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# Description The meaning of the word usage is specific to describing how a command function is *used* and not a synonym for general description. Usage can be used to describe the SYNOPSIS or EXAMPLES sections of a man page where the permitted argument combinations are shown or example *uses* are given. Let's not confuse people and call it what it is a description. Our `help` command already creates its own *Usage* section based on the available arguments and doesn't refer to the description with usage. # User-Facing Changes `help commands` and `scope commands` will now use `description` or `extra_description` `usage`-> `description` `extra_usage` -> `extra_description` Breaking change in the plugin protocol: In the signature record communicated with the engine. `usage`-> `description` `extra_usage` -> `extra_description` The same rename also takes place for the methods on `SimplePluginCommand` and `PluginCommand` # Tests + Formatting - Updated plugin protocol specific changes # After Submitting - [ ] update plugin protocol doc
67 lines
1.9 KiB
Rust
67 lines
1.9 KiB
Rust
use nu_engine::command_prelude::*;
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#[derive(Clone)]
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pub struct SubCommand;
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impl Command for SubCommand {
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fn name(&self) -> &str {
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"commandline edit"
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}
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fn signature(&self) -> Signature {
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Signature::build(self.name())
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.input_output_types(vec![(Type::Nothing, Type::Nothing)])
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.switch(
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"append",
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"appends the string to the end of the buffer",
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Some('a'),
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)
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.switch(
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"insert",
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"inserts the string into the buffer at the cursor position",
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Some('i'),
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)
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.switch(
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"replace",
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"replaces the current contents of the buffer (default)",
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Some('r'),
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)
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.required(
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"str",
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SyntaxShape::String,
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"the string to perform the operation with",
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)
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.category(Category::Core)
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}
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fn description(&self) -> &str {
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"Modify the current command line input buffer."
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}
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fn search_terms(&self) -> Vec<&str> {
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vec!["repl", "interactive"]
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}
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fn run(
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&self,
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engine_state: &EngineState,
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stack: &mut Stack,
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call: &Call,
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_input: PipelineData,
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) -> Result<PipelineData, ShellError> {
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let str: String = call.req(engine_state, stack, 0)?;
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let mut repl = engine_state.repl_state.lock().expect("repl state mutex");
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if call.has_flag(engine_state, stack, "append")? {
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repl.buffer.push_str(&str);
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} else if call.has_flag(engine_state, stack, "insert")? {
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let cursor_pos = repl.cursor_pos;
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repl.buffer.insert_str(cursor_pos, &str);
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repl.cursor_pos += str.len();
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} else {
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repl.buffer = str;
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repl.cursor_pos = repl.buffer.len();
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}
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Ok(Value::nothing(call.head).into_pipeline_data())
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}
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}
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