# Description
This fixes#12724. NetBSD confirmed to work with this change.
The update also behaves a bit better in some ways - it automatically
unlinks and reclaims sockets on Unix, and doesn't try to flush/sync the
socket on Windows, so I was able to remove that platform-specific logic.
They also have a way to split the socket so I could just use one socket
now, but I haven't tried to do that yet. That would be more of a
breaking change but I think it's more straightforward.
# User-Facing Changes
- Hopefully more platforms work
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# Description
This breaks `nu-plugin` up into four crates:
- `nu-plugin-protocol`: just the type definitions for the protocol, no
I/O. If someone wanted to wire up something more bare metal, maybe for
async I/O, they could use this.
- `nu-plugin-core`: the shared stuff between engine/plugin. Less stable
interface.
- `nu-plugin-engine`: everything required for the engine to talk to
plugins. Less stable interface.
- `nu-plugin`: everything required for the plugin to talk to the engine,
what plugin developers use. Should be the most stable interface.
No changes are made to the interface exposed by `nu-plugin` - it should
all still be there. Re-exports from `nu-plugin-protocol` or
`nu-plugin-core` are used as required. Plugins shouldn't ever have to
use those crates directly.
This should be somewhat faster to compile as `nu-plugin-engine` and
`nu-plugin` can compile in parallel, and the engine doesn't need
`nu-plugin` and plugins don't need `nu-plugin-engine` (except for test
support), so that should reduce what needs to be compiled too.
The only significant change here other than splitting stuff up was to
break the `source` out of `PluginCustomValue` and create a new
`PluginCustomValueWithSource` type that contains that instead. One bonus
of that is we get rid of the option and it's now more type-safe, but it
also means that the logic for that stuff (actually running the plugin
for custom value ops) can live entirely within the `nu-plugin-engine`
crate.
# User-Facing Changes
- New crates.
- Added `local-socket` feature for `nu` to try to make it possible to
compile without that support if needed.
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# Description
Yet another attempt to fix the `stress_internals::test_wrong_version()`
test...
This time I think it's probably because we are getting a broken pipe
write error when we try to send `Hello` or perhaps something after it,
because the pipe has already been closed by the reader when it saw the
invalid version. In that case, an error should be available in state. It
probably makes more sense to send that back to the user rather than an
unhelpful I/O error.
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# Description
The local socket PR introduced a `Waitable` type, which could either
hold a value or be waited on until a value is available. Unlike a
channel, it would always return that value once set.
However, one issue with this design was that there was no way to detect
whether a value would ever be written. This splits the writer into a
different type `WaitableMut`, so that when it is dropped, waiting
threads can fail (because they'll never get a value).
# Tests + Formatting
A test has been added to `stress_internals` to make sure this fails in
the right way.
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# Description
The `stress_internals` tests can fail sometimes, but usually not on the
CI, because Nushell exits while the plugin is still trying to read or
maybe write something, leading to a broken pipe.
`nu-plugin` already exits with 1 without printing a message on a
protocol-level I/O error, so this just doing the same thing.
I think there's probably a way to correct the plugin handling so that we
wait for plugins to shut down before exiting and this doesn't happen,
but this is the quick fix in the meantime.
# Description
Adds support for running plugins using local socket communication
instead of stdio. This will be an optional thing that not all plugins
have to support.
This frees up stdio for use to make plugins that use stdio to create
terminal UIs, cc @amtoine, @fdncred.
This uses the [`interprocess`](https://crates.io/crates/interprocess)
crate (298 stars, MIT license, actively maintained), which seems to be
the best option for cross-platform local socket support in Rust. On
Windows, a local socket name is provided. On Unixes, it's a path. The
socket name is kept to a relatively small size because some operating
systems have pretty strict limits on the whole path (~100 chars), so on
macOS for example we prefer `/tmp/nu.{pid}.{hash64}.sock` where the hash
includes the plugin filename and timestamp to be unique enough.
This also adds an API for moving plugins in and out of the foreground
group, which is relevant for Unixes where direct terminal control
depends on that.
TODO:
- [x] Generate local socket path according to OS conventions
- [x] Add support for passing `--local-socket` to the plugin executable
instead of `--stdio`, and communicating over that instead
- [x] Test plugins that were broken, including
[amtoine/nu_plugin_explore](https://github.com/amtoine/nu_plugin_explore)
- [x] Automatically upgrade to using local sockets when supported,
falling back if it doesn't work, transparently to the user without any
visible error messages
- Added protocol feature: `LocalSocket`
- [x] Reset preferred mode to `None` on `register`
- [x] Allow plugins to detect whether they're running on a local socket
and can use stdio freely, so that TUI plugins can just produce an error
message otherwise
- Implemented via `EngineInterface::is_using_stdio()`
- [x] Clean up foreground state when plugin command exits on the engine
side too, not just whole plugin
- [x] Make sure tests for failure cases work as intended
- `nu_plugin_stress_internals` added
# User-Facing Changes
- TUI plugins work
- Non-Rust plugins could optionally choose to use this
- This might behave differently, so will need to test it carefully
across different operating systems
# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
# After Submitting
- [ ] Document local socket option in plugin contrib docs
- [ ] Document how to do a terminal UI plugin in plugin contrib docs
- [ ] Document: `EnterForeground` engine call
- [ ] Document: `LeaveForeground` engine call
- [ ] Document: `LocalSocket` protocol feature