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# Description This PR adds a new method to `EngineInterface`: `register_ctrlc_handler` which takes a closure to run when the plugin's driving engine receives a ctrlc-signal. It also adds a mirror of the `signals` attribute from the main shell `EngineState`. This is an example of how a plugin which makes a long poll http request can end the request on ctrlc: https://github.com/cablehead/nu_plugin_http/blob/main/src/commands/request.rs#L68-L77 To facilitate the feature, a new attribute has been added to `EngineState`: `ctrlc_handlers`. This is a Vec of closures that will be run when the engine's process receives a ctrlc signal. When plugins are added to an `engine_state` during a `merge_delta`, the engine passes the ctrlc_handlers to the plugin's `.configure_ctrlc_handler` method, which gives the plugin a chance to register a handler that sends a ctrlc packet through the `PluginInterface`, if an instance of the plugin is currently running. On the plugin side: `EngineInterface` also has a ctrlc_handlers Vec of closures. Plugin calls can use `register_ctrlc_handler` to register a closure that will be called in the plugin process when the PluginInput::Ctrlc command is received. For future reference these are some alternate places that were investigated for tying the ctrlc trigger to transmitting a Ctrlc packet through the `PluginInterface`: - Directly from `src/signals.rs`: the handler there would need a reference to the Vec<Arc<RegisteredPlugins>>, which would require us to wrap the plugins in a Mutex, which we don't want to do. - have `PersistentPlugin.get_plugin` pass down the engine's CtrlcHandlers to .get and then to .spawn (if the plugin isn't already running). Once we have CtrlcHandlers in spawn, we can register a handler to write directly to PluginInterface. We don't want to double down on passing engine_state to spawn this way though, as it's unpredictable because it would depend on whether the plugin has already been spawned or not. - pass `ctrlc_handlers` to PersistentPlugin::new so it can store it on itself so it's available to spawn. - in `PersistentPlugin.spawn`, create a handler that sends to a clone of the GC event loop's tx. this has the same issues with regards to how to get CtrlcHandlers to the spawn method, and is more complicated than a handler that writes directly to PluginInterface # User-Facing Changes No breaking changes --------- Co-authored-by: Ian Manske <ian.manske@pm.me>
42 lines
1.1 KiB
Rust
42 lines
1.1 KiB
Rust
use nu_plugin::{Plugin, PluginCommand};
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mod commands;
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mod example;
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pub use commands::*;
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pub use example::ExamplePlugin;
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impl Plugin for ExamplePlugin {
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fn version(&self) -> String {
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env!("CARGO_PKG_VERSION").into()
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}
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fn commands(&self) -> Vec<Box<dyn PluginCommand<Plugin = Self>>> {
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// This is a list of all of the commands you would like Nu to register when your plugin is
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// loaded.
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//
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// If it doesn't appear on this list, it won't be added.
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vec![
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Box::new(Main),
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// Basic demos
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Box::new(One),
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Box::new(Two),
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Box::new(Three),
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// Engine interface demos
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Box::new(Config),
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Box::new(Env),
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Box::new(ViewSpan),
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Box::new(DisableGc),
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Box::new(Ctrlc),
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Box::new(CallDecl),
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// Stream demos
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Box::new(CollectBytes),
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Box::new(Echo),
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Box::new(ForEach),
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Box::new(Generate),
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Box::new(Seq),
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Box::new(Sum),
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]
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}
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}
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