rename `CustomValue::value_string()` to `type_name()` to reflect its
usage better.
- Change print behavior to always call `to_base_value()` first, to give
the custom value better control over the output.
- Change `describe --detailed` to show the type name as the subtype,
rather than trying to describe the base value.
- Change custom `Type` to use `type_name()` rather than `typetag_name()`
to make things like `PluginCustomValue` more transparent

One question: should `describe --detailed` still include a description
of the base value somewhere? I'm torn on it, it seems possibly useful
for some things (maybe sqlite databases?), but having `describe -d` not
include the custom type name anywhere felt weird. Another option would
be to add another method to `CustomValue` for info to be displayed in
`describe`, so that it can be more type-specific?

# User-Facing Changes
Everything above has implications for printing and `describe` on custom
values

# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
2024-03-19 11:09:59 +01:00
Devyn Cairns
73f3c0b60b
Support for all custom value operations on plugin custom values (#12088)
# Description

Adds support for the following operations on plugin custom values, in
addition to `to_base_value` which was already present:

- `follow_path_int()`
- `follow_path_string()`
- `partial_cmp()`
- `operation()`
- `Drop` (notification, if opted into with
`CustomValue::notify_plugin_on_drop`)

There are additionally customizable methods within the `Plugin` and
`StreamingPlugin` traits for implementing these functions in a way that
requires access to the plugin state, as a registered handle model such
as might be used in a dataframes plugin would.

`Value::append` was also changed to handle custom values correctly.

# User-Facing Changes

- Signature of `CustomValue::follow_path_string` and
`CustomValue::follow_path_int` changed to give access to the span of the
custom value itself, useful for some errors.
- Plugins using custom values have to be recompiled because the engine
will try to do custom value operations that aren't supported
- Plugins can do more things 🎉 

# Tests + Formatting
Tests were added for all of the new custom values functionality.

- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`

# After Submitting
- [ ] Document protocol reference `CustomValueOp` variants:
  - [ ] `FollowPathInt`
  - [ ] `FollowPathString`
  - [ ] `PartialCmp`
  - [ ] `Operation`
  - [ ] `Dropped`
- [ ] Document `notify_on_drop` optional field in `PluginCustomValue`
2024-03-12 10:37:08 +01:00
Devyn Cairns
bc19be25b1
Keep plugins persistently running in the background (#12064)
# Description
This PR uses the new plugin protocol to intelligently keep plugin
processes running in the background for further plugin calls.

Running plugins can be seen by running the new `plugin list` command,
and stopped by running the new `plugin stop` command.

This is an enhancement for the performance of plugins, as starting new
plugin processes has overhead, especially for plugins in languages that
take a significant amount of time on startup. It also enables plugins
that have persistent state between commands, making the migration of
features like dataframes and `stor` to plugins possible.

Plugins are automatically stopped by the new plugin garbage collector,
configurable with `$env.config.plugin_gc`:

```nushell
  $env.config.plugin_gc = {
      # Configuration for plugin garbage collection
      default: {
          enabled: true # true to enable stopping of inactive plugins
          stop_after: 10sec # how long to wait after a plugin is inactive to stop it
      }
      plugins: {
          # alternate configuration for specific plugins, by name, for example:
          #
          # gstat: {
          #     enabled: false
          # }
      }
  }
```

If garbage collection is enabled, plugins will be stopped after
`stop_after` passes after they were last active. Plugins are counted as
inactive if they have no running plugin calls. Reading the stream from
the response of a plugin call is still considered to be activity, but if
a plugin holds on to a stream but the call ends without an active
streaming response, it is not counted as active even if it is reading
it. Plugins can explicitly disable the GC as appropriate with
`engine.set_gc_disabled(true)`.

The `version` command now lists plugin names rather than plugin
commands. The list of plugin commands is accessible via `plugin list`.

Recommend doing this together with #12029, because it will likely force
plugin developers to do the right thing with mutability and lead to less
unexpected behavior when running plugins nested / in parallel.

# User-Facing Changes
- new command: `plugin list`
- new command: `plugin stop`
- changed command: `version` (now lists plugin names, rather than
commands)
- new config: `$env.config.plugin_gc`
- Plugins will keep running and be reused, at least for the configured
GC period
- Plugins that used mutable state in weird ways like `inc` did might
misbehave until fixed
- Plugins can disable GC if they need to
- Had to change plugin signature to accept `&EngineInterface` so that
the GC disable feature works. #12029 does this anyway, and I'm expecting
(resolvable) conflicts with that

# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`

Because there is some specific OS behavior required for plugins to not
respond to Ctrl-C directly, I've developed against and tested on both
Linux and Windows to ensure that works properly.

# After Submitting
I think this probably needs to be in the book somewhere
2024-03-09 17:10:22 -06:00
Devyn Cairns
430fb1fcb6
Add support for engine calls from plugins (#12029)
# Description

This allows plugins to make calls back to the engine to get config,
evaluate closures, and do other things that must be done within the
engine process.

Engine calls can both produce and consume streams as necessary. Closures
passed to plugins can both accept stream input and produce stream output
sent back to the plugin.

Engine calls referring to a plugin call's context can be processed as
long either the response hasn't been received, or the response created
streams that haven't ended yet.

This is a breaking API change for plugins. There are some pretty major
changes to the interface that plugins must implement, including:

1. Plugins now run with `&self` and must be `Sync`. Executing multiple
plugin calls in parallel is supported, and there's a chance that a
closure passed to a plugin could invoke the same plugin. Supporting
state across plugin invocations is left up to the plugin author to do in
whichever way they feel best, but the plugin object itself is still
shared. Even though the engine doesn't run multiple plugin calls through
the same process yet, I still considered it important to break the API
in this way at this stage. We might want to consider an optional
threadpool feature for performance.

2. Plugins take a reference to `EngineInterface`, which can be cloned.
This interface allows plugins to make calls back to the engine,
including for getting config and running closures.

3. Plugins no longer take the `config` parameter. This can be accessed
from the interface via the `.get_plugin_config()` engine call.


# User-Facing Changes
<!-- List of all changes that impact the user experience here. This
helps us keep track of breaking changes. -->
Not only does this have plugin protocol changes, it will require plugins
to make some code changes before they will work again. But on the plus
side, the engine call feature is extensible, and we can add more things
to it as needed.

Plugin maintainers will have to change the trait signature at the very
least. If they were using `config`, they will have to call
`engine.get_plugin_config()` instead.

If they were using the mutable reference to the plugin, they will have
to come up with some strategy to work around it (for example, for `Inc`
I just cloned it). This shouldn't be such a big deal at the moment as
it's not like plugins have ever run as daemons with persistent state in
the past, and they don't in this PR either. But I thought it was
important to make the change before we support plugins as daemons, as an
exclusive mutable reference is not compatible with parallel plugin
calls.

I suggest this gets merged sometime *after* the current pending release,
so that we have some time to adjust to the previous plugin protocol
changes that don't require code changes before making ones that do.

# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`


# After Submitting
I will document the additional protocol features (`EngineCall`,
`EngineCallResponse`), and constraints on plugin call processing if
engine calls are used - basically, to be aware that an engine call could
result in a nested plugin call, so the plugin should be able to handle
that.
2024-03-09 11:26:30 -06:00
Devyn Cairns
88f1f386bb
Bidirectional communication and streams for plugins (#11911) 2024-02-25 16:32:50 -06:00