nushell/crates/nu-cli/tests/completions/support/completions_helpers.rs
Nguyễn Hồng Quân 273226d666
Provide more directories autocomplete for "overlay use" (#15057)
## Description

- Fixes #12891
- An escape for #12835

Currently, Nushell is not very friendly to Python workflow, because
Python developers very often need to activate a virtual environment, and
in some workflow, the _activate.nu_ script is not near to "current
working directory" (especially ones who use
[virtualenvwrapper](https://virtualenvwrapper.readthedocs.io/en/latest/)
and [Poetry](https://python-poetry.org/)), and hence, is not
auto-completed for `overlay use`.
Though Nu v0.102.0 has improved auto-complete for `overlay use`, it
doesn't work if user starts the file path with `~` or `/`, like:

```nu
> overlay use /h
```
```nu
> overlay use ~/W
```

### Before:


![image](https://github.com/user-attachments/assets/8b668c21-0f3a-4d6f-9cd2-8cc92460525c)

### After:


![image](https://github.com/user-attachments/assets/ca491e64-774a-48d4-8f4f-58d647e011df)


![image](https://github.com/user-attachments/assets/4e097008-b5e1-4f63-af80-c1697025d4ad)



## User-Facing Changes

No

## Tests + Formatting

Passed

---------

Co-authored-by: blindfs <blindfs19@gmail.com>
2025-02-17 12:52:07 -05:00

262 lines
7.4 KiB
Rust

use nu_engine::eval_block;
use nu_parser::parse;
use nu_path::{AbsolutePathBuf, PathBuf};
use nu_protocol::{
debugger::WithoutDebug,
engine::{EngineState, Stack, StateWorkingSet},
PipelineData, ShellError, Span, Value,
};
use nu_test_support::fs;
use reedline::Suggestion;
use std::path::MAIN_SEPARATOR;
fn create_default_context() -> EngineState {
nu_command::add_shell_command_context(nu_cmd_lang::create_default_context())
}
// creates a new engine with the current path into the completions fixtures folder
pub fn new_engine() -> (AbsolutePathBuf, String, EngineState, Stack) {
// Target folder inside assets
let dir = fs::fixtures().join("completions");
let dir_str = dir
.clone()
.into_os_string()
.into_string()
.unwrap_or_default();
// Create a new engine with default context
let mut engine_state = create_default_context();
// Add $nu
engine_state.generate_nu_constant();
// New stack
let mut stack = Stack::new();
// Add pwd as env var
stack.add_env_var(
"PWD".to_string(),
Value::string(dir_str.clone(), nu_protocol::Span::new(0, dir_str.len())),
);
stack.add_env_var(
"TEST".to_string(),
Value::string(
"NUSHELL".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
#[cfg(windows)]
stack.add_env_var(
"Path".to_string(),
Value::string(
"c:\\some\\path;c:\\some\\other\\path".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
#[cfg(not(windows))]
stack.add_env_var(
"PATH".to_string(),
Value::string(
"/some/path:/some/other/path".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
// Merge environment into the permanent state
let merge_result = engine_state.merge_env(&mut stack);
assert!(merge_result.is_ok());
(dir, dir_str, engine_state, stack)
}
// creates a new engine with the current path into the completions fixtures folder
pub fn new_dotnu_engine() -> (AbsolutePathBuf, String, EngineState, Stack) {
// Target folder inside assets
let dir = fs::fixtures().join("dotnu_completions");
let dir_str = dir
.clone()
.into_os_string()
.into_string()
.unwrap_or_default();
let dir_span = nu_protocol::Span::new(0, dir_str.len());
// Create a new engine with default context
let mut engine_state = create_default_context();
// Add $nu
engine_state.generate_nu_constant();
// const $NU_LIB_DIRS
let mut working_set = StateWorkingSet::new(&engine_state);
let var_id = working_set.add_variable(
b"$NU_LIB_DIRS".into(),
Span::unknown(),
nu_protocol::Type::List(Box::new(nu_protocol::Type::String)),
false,
);
working_set.set_variable_const_val(
var_id,
Value::test_list(vec![
Value::string(file(dir.join("lib-dir1")), dir_span),
Value::string(file(dir.join("lib-dir3")), dir_span),
]),
);
let _ = engine_state.merge_delta(working_set.render());
// New stack
let mut stack = Stack::new();
// Add pwd as env var
stack.add_env_var("PWD".to_string(), Value::string(dir_str.clone(), dir_span));
stack.add_env_var(
"TEST".to_string(),
Value::string("NUSHELL".to_string(), dir_span),
);
stack.add_env_var(
"NU_LIB_DIRS".into(),
Value::test_list(vec![
Value::string(file(dir.join("lib-dir2")), dir_span),
Value::string(file(dir.join("lib-dir3")), dir_span),
]),
);
// Merge environment into the permanent state
let merge_result = engine_state.merge_env(&mut stack);
assert!(merge_result.is_ok());
(dir, dir_str, engine_state, stack)
}
pub fn new_quote_engine() -> (AbsolutePathBuf, String, EngineState, Stack) {
// Target folder inside assets
let dir = fs::fixtures().join("quoted_completions");
let dir_str = dir
.clone()
.into_os_string()
.into_string()
.unwrap_or_default();
// Create a new engine with default context
let mut engine_state = create_default_context();
// New stack
let mut stack = Stack::new();
// Add pwd as env var
stack.add_env_var(
"PWD".to_string(),
Value::string(dir_str.clone(), nu_protocol::Span::new(0, dir_str.len())),
);
stack.add_env_var(
"TEST".to_string(),
Value::string(
"NUSHELL".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
// Merge environment into the permanent state
let merge_result = engine_state.merge_env(&mut stack);
assert!(merge_result.is_ok());
(dir, dir_str, engine_state, stack)
}
pub fn new_partial_engine() -> (AbsolutePathBuf, String, EngineState, Stack) {
// Target folder inside assets
let dir = fs::fixtures().join("partial_completions");
let dir_str = dir
.clone()
.into_os_string()
.into_string()
.unwrap_or_default();
// Create a new engine with default context
let mut engine_state = create_default_context();
// New stack
let mut stack = Stack::new();
// Add pwd as env var
stack.add_env_var(
"PWD".to_string(),
Value::string(dir_str.clone(), nu_protocol::Span::new(0, dir_str.len())),
);
stack.add_env_var(
"TEST".to_string(),
Value::string(
"NUSHELL".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
// Merge environment into the permanent state
let merge_result = engine_state.merge_env(&mut stack);
assert!(merge_result.is_ok());
(dir, dir_str, engine_state, stack)
}
// match a list of suggestions with the expected values
pub fn match_suggestions(expected: &Vec<String>, suggestions: &Vec<Suggestion>) {
let expected_len = expected.len();
let suggestions_len = suggestions.len();
if expected_len != suggestions_len {
panic!(
"\nexpected {expected_len} suggestions but got {suggestions_len}: \n\
Suggestions: {suggestions:#?} \n\
Expected: {expected:#?}\n"
)
}
let suggestoins_str = suggestions
.iter()
.map(|it| it.value.clone())
.collect::<Vec<_>>();
assert_eq!(expected, &suggestoins_str);
}
// append the separator to the converted path
pub fn folder(path: impl Into<PathBuf>) -> String {
let mut converted_path = file(path);
converted_path.push(MAIN_SEPARATOR);
converted_path
}
// convert a given path to string
pub fn file(path: impl Into<PathBuf>) -> String {
path.into().into_os_string().into_string().unwrap()
}
// merge_input executes the given input into the engine
// and merges the state
pub fn merge_input(
input: &[u8],
engine_state: &mut EngineState,
stack: &mut Stack,
) -> Result<(), ShellError> {
let (block, delta) = {
let mut working_set = StateWorkingSet::new(engine_state);
let block = parse(&mut working_set, None, input, false);
assert!(working_set.parse_errors.is_empty());
(block, working_set.render())
};
engine_state.merge_delta(delta)?;
assert!(eval_block::<WithoutDebug>(
engine_state,
stack,
&block,
PipelineData::Value(Value::nothing(Span::unknown()), None),
)
.is_ok());
// Merge environment into the permanent state
engine_state.merge_env(stack)
}