Files
nushell/crates/nu-cli/src/commands/commandline/set_cursor.rs
Ian Manske c747ec75c9 Add command_prelude module (#12291)
# Description
When implementing a `Command`, one must also import all the types
present in the function signatures for `Command`. This makes it so that
we often import the same set of types in each command implementation
file. E.g., something like this:
```rust
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData,
    ShellError, Signature, Span, Type, Value,
};
```

This PR adds the `nu_engine::command_prelude` module which contains the
necessary and commonly used types to implement a `Command`:
```rust
// command_prelude.rs
pub use crate::CallExt;
pub use nu_protocol::{
    ast::{Call, CellPath},
    engine::{Command, EngineState, Stack},
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned,
    PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value,
};
```

This should reduce the boilerplate needed to implement a command and
also gives us a place to track the breadth of the `Command` API. I tried
to be conservative with what went into the prelude modules, since it
might be hard/annoying to remove items from the prelude in the future.
Let me know if something should be included or excluded.
2024-03-26 21:17:30 +00:00

66 lines
1.9 KiB
Rust

use nu_engine::command_prelude::*;
use unicode_segmentation::UnicodeSegmentation;
#[derive(Clone)]
pub struct SubCommand;
impl Command for SubCommand {
fn name(&self) -> &str {
"commandline set-cursor"
}
fn signature(&self) -> Signature {
Signature::build(self.name())
.input_output_types(vec![(Type::Nothing, Type::Nothing)])
.switch(
"end",
"set the current cursor position to the end of the buffer",
Some('e'),
)
.optional("pos", SyntaxShape::Int, "Cursor position to be set")
.category(Category::Core)
}
fn usage(&self) -> &str {
"Set the current cursor position."
}
fn search_terms(&self) -> Vec<&str> {
vec!["repl", "interactive"]
}
fn run(
&self,
engine_state: &EngineState,
stack: &mut Stack,
call: &Call,
_input: PipelineData,
) -> Result<PipelineData, ShellError> {
let mut repl = engine_state.repl_state.lock().expect("repl state mutex");
if let Some(pos) = call.opt::<i64>(engine_state, stack, 0)? {
repl.cursor_pos = if pos <= 0 {
0usize
} else {
repl.buffer
.grapheme_indices(true)
.map(|(i, _c)| i)
.nth(pos as usize)
.unwrap_or(repl.buffer.len())
};
Ok(Value::nothing(call.head).into_pipeline_data())
} else if call.has_flag(engine_state, stack, "end")? {
repl.cursor_pos = repl.buffer.len();
Ok(Value::nothing(call.head).into_pipeline_data())
} else {
Err(ShellError::GenericError {
error: "Required a positional argument or a flag".to_string(),
msg: "".to_string(),
span: None,
help: None,
inner: vec![],
})
}
}
}