nushell/crates/nu-cmd-base/src/input_handler.rs
Ian Manske c747ec75c9
Add command_prelude module (#12291)
# Description
When implementing a `Command`, one must also import all the types
present in the function signatures for `Command`. This makes it so that
we often import the same set of types in each command implementation
file. E.g., something like this:
```rust
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData,
    ShellError, Signature, Span, Type, Value,
};
```

This PR adds the `nu_engine::command_prelude` module which contains the
necessary and commonly used types to implement a `Command`:
```rust
// command_prelude.rs
pub use crate::CallExt;
pub use nu_protocol::{
    ast::{Call, CellPath},
    engine::{Command, EngineState, Stack},
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned,
    PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value,
};
```

This should reduce the boilerplate needed to implement a command and
also gives us a place to track the breadth of the `Command` API. I tried
to be conservative with what went into the prelude modules, since it
might be hard/annoying to remove items from the prelude in the future.
Let me know if something should be included or excluded.
2024-03-26 21:17:30 +00:00

87 lines
2.6 KiB
Rust

use nu_protocol::{ast::CellPath, PipelineData, ShellError, Span, Value};
use std::sync::{atomic::AtomicBool, Arc};
pub trait CmdArgument {
fn take_cell_paths(&mut self) -> Option<Vec<CellPath>>;
}
/// Arguments with only cell_path.
///
/// If commands is going to use `operate` function, and it only required optional cell_paths
/// Using this to simplify code.
pub struct CellPathOnlyArgs {
cell_paths: Option<Vec<CellPath>>,
}
impl CmdArgument for CellPathOnlyArgs {
fn take_cell_paths(&mut self) -> Option<Vec<CellPath>> {
self.cell_paths.take()
}
}
impl From<Vec<CellPath>> for CellPathOnlyArgs {
fn from(cell_paths: Vec<CellPath>) -> Self {
Self {
cell_paths: (!cell_paths.is_empty()).then_some(cell_paths),
}
}
}
/// A simple wrapper for `PipelineData::map` method.
///
/// In detail, for each elements, invoking relative `cmd` with `arg`.
///
/// If `arg` tell us that its cell path is not None, only map over data under these columns.
/// Else it will apply each column inside a table.
///
/// The validation of input element should be handle by `cmd` itself.
pub fn operate<C, A>(
cmd: C,
mut arg: A,
input: PipelineData,
span: Span,
ctrlc: Option<Arc<AtomicBool>>,
) -> Result<PipelineData, ShellError>
where
A: CmdArgument + Send + Sync + 'static,
C: Fn(&Value, &A, Span) -> Value + Send + Sync + 'static + Clone + Copy,
{
match arg.take_cell_paths() {
None => input.map(
move |v| {
match v {
// Propagate errors inside the input
Value::Error { .. } => v,
_ => cmd(&v, &arg, span),
}
},
ctrlc,
),
Some(column_paths) => {
let arg = Arc::new(arg);
input.map(
move |mut v| {
for path in &column_paths {
let opt = arg.clone();
let r = v.update_cell_path(
&path.members,
Box::new(move |old| {
match old {
// Propagate errors inside the input
Value::Error { .. } => old.clone(),
_ => cmd(old, &opt, span),
}
}),
);
if let Err(error) = r {
return Value::error(error, span);
}
}
v
},
ctrlc,
)
}
}
}