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250743f60f
* add coloring by primitive, bring in nu-ansi-term crate * clippy
106 lines
2.7 KiB
Rust
106 lines
2.7 KiB
Rust
use crate::{rgb::Rgb, Color};
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/// Linear color gradient between two color stops
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct Gradient {
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/// Start Color of Gradient
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pub start: Rgb,
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/// End Color of Gradient
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pub end: Rgb,
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}
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impl Gradient {
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/// Creates a new [Gradient] with two [Rgb] colors, `start` and `end`
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#[inline]
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pub const fn new(start: Rgb, end: Rgb) -> Self {
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Self { start, end }
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}
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pub const fn from_color_rgb(start: Color, end: Color) -> Self {
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let start_grad = match start {
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Color::Rgb(r, g, b) => Rgb { r, g, b },
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_ => Rgb { r: 0, g: 0, b: 0 },
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};
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let end_grad = match end {
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Color::Rgb(r, g, b) => Rgb { r, g, b },
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_ => Rgb { r: 0, g: 0, b: 0 },
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};
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Self {
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start: start_grad,
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end: end_grad,
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}
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}
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/// Computes the [Rgb] color between `start` and `end` for `t`
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pub fn at(&self, t: f32) -> Rgb {
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self.start.lerp(self.end, t)
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}
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/// Returns the reverse of `self`
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#[inline]
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pub const fn reverse(&self) -> Self {
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Self::new(self.end, self.start)
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}
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#[allow(dead_code)]
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pub fn build(&self, text: &str, target: TargetGround) -> String {
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let delta = 1.0 / text.len() as f32;
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let mut result = text.char_indices().fold(String::new(), |mut acc, (i, c)| {
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let temp = format!(
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"\x1B[{}m{}",
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self.at(i as f32 * delta).ansi_color_code(target),
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c
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);
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acc.push_str(&temp);
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acc
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});
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result.push_str("\x1B[0m");
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result
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}
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}
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#[allow(dead_code)]
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pub fn build_all_gradient_text(text: &str, foreground: Gradient, background: Gradient) -> String {
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let delta = 1.0 / text.len() as f32;
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let mut result = text.char_indices().fold(String::new(), |mut acc, (i, c)| {
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let step = i as f32 * delta;
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let temp = format!(
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"\x1B[{};{}m{}",
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foreground
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.at(step)
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.ansi_color_code(TargetGround::Foreground),
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background
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.at(step)
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.ansi_color_code(TargetGround::Background),
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c
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);
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acc.push_str(&temp);
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acc
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});
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result.push_str("\x1B[0m");
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result
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum TargetGround {
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Foreground,
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Background,
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}
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impl TargetGround {
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#[inline]
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pub const fn code(&self) -> u8 {
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match self {
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Self::Foreground => 30,
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Self::Background => 40,
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}
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}
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}
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pub trait ANSIColorCode {
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fn ansi_color_code(&self, target: TargetGround) -> String;
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}
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