nushell/crates/nu-plugin-engine/src/declaration.rs
Devyn Cairns 0c4d5330ee
Split the plugin crate (#12563)
# Description

This breaks `nu-plugin` up into four crates:

- `nu-plugin-protocol`: just the type definitions for the protocol, no
I/O. If someone wanted to wire up something more bare metal, maybe for
async I/O, they could use this.
- `nu-plugin-core`: the shared stuff between engine/plugin. Less stable
interface.
- `nu-plugin-engine`: everything required for the engine to talk to
plugins. Less stable interface.
- `nu-plugin`: everything required for the plugin to talk to the engine,
what plugin developers use. Should be the most stable interface.

No changes are made to the interface exposed by `nu-plugin` - it should
all still be there. Re-exports from `nu-plugin-protocol` or
`nu-plugin-core` are used as required. Plugins shouldn't ever have to
use those crates directly.

This should be somewhat faster to compile as `nu-plugin-engine` and
`nu-plugin` can compile in parallel, and the engine doesn't need
`nu-plugin` and plugins don't need `nu-plugin-engine` (except for test
support), so that should reduce what needs to be compiled too.

The only significant change here other than splitting stuff up was to
break the `source` out of `PluginCustomValue` and create a new
`PluginCustomValueWithSource` type that contains that instead. One bonus
of that is we get rid of the option and it's now more type-safe, but it
also means that the logic for that stuff (actually running the plugin
for custom value ops) can live entirely within the `nu-plugin-engine`
crate.

# User-Facing Changes
- New crates.
- Added `local-socket` feature for `nu` to try to make it possible to
compile without that support if needed.

# Tests + Formatting
- 🟢 `toolkit fmt`
- 🟢 `toolkit clippy`
- 🟢 `toolkit test`
- 🟢 `toolkit test stdlib`
2024-04-27 12:08:12 -05:00

127 lines
3.5 KiB
Rust

use nu_engine::{command_prelude::*, get_eval_expression};
use nu_plugin_protocol::{CallInfo, EvaluatedCall};
use nu_protocol::{PluginIdentity, PluginSignature};
use std::sync::Arc;
use crate::{GetPlugin, PluginExecutionCommandContext, PluginSource};
/// The command declaration proxy used within the engine for all plugin commands.
#[derive(Clone)]
pub struct PluginDeclaration {
name: String,
signature: PluginSignature,
source: PluginSource,
}
impl PluginDeclaration {
pub fn new(plugin: Arc<dyn GetPlugin>, signature: PluginSignature) -> Self {
Self {
name: signature.sig.name.clone(),
signature,
source: PluginSource::new(plugin),
}
}
}
impl Command for PluginDeclaration {
fn name(&self) -> &str {
&self.name
}
fn signature(&self) -> Signature {
self.signature.sig.clone()
}
fn usage(&self) -> &str {
self.signature.sig.usage.as_str()
}
fn extra_usage(&self) -> &str {
self.signature.sig.extra_usage.as_str()
}
fn search_terms(&self) -> Vec<&str> {
self.signature
.sig
.search_terms
.iter()
.map(|term| term.as_str())
.collect()
}
fn examples(&self) -> Vec<Example> {
let mut res = vec![];
for e in self.signature.examples.iter() {
res.push(Example {
example: &e.example,
description: &e.description,
result: e.result.clone(),
})
}
res
}
fn run(
&self,
engine_state: &EngineState,
stack: &mut Stack,
call: &Call,
input: PipelineData,
) -> Result<PipelineData, ShellError> {
let eval_expression = get_eval_expression(engine_state);
// Create the EvaluatedCall to send to the plugin first - it's best for this to fail early,
// before we actually try to run the plugin command
let evaluated_call =
EvaluatedCall::try_from_call(call, engine_state, stack, eval_expression)?;
// Get the engine config
let engine_config = nu_engine::get_config(engine_state, stack);
// Get, or start, the plugin.
let plugin = self
.source
.persistent(None)
.and_then(|p| {
// Set the garbage collector config from the local config before running
p.set_gc_config(engine_config.plugin_gc.get(p.identity().name()));
p.get_plugin(Some((engine_state, stack)))
})
.map_err(|err| {
let decl = engine_state.get_decl(call.decl_id);
ShellError::GenericError {
error: format!("Unable to spawn plugin for `{}`", decl.name()),
msg: err.to_string(),
span: Some(call.head),
help: None,
inner: vec![],
}
})?;
// Create the context to execute in - this supports engine calls and custom values
let mut context = PluginExecutionCommandContext::new(
self.source.identity.clone(),
engine_state,
stack,
call,
);
plugin.run(
CallInfo {
name: self.name.clone(),
call: evaluated_call,
input,
},
&mut context,
)
}
fn is_plugin(&self) -> bool {
true
}
fn plugin_identity(&self) -> Option<&PluginIdentity> {
Some(&self.source.identity)
}
}