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# Description This PR adds a new method to `EngineInterface`: `register_ctrlc_handler` which takes a closure to run when the plugin's driving engine receives a ctrlc-signal. It also adds a mirror of the `signals` attribute from the main shell `EngineState`. This is an example of how a plugin which makes a long poll http request can end the request on ctrlc: https://github.com/cablehead/nu_plugin_http/blob/main/src/commands/request.rs#L68-L77 To facilitate the feature, a new attribute has been added to `EngineState`: `ctrlc_handlers`. This is a Vec of closures that will be run when the engine's process receives a ctrlc signal. When plugins are added to an `engine_state` during a `merge_delta`, the engine passes the ctrlc_handlers to the plugin's `.configure_ctrlc_handler` method, which gives the plugin a chance to register a handler that sends a ctrlc packet through the `PluginInterface`, if an instance of the plugin is currently running. On the plugin side: `EngineInterface` also has a ctrlc_handlers Vec of closures. Plugin calls can use `register_ctrlc_handler` to register a closure that will be called in the plugin process when the PluginInput::Ctrlc command is received. For future reference these are some alternate places that were investigated for tying the ctrlc trigger to transmitting a Ctrlc packet through the `PluginInterface`: - Directly from `src/signals.rs`: the handler there would need a reference to the Vec<Arc<RegisteredPlugins>>, which would require us to wrap the plugins in a Mutex, which we don't want to do. - have `PersistentPlugin.get_plugin` pass down the engine's CtrlcHandlers to .get and then to .spawn (if the plugin isn't already running). Once we have CtrlcHandlers in spawn, we can register a handler to write directly to PluginInterface. We don't want to double down on passing engine_state to spawn this way though, as it's unpredictable because it would depend on whether the plugin has already been spawned or not. - pass `ctrlc_handlers` to PersistentPlugin::new so it can store it on itself so it's available to spawn. - in `PersistentPlugin.spawn`, create a handler that sends to a clone of the GC event loop's tx. this has the same issues with regards to how to get CtrlcHandlers to the spawn method, and is more complicated than a handler that writes directly to PluginInterface # User-Facing Changes No breaking changes --------- Co-authored-by: Ian Manske <ian.manske@pm.me> |
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nu-protocol
The nu-protocol crate holds the definitions of structs/traits that are used throughout Nushell. This gives us one way to expose them to many other crates, as well as make these definitions available to each other, without causing mutually recursive dependencies.