nushell/crates/nu-cli/tests/support/completions_helpers.rs
Ian Manske c747ec75c9
Add command_prelude module (#12291)
# Description
When implementing a `Command`, one must also import all the types
present in the function signatures for `Command`. This makes it so that
we often import the same set of types in each command implementation
file. E.g., something like this:
```rust
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData,
    ShellError, Signature, Span, Type, Value,
};
```

This PR adds the `nu_engine::command_prelude` module which contains the
necessary and commonly used types to implement a `Command`:
```rust
// command_prelude.rs
pub use crate::CallExt;
pub use nu_protocol::{
    ast::{Call, CellPath},
    engine::{Command, EngineState, Stack},
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned,
    PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value,
};
```

This should reduce the boilerplate needed to implement a command and
also gives us a place to track the breadth of the `Command` API. I tried
to be conservative with what went into the prelude modules, since it
might be hard/annoying to remove items from the prelude in the future.
Let me know if something should be included or excluded.
2024-03-26 21:17:30 +00:00

209 lines
5.8 KiB
Rust

use nu_engine::eval_block;
use nu_parser::parse;
use nu_protocol::{
debugger::WithoutDebug,
engine::{EngineState, Stack, StateWorkingSet},
eval_const::create_nu_constant,
PipelineData, ShellError, Span, Value, NU_VARIABLE_ID,
};
use nu_test_support::fs;
use reedline::Suggestion;
use std::path::PathBuf;
const SEP: char = std::path::MAIN_SEPARATOR;
fn create_default_context() -> EngineState {
nu_command::add_shell_command_context(nu_cmd_lang::create_default_context())
}
// creates a new engine with the current path into the completions fixtures folder
pub fn new_engine() -> (PathBuf, String, EngineState, Stack) {
// Target folder inside assets
let dir = fs::fixtures().join("completions");
let mut dir_str = dir
.clone()
.into_os_string()
.into_string()
.unwrap_or_default();
dir_str.push(SEP);
// Create a new engine with default context
let mut engine_state = create_default_context();
// Add $nu
let nu_const =
create_nu_constant(&engine_state, Span::test_data()).expect("Failed creating $nu");
engine_state.set_variable_const_val(NU_VARIABLE_ID, nu_const);
// New stack
let mut stack = Stack::new();
// Add pwd as env var
stack.add_env_var(
"PWD".to_string(),
Value::string(dir_str.clone(), nu_protocol::Span::new(0, dir_str.len())),
);
stack.add_env_var(
"TEST".to_string(),
Value::string(
"NUSHELL".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
#[cfg(windows)]
stack.add_env_var(
"Path".to_string(),
Value::string(
"c:\\some\\path;c:\\some\\other\\path".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
#[cfg(not(windows))]
stack.add_env_var(
"PATH".to_string(),
Value::string(
"/some/path:/some/other/path".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
// Merge environment into the permanent state
let merge_result = engine_state.merge_env(&mut stack, &dir);
assert!(merge_result.is_ok());
(dir, dir_str, engine_state, stack)
}
pub fn new_quote_engine() -> (PathBuf, String, EngineState, Stack) {
// Target folder inside assets
let dir = fs::fixtures().join("quoted_completions");
let mut dir_str = dir
.clone()
.into_os_string()
.into_string()
.unwrap_or_default();
dir_str.push(SEP);
// Create a new engine with default context
let mut engine_state = create_default_context();
// New stack
let mut stack = Stack::new();
// Add pwd as env var
stack.add_env_var(
"PWD".to_string(),
Value::string(dir_str.clone(), nu_protocol::Span::new(0, dir_str.len())),
);
stack.add_env_var(
"TEST".to_string(),
Value::string(
"NUSHELL".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
// Merge environment into the permanent state
let merge_result = engine_state.merge_env(&mut stack, &dir);
assert!(merge_result.is_ok());
(dir, dir_str, engine_state, stack)
}
pub fn new_partial_engine() -> (PathBuf, String, EngineState, Stack) {
// Target folder inside assets
let dir = fs::fixtures().join("partial_completions");
let mut dir_str = dir
.clone()
.into_os_string()
.into_string()
.unwrap_or_default();
dir_str.push(SEP);
// Create a new engine with default context
let mut engine_state = create_default_context();
// New stack
let mut stack = Stack::new();
// Add pwd as env var
stack.add_env_var(
"PWD".to_string(),
Value::string(dir_str.clone(), nu_protocol::Span::new(0, dir_str.len())),
);
stack.add_env_var(
"TEST".to_string(),
Value::string(
"NUSHELL".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
// Merge environment into the permanent state
let merge_result = engine_state.merge_env(&mut stack, &dir);
assert!(merge_result.is_ok());
(dir, dir_str, engine_state, stack)
}
// match a list of suggestions with the expected values
pub fn match_suggestions(expected: Vec<String>, suggestions: Vec<Suggestion>) {
let expected_len = expected.len();
let suggestions_len = suggestions.len();
if expected_len != suggestions_len {
panic!(
"\nexpected {expected_len} suggestions but got {suggestions_len}: \n\
Suggestions: {suggestions:#?} \n\
Expected: {expected:#?}\n"
)
}
expected.iter().zip(suggestions).for_each(|it| {
assert_eq!(it.0, &it.1.value);
});
}
// append the separator to the converted path
pub fn folder(path: PathBuf) -> String {
let mut converted_path = file(path);
converted_path.push(SEP);
converted_path
}
// convert a given path to string
pub fn file(path: PathBuf) -> String {
path.into_os_string().into_string().unwrap_or_default()
}
// merge_input executes the given input into the engine
// and merges the state
pub fn merge_input(
input: &[u8],
engine_state: &mut EngineState,
stack: &mut Stack,
dir: PathBuf,
) -> Result<(), ShellError> {
let (block, delta) = {
let mut working_set = StateWorkingSet::new(engine_state);
let block = parse(&mut working_set, None, input, false);
assert!(working_set.parse_errors.is_empty());
(block, working_set.render())
};
engine_state.merge_delta(delta)?;
assert!(eval_block::<WithoutDebug>(
engine_state,
stack,
&block,
PipelineData::Value(Value::nothing(Span::unknown()), None),
)
.is_ok());
// Merge environment into the permanent state
engine_state.merge_env(stack, &dir)
}