nushell/crates/nu-protocol/src/engine/engine_state.rs
Antoine Stevan 6c026242d4
remove the $nothing variable (#10478)
related to 
- https://github.com/nushell/nushell/pull/9973
- https://github.com/nushell/nushell/pull/9918

thanks to @jntrnr and their super useful tips on this PR, i learned
about the parser + evaluation, so 🙏

# Description
because we already have `null` as the value of the type `nothing` and as
a followup to the two other attempts of mine, i propose to remove the
redundant `$nothing` built-in variable 😋

this PR is the first step, deprecating `$nothing`.
a followup PR will remove it altogether and wait for 0.87 👍 

⚙️ **details**: a new `NOTHING_VARIABLE_ID = 3` has been added,
parsing `$nothing` will create it, finally a `Value::Nothing` will be
produced and a warning will be reported.

this PR already fixes the `toolkit.nu` module so that it does not throw
a bunch of warnings each time 👌

# User-Facing Changes
`$nothing` is now deprecated and will be removed in 0.87
```nushell
> $nothing
Error:   × Deprecated variable
   ╭─[entry #1:1:1]
 1 │ $nothing
   · ────┬───
   ·     ╰── `$nothing` is deprecated and will be removed in 0.87.
   ╰────
  help: Use `null` instead
```

# Tests + Formatting
tests have been updated, especially
- `nothing_fails_string`
- `nothing_fails_int`
which use a variable called `nil` now to make sure `nothing` does not
support cell paths 👍

# After Submitting
classic deprecation mention 👍
2023-09-26 18:49:28 +02:00

990 lines
34 KiB
Rust

use fancy_regex::Regex;
use lru::LruCache;
use super::{usage::build_usage, usage::Usage, StateDelta};
use super::{Command, EnvVars, OverlayFrame, ScopeFrame, Stack, Visibility, DEFAULT_OVERLAY_NAME};
use crate::ast::Block;
use crate::{
BlockId, Config, DeclId, Example, FileId, Module, ModuleId, OverlayId, ShellError, Signature,
Span, Type, VarId, Variable, VirtualPathId,
};
use crate::{Category, Value};
use std::borrow::Borrow;
use std::collections::HashMap;
use std::num::NonZeroUsize;
use std::path::Path;
use std::path::PathBuf;
use std::sync::{
atomic::{AtomicBool, AtomicU32},
Arc, Mutex,
};
pub static PWD_ENV: &str = "PWD";
#[derive(Clone, Debug)]
pub enum VirtualPath {
File(FileId),
Dir(Vec<VirtualPathId>),
}
pub struct ReplState {
pub buffer: String,
// A byte position, as `EditCommand::MoveToPosition` is also a byte position
pub cursor_pos: usize,
}
/// The core global engine state. This includes all global definitions as well as any global state that
/// will persist for the whole session.
///
/// Declarations, variables, blocks, and other forms of data are held in the global state and referenced
/// elsewhere using their IDs. These IDs are simply their index into the global state. This allows us to
/// more easily handle creating blocks, binding variables and callsites, and more, because each of these
/// will refer to the corresponding IDs rather than their definitions directly. At runtime, this means
/// less copying and smaller structures.
///
/// Note that the runtime stack is not part of this global state. Runtime stacks are handled differently,
/// but they also rely on using IDs rather than full definitions.
///
/// A note on implementation:
///
/// Much of the global definitions are built on the Bodil's 'im' crate. This gives us a way of working with
/// lists of definitions in a way that is very cheap to access, while also allowing us to update them at
/// key points in time (often, the transition between parsing and evaluation).
///
/// Over the last two years we tried a few different approaches to global state like this. I'll list them
/// here for posterity, so we can more easily know how we got here:
///
/// * `Rc` - Rc is cheap, but not thread-safe. The moment we wanted to work with external processes, we
/// needed a way send to stdin/stdout. In Rust, the current practice is to spawn a thread to handle both.
/// These threads would need access to the global state, as they'll need to process data as it streams out
/// of the data pipeline. Because Rc isn't thread-safe, this breaks.
///
/// * `Arc` - Arc is the thread-safe version of the above. Often Arc is used in combination with a Mutex or
/// RwLock, but you can use Arc by itself. We did this a few places in the original Nushell. This *can* work
/// but because of Arc's nature of not allowing mutation if there's a second copy of the Arc around, this
/// ultimately becomes limiting.
///
/// * `Arc` + `Mutex/RwLock` - the standard practice for thread-safe containers. Unfortunately, this would
/// have meant we would incur a lock penalty every time we needed to access any declaration or block. As we
/// would be reading far more often than writing, it made sense to explore solutions that favor large amounts
/// of reads.
///
/// * `im` - the `im` crate was ultimately chosen because it has some very nice properties: it gives the
/// ability to cheaply clone these structures, which is nice as EngineState may need to be cloned a fair bit
/// to follow ownership rules for closures and iterators. It also is cheap to access. Favoring reads here fits
/// more closely to what we need with Nushell. And, of course, it's still thread-safe, so we get the same
/// benefits as above.
///
#[derive(Clone)]
pub struct EngineState {
files: Vec<(String, usize, usize)>,
file_contents: Vec<(Vec<u8>, usize, usize)>,
pub(super) virtual_paths: Vec<(String, VirtualPath)>,
vars: Vec<Variable>,
decls: Vec<Box<dyn Command + 'static>>,
pub(super) blocks: Vec<Block>,
pub(super) modules: Vec<Module>,
usage: Usage,
pub scope: ScopeFrame,
pub ctrlc: Option<Arc<AtomicBool>>,
pub env_vars: EnvVars,
pub previous_env_vars: HashMap<String, Value>,
pub config: Config,
pub pipeline_externals_state: Arc<(AtomicU32, AtomicU32)>,
pub repl_state: Arc<Mutex<ReplState>>,
pub table_decl_id: Option<usize>,
#[cfg(feature = "plugin")]
pub plugin_signatures: Option<PathBuf>,
#[cfg(not(windows))]
sig_quit: Option<Arc<AtomicBool>>,
config_path: HashMap<String, PathBuf>,
pub history_session_id: i64,
// If Nushell was started, e.g., with `nu spam.nu`, the file's parent is stored here
pub(super) currently_parsed_cwd: Option<PathBuf>,
pub regex_cache: Arc<Mutex<LruCache<String, Regex>>>,
pub is_interactive: bool,
pub is_login: bool,
startup_time: i64,
}
// The max number of compiled regexes to keep around in a LRU cache, arbitrarily chosen
const REGEX_CACHE_SIZE: usize = 100; // must be nonzero, otherwise will panic
pub const NU_VARIABLE_ID: usize = 0;
pub const IN_VARIABLE_ID: usize = 1;
pub const ENV_VARIABLE_ID: usize = 2;
pub const NOTHING_VARIABLE_ID: usize = 3;
// NOTE: If you add more to this list, make sure to update the > checks based on the last in the list
impl EngineState {
pub fn new() -> Self {
Self {
files: vec![],
file_contents: vec![],
virtual_paths: vec![],
vars: vec![
Variable::new(Span::new(0, 0), Type::Any, false),
Variable::new(Span::new(0, 0), Type::Any, false),
Variable::new(Span::new(0, 0), Type::Any, false),
Variable::new(Span::new(0, 0), Type::Any, false),
Variable::new(Span::new(0, 0), Type::Any, false),
],
decls: vec![],
blocks: vec![],
modules: vec![Module::new(DEFAULT_OVERLAY_NAME.as_bytes().to_vec())],
usage: Usage::new(),
// make sure we have some default overlay:
scope: ScopeFrame::with_empty_overlay(
DEFAULT_OVERLAY_NAME.as_bytes().to_vec(),
0,
false,
),
ctrlc: None,
env_vars: [(DEFAULT_OVERLAY_NAME.to_string(), HashMap::new())]
.into_iter()
.collect(),
previous_env_vars: HashMap::new(),
config: Config::default(),
pipeline_externals_state: Arc::new((AtomicU32::new(0), AtomicU32::new(0))),
repl_state: Arc::new(Mutex::new(ReplState {
buffer: "".to_string(),
cursor_pos: 0,
})),
table_decl_id: None,
#[cfg(feature = "plugin")]
plugin_signatures: None,
#[cfg(not(windows))]
sig_quit: None,
config_path: HashMap::new(),
history_session_id: 0,
currently_parsed_cwd: None,
regex_cache: Arc::new(Mutex::new(LruCache::new(
NonZeroUsize::new(REGEX_CACHE_SIZE).expect("tried to create cache of size zero"),
))),
is_interactive: false,
is_login: false,
startup_time: -1,
}
}
/// Merges a `StateDelta` onto the current state. These deltas come from a system, like the parser, that
/// creates a new set of definitions and visible symbols in the current scope. We make this transactional
/// as there are times when we want to run the parser and immediately throw away the results (namely:
/// syntax highlighting and completions).
///
/// When we want to preserve what the parser has created, we can take its output (the `StateDelta`) and
/// use this function to merge it into the global state.
pub fn merge_delta(&mut self, mut delta: StateDelta) -> Result<(), ShellError> {
// Take the mutable reference and extend the permanent state from the working set
self.files.extend(delta.files);
self.file_contents.extend(delta.file_contents);
self.virtual_paths.extend(delta.virtual_paths);
self.decls.extend(delta.decls);
self.vars.extend(delta.vars);
self.blocks.extend(delta.blocks);
self.modules.extend(delta.modules);
self.usage.merge_with(delta.usage);
let first = delta.scope.remove(0);
for (delta_name, delta_overlay) in first.clone().overlays {
if let Some((_, existing_overlay)) = self
.scope
.overlays
.iter_mut()
.find(|(name, _)| name == &delta_name)
{
// Updating existing overlay
for item in delta_overlay.decls.into_iter() {
existing_overlay.decls.insert(item.0, item.1);
}
for item in delta_overlay.vars.into_iter() {
existing_overlay.vars.insert(item.0, item.1);
}
for item in delta_overlay.modules.into_iter() {
existing_overlay.modules.insert(item.0, item.1);
}
existing_overlay
.visibility
.merge_with(delta_overlay.visibility);
} else {
// New overlay was added to the delta
self.scope.overlays.push((delta_name, delta_overlay));
}
}
let mut activated_ids = self.translate_overlay_ids(&first);
let mut removed_ids = vec![];
for name in &first.removed_overlays {
if let Some(overlay_id) = self.find_overlay(name) {
removed_ids.push(overlay_id);
}
}
// Remove overlays removed in delta
self.scope
.active_overlays
.retain(|id| !removed_ids.contains(id));
// Move overlays activated in the delta to be first
self.scope
.active_overlays
.retain(|id| !activated_ids.contains(id));
self.scope.active_overlays.append(&mut activated_ids);
#[cfg(feature = "plugin")]
if delta.plugins_changed {
let result = self.update_plugin_file();
if result.is_ok() {
delta.plugins_changed = false;
}
return result;
}
Ok(())
}
/// Merge the environment from the runtime Stack into the engine state
pub fn merge_env(
&mut self,
stack: &mut Stack,
cwd: impl AsRef<Path>,
) -> Result<(), ShellError> {
for mut scope in stack.env_vars.drain(..) {
for (overlay_name, mut env) in scope.drain() {
if let Some(env_vars) = self.env_vars.get_mut(&overlay_name) {
// Updating existing overlay
for (k, v) in env.drain() {
if k == "config" {
// Don't insert the record as the "config" env var as-is.
// Instead, mutate a clone of it with into_config(), and put THAT in env_vars.
let mut new_record = v.clone();
let (config, error) = new_record.into_config(&self.config);
self.config = config;
env_vars.insert(k, new_record);
if let Some(e) = error {
return Err(e);
}
} else {
env_vars.insert(k, v);
}
}
} else {
// Pushing a new overlay
self.env_vars.insert(overlay_name, env);
}
}
}
// TODO: better error
std::env::set_current_dir(cwd)?;
Ok(())
}
/// Mark a starting point if it is a script (e.g., nu spam.nu)
pub fn start_in_file(&mut self, file_path: Option<&str>) {
self.currently_parsed_cwd = if let Some(path) = file_path {
Path::new(path).parent().map(PathBuf::from)
} else {
None
};
}
pub fn has_overlay(&self, name: &[u8]) -> bool {
self.scope
.overlays
.iter()
.any(|(overlay_name, _)| name == overlay_name)
}
pub fn active_overlay_ids<'a, 'b>(
&'b self,
removed_overlays: &'a [Vec<u8>],
) -> impl DoubleEndedIterator<Item = &OverlayId> + 'a
where
'b: 'a,
{
self.scope.active_overlays.iter().filter(|id| {
!removed_overlays
.iter()
.any(|name| name == self.get_overlay_name(**id))
})
}
pub fn active_overlays<'a, 'b>(
&'b self,
removed_overlays: &'a [Vec<u8>],
) -> impl DoubleEndedIterator<Item = &OverlayFrame> + 'a
where
'b: 'a,
{
self.active_overlay_ids(removed_overlays)
.map(|id| self.get_overlay(*id))
}
pub fn active_overlay_names<'a, 'b>(
&'b self,
removed_overlays: &'a [Vec<u8>],
) -> impl DoubleEndedIterator<Item = &[u8]> + 'a
where
'b: 'a,
{
self.active_overlay_ids(removed_overlays)
.map(|id| self.get_overlay_name(*id))
}
/// Translate overlay IDs from other to IDs in self
pub fn translate_overlay_ids(&self, other: &ScopeFrame) -> Vec<OverlayId> {
let other_names = other.active_overlays.iter().map(|other_id| {
&other
.overlays
.get(*other_id)
.expect("internal error: missing overlay")
.0
});
other_names
.map(|other_name| {
self.find_overlay(other_name)
.expect("internal error: missing overlay")
})
.collect()
}
pub fn last_overlay_name(&self, removed_overlays: &[Vec<u8>]) -> &[u8] {
self.active_overlay_names(removed_overlays)
.last()
.expect("internal error: no active overlays")
}
pub fn last_overlay(&self, removed_overlays: &[Vec<u8>]) -> &OverlayFrame {
self.active_overlay_ids(removed_overlays)
.last()
.map(|id| self.get_overlay(*id))
.expect("internal error: no active overlays")
}
pub fn get_overlay_name(&self, overlay_id: OverlayId) -> &[u8] {
&self
.scope
.overlays
.get(overlay_id)
.expect("internal error: missing overlay")
.0
}
pub fn get_overlay(&self, overlay_id: OverlayId) -> &OverlayFrame {
&self
.scope
.overlays
.get(overlay_id)
.expect("internal error: missing overlay")
.1
}
pub fn render_env_vars(&self) -> HashMap<&String, &Value> {
let mut result = HashMap::new();
for overlay_name in self.active_overlay_names(&[]) {
let name = String::from_utf8_lossy(overlay_name);
if let Some(env_vars) = self.env_vars.get(name.as_ref()) {
result.extend(env_vars);
}
}
result
}
pub fn add_env_var(&mut self, name: String, val: Value) {
let overlay_name = String::from_utf8_lossy(self.last_overlay_name(&[])).to_string();
if let Some(env_vars) = self.env_vars.get_mut(&overlay_name) {
env_vars.insert(name, val);
} else {
self.env_vars
.insert(overlay_name, [(name, val)].into_iter().collect());
}
}
pub fn get_env_var(&self, name: &str) -> Option<&Value> {
for overlay_id in self.scope.active_overlays.iter().rev() {
let overlay_name = String::from_utf8_lossy(self.get_overlay_name(*overlay_id));
if let Some(env_vars) = self.env_vars.get(overlay_name.as_ref()) {
if let Some(val) = env_vars.get(name) {
return Some(val);
}
}
}
None
}
// Get the path environment variable in a platform agnostic way
pub fn get_path_env_var(&self) -> Option<&Value> {
let env_path_name_windows: &str = "Path";
let env_path_name_nix: &str = "PATH";
for overlay_id in self.scope.active_overlays.iter().rev() {
let overlay_name = String::from_utf8_lossy(self.get_overlay_name(*overlay_id));
if let Some(env_vars) = self.env_vars.get(overlay_name.as_ref()) {
if let Some(val) = env_vars.get(env_path_name_nix) {
return Some(val);
} else if let Some(val) = env_vars.get(env_path_name_windows) {
return Some(val);
} else {
return None;
}
}
}
None
}
#[cfg(feature = "plugin")]
pub fn update_plugin_file(&self) -> Result<(), ShellError> {
use std::io::Write;
use crate::{PluginExample, PluginSignature};
// Updating the signatures plugin file with the added signatures
self.plugin_signatures
.as_ref()
.ok_or_else(|| ShellError::PluginFailedToLoad("Plugin file not found".into()))
.and_then(|plugin_path| {
// Always create the file, which will erase previous signatures
std::fs::File::create(plugin_path.as_path())
.map_err(|err| ShellError::PluginFailedToLoad(err.to_string()))
})
.and_then(|mut plugin_file| {
// Plugin definitions with parsed signature
self.plugin_decls().try_for_each(|decl| {
// A successful plugin registration already includes the plugin filename
// No need to check the None option
let (path, shell) = decl.is_plugin().expect("plugin should have file name");
let mut file_name = path
.to_str()
.expect("path was checked during registration as a str")
.to_string();
// Fix files or folders with quotes
if file_name.contains('\'')
|| file_name.contains('"')
|| file_name.contains(' ')
{
file_name = format!("`{file_name}`");
}
let sig = decl.signature();
let examples = decl
.examples()
.into_iter()
.map(|eg| PluginExample {
example: eg.example.into(),
description: eg.description.into(),
result: eg.result,
})
.collect();
let sig_with_examples = PluginSignature::new(sig, examples);
serde_json::to_string_pretty(&sig_with_examples)
.map(|signature| {
// Extracting the possible path to the shell used to load the plugin
let shell_str = shell
.as_ref()
.map(|path| {
format!(
"-s {}",
path.to_str().expect(
"shell path was checked during registration as a str"
)
)
})
.unwrap_or_default();
// Each signature is stored in the plugin file with the shell and signature
// This information will be used when loading the plugin
// information when nushell starts
format!("register {file_name} {shell_str} {signature}\n\n")
})
.map_err(|err| ShellError::PluginFailedToLoad(err.to_string()))
.and_then(|line| {
plugin_file
.write_all(line.as_bytes())
.map_err(|err| ShellError::PluginFailedToLoad(err.to_string()))
})
.and_then(|_| {
plugin_file.flush().map_err(|err| {
ShellError::GenericError(
"Error flushing plugin file".to_string(),
format! {"{err}"},
None,
None,
Vec::new(),
)
})
})
})
})
}
pub fn num_files(&self) -> usize {
self.files.len()
}
pub fn num_virtual_paths(&self) -> usize {
self.virtual_paths.len()
}
pub fn num_vars(&self) -> usize {
self.vars.len()
}
pub fn num_decls(&self) -> usize {
self.decls.len()
}
pub fn num_blocks(&self) -> usize {
self.blocks.len()
}
pub fn num_modules(&self) -> usize {
self.modules.len()
}
pub fn print_vars(&self) {
for var in self.vars.iter().enumerate() {
println!("var{}: {:?}", var.0, var.1);
}
}
pub fn print_decls(&self) {
for decl in self.decls.iter().enumerate() {
println!("decl{}: {:?}", decl.0, decl.1.signature());
}
}
pub fn print_blocks(&self) {
for block in self.blocks.iter().enumerate() {
println!("block{}: {:?}", block.0, block.1);
}
}
pub fn print_contents(&self) {
for (contents, _, _) in self.file_contents.iter() {
let string = String::from_utf8_lossy(contents);
println!("{string}");
}
}
pub fn find_decl(&self, name: &[u8], removed_overlays: &[Vec<u8>]) -> Option<DeclId> {
let mut visibility: Visibility = Visibility::new();
for overlay_frame in self.active_overlays(removed_overlays).rev() {
visibility.append(&overlay_frame.visibility);
if let Some(decl_id) = overlay_frame.get_decl(name) {
if visibility.is_decl_id_visible(&decl_id) {
return Some(decl_id);
}
}
}
None
}
pub fn find_decl_name(&self, decl_id: DeclId, removed_overlays: &[Vec<u8>]) -> Option<&[u8]> {
let mut visibility: Visibility = Visibility::new();
for overlay_frame in self.active_overlays(removed_overlays).rev() {
visibility.append(&overlay_frame.visibility);
if visibility.is_decl_id_visible(&decl_id) {
for (name, id) in overlay_frame.decls.iter() {
if id == &decl_id {
return Some(name);
}
}
}
}
None
}
pub fn get_module_comments(&self, module_id: ModuleId) -> Option<&[Span]> {
self.usage.get_module_comments(module_id)
}
#[cfg(feature = "plugin")]
pub fn plugin_decls(&self) -> impl Iterator<Item = &Box<dyn Command + 'static>> {
let mut unique_plugin_decls = HashMap::new();
// Make sure there are no duplicate decls: Newer one overwrites the older one
for decl in self.decls.iter().filter(|d| d.is_plugin().is_some()) {
unique_plugin_decls.insert(decl.name(), decl);
}
let mut plugin_decls: Vec<(&str, &Box<dyn Command>)> =
unique_plugin_decls.into_iter().collect();
// Sort the plugins by name so we don't end up with a random plugin file each time
plugin_decls.sort_by(|a, b| a.0.cmp(b.0));
plugin_decls.into_iter().map(|(_, decl)| decl)
}
pub fn find_module(&self, name: &[u8], removed_overlays: &[Vec<u8>]) -> Option<ModuleId> {
for overlay_frame in self.active_overlays(removed_overlays).rev() {
if let Some(module_id) = overlay_frame.modules.get(name) {
return Some(*module_id);
}
}
None
}
pub fn which_module_has_decl(
&self,
decl_name: &[u8],
removed_overlays: &[Vec<u8>],
) -> Option<&[u8]> {
for overlay_frame in self.active_overlays(removed_overlays).rev() {
for (module_name, module_id) in overlay_frame.modules.iter() {
let module = self.get_module(*module_id);
if module.has_decl(decl_name) {
return Some(module_name);
}
}
}
None
}
pub fn find_overlay(&self, name: &[u8]) -> Option<OverlayId> {
self.scope.find_overlay(name)
}
pub fn find_active_overlay(&self, name: &[u8]) -> Option<OverlayId> {
self.scope.find_active_overlay(name)
}
pub fn find_commands_by_predicate(
&self,
predicate: impl Fn(&[u8]) -> bool,
ignore_deprecated: bool,
) -> Vec<(Vec<u8>, Option<String>)> {
let mut output = vec![];
for overlay_frame in self.active_overlays(&[]).rev() {
for decl in &overlay_frame.decls {
if overlay_frame.visibility.is_decl_id_visible(decl.1) && predicate(decl.0) {
let command = self.get_decl(*decl.1);
if ignore_deprecated && command.signature().category == Category::Removed {
continue;
}
output.push((decl.0.clone(), Some(command.usage().to_string())));
}
}
}
output
}
pub fn get_span_contents(&self, span: Span) -> &[u8] {
for (contents, start, finish) in &self.file_contents {
if span.start >= *start && span.end <= *finish {
return &contents[(span.start - start)..(span.end - start)];
}
}
&[0u8; 0]
}
pub fn get_config(&self) -> &Config {
&self.config
}
pub fn set_config(&mut self, conf: &Config) {
self.config = conf.clone();
}
pub fn get_var(&self, var_id: VarId) -> &Variable {
self.vars
.get(var_id)
.expect("internal error: missing variable")
}
pub fn get_constant(&self, var_id: VarId) -> Option<&Value> {
let var = self.get_var(var_id);
var.const_val.as_ref()
}
pub fn set_variable_const_val(&mut self, var_id: VarId, val: Value) {
self.vars[var_id].const_val = Some(val);
}
#[allow(clippy::borrowed_box)]
pub fn get_decl(&self, decl_id: DeclId) -> &Box<dyn Command> {
self.decls
.get(decl_id)
.expect("internal error: missing declaration")
}
/// Get all commands within scope, sorted by the commands' names
pub fn get_decls_sorted(
&self,
include_hidden: bool,
) -> impl Iterator<Item = (Vec<u8>, DeclId)> {
let mut decls_map = HashMap::new();
for overlay_frame in self.active_overlays(&[]) {
let new_decls = if include_hidden {
overlay_frame.decls.clone()
} else {
overlay_frame
.decls
.clone()
.into_iter()
.filter(|(_, id)| overlay_frame.visibility.is_decl_id_visible(id))
.collect()
};
decls_map.extend(new_decls);
}
let mut decls: Vec<(Vec<u8>, DeclId)> =
decls_map.into_iter().map(|(v, k)| (v, k)).collect();
decls.sort_by(|a, b| a.0.cmp(&b.0));
decls.into_iter()
}
#[allow(clippy::borrowed_box)]
pub fn get_signature(&self, decl: &Box<dyn Command>) -> Signature {
if let Some(block_id) = decl.get_block_id() {
*self.blocks[block_id].signature.clone()
} else {
decl.signature()
}
}
/// Get signatures of all commands within scope.
pub fn get_signatures(&self, include_hidden: bool) -> Vec<Signature> {
self.get_decls_sorted(include_hidden)
.map(|(_, id)| {
let decl = self.get_decl(id);
self.get_signature(decl).update_from_command(decl.borrow())
})
.collect()
}
/// Get signatures of all commands within scope.
///
/// In addition to signatures, it returns whether each command is:
/// a) a plugin
/// b) custom
pub fn get_signatures_with_examples(
&self,
include_hidden: bool,
) -> Vec<(Signature, Vec<Example>, bool, bool, bool)> {
self.get_decls_sorted(include_hidden)
.map(|(_, id)| {
let decl = self.get_decl(id);
let signature = self.get_signature(decl).update_from_command(decl.borrow());
(
signature,
decl.examples(),
decl.is_plugin().is_some(),
decl.get_block_id().is_some(),
decl.is_parser_keyword(),
)
})
.collect()
}
pub fn get_block(&self, block_id: BlockId) -> &Block {
self.blocks
.get(block_id)
.expect("internal error: missing block")
}
pub fn get_module(&self, module_id: ModuleId) -> &Module {
self.modules
.get(module_id)
.expect("internal error: missing module")
}
pub fn get_virtual_path(&self, virtual_path_id: VirtualPathId) -> &(String, VirtualPath) {
self.virtual_paths
.get(virtual_path_id)
.expect("internal error: missing virtual path")
}
pub fn next_span_start(&self) -> usize {
if let Some((_, _, last)) = self.file_contents.last() {
*last
} else {
0
}
}
pub fn files(&self) -> impl Iterator<Item = &(String, usize, usize)> {
self.files.iter()
}
pub fn add_file(&mut self, filename: String, contents: Vec<u8>) -> usize {
let next_span_start = self.next_span_start();
let next_span_end = next_span_start + contents.len();
self.file_contents
.push((contents, next_span_start, next_span_end));
self.files.push((filename, next_span_start, next_span_end));
self.num_files() - 1
}
pub fn get_cwd(&self) -> Option<String> {
if let Some(pwd_value) = self.get_env_var(PWD_ENV) {
pwd_value.as_string().ok()
} else {
None
}
}
#[cfg(not(windows))]
pub fn get_sig_quit(&self) -> &Option<Arc<AtomicBool>> {
&self.sig_quit
}
#[cfg(windows)]
pub fn get_sig_quit(&self) -> &Option<Arc<AtomicBool>> {
&None
}
#[cfg(not(windows))]
pub fn set_sig_quit(&mut self, sig_quit: Arc<AtomicBool>) {
self.sig_quit = Some(sig_quit)
}
pub fn set_config_path(&mut self, key: &str, val: PathBuf) {
self.config_path.insert(key.to_string(), val);
}
pub fn get_config_path(&self, key: &str) -> Option<&PathBuf> {
self.config_path.get(key)
}
pub fn build_usage(&self, spans: &[Span]) -> (String, String) {
let comment_lines: Vec<&[u8]> = spans
.iter()
.map(|span| self.get_span_contents(*span))
.collect();
build_usage(&comment_lines)
}
pub fn build_module_usage(&self, module_id: ModuleId) -> Option<(String, String)> {
self.get_module_comments(module_id)
.map(|comment_spans| self.build_usage(comment_spans))
}
pub fn current_work_dir(&self) -> String {
self.get_env_var("PWD")
.map(|d| d.as_string().unwrap_or_default())
.unwrap_or_default()
}
pub fn get_file_contents(&self) -> &[(Vec<u8>, usize, usize)] {
&self.file_contents
}
pub fn get_startup_time(&self) -> i64 {
self.startup_time
}
pub fn set_startup_time(&mut self, startup_time: i64) {
self.startup_time = startup_time;
}
}
impl Default for EngineState {
fn default() -> Self {
Self::new()
}
}
#[cfg(test)]
mod engine_state_tests {
use crate::engine::StateWorkingSet;
use std::str::{from_utf8, Utf8Error};
use super::*;
#[test]
fn add_file_gives_id() {
let engine_state = EngineState::new();
let mut engine_state = StateWorkingSet::new(&engine_state);
let id = engine_state.add_file("test.nu".into(), &[]);
assert_eq!(id, 0);
}
#[test]
fn add_file_gives_id_including_parent() {
let mut engine_state = EngineState::new();
let parent_id = engine_state.add_file("test.nu".into(), vec![]);
let mut working_set = StateWorkingSet::new(&engine_state);
let working_set_id = working_set.add_file("child.nu".into(), &[]);
assert_eq!(parent_id, 0);
assert_eq!(working_set_id, 1);
}
#[test]
fn merge_states() -> Result<(), ShellError> {
let mut engine_state = EngineState::new();
engine_state.add_file("test.nu".into(), vec![]);
let delta = {
let mut working_set = StateWorkingSet::new(&engine_state);
let _ = working_set.add_file("child.nu".into(), &[]);
working_set.render()
};
engine_state.merge_delta(delta)?;
assert_eq!(engine_state.num_files(), 2);
assert_eq!(&engine_state.files[0].0, "test.nu");
assert_eq!(&engine_state.files[1].0, "child.nu");
Ok(())
}
#[test]
fn list_variables() -> Result<(), Utf8Error> {
let varname = "something";
let varname_with_sigil = "$".to_owned() + varname;
let engine_state = EngineState::new();
let mut working_set = StateWorkingSet::new(&engine_state);
working_set.add_variable(
varname.as_bytes().into(),
Span { start: 0, end: 1 },
Type::Int,
false,
);
let variables = working_set
.list_variables()
.into_iter()
.map(from_utf8)
.collect::<Result<Vec<&str>, Utf8Error>>()?;
assert_eq!(variables, vec![varname_with_sigil]);
Ok(())
}
}