nushell/crates/nu-command/src/random/float.rs
Stefan Holderbach 95b78eee25
Change the usage misnomer to "description" (#13598)
# Description
    
The meaning of the word usage is specific to describing how a command
function is *used* and not a synonym for general description. Usage can
be used to describe the SYNOPSIS or EXAMPLES sections of a man page
where the permitted argument combinations are shown or example *uses*
are given.
Let's not confuse people and call it what it is a description.

Our `help` command already creates its own *Usage* section based on the
available arguments and doesn't refer to the description with usage.

# User-Facing Changes

`help commands` and `scope commands` will now use `description` or
`extra_description`
`usage`-> `description`
`extra_usage` -> `extra_description`

Breaking change in the plugin protocol:

In the signature record communicated with the engine.
`usage`-> `description`
`extra_usage` -> `extra_description`

The same rename also takes place for the methods on
`SimplePluginCommand` and `PluginCommand`

# Tests + Formatting
- Updated plugin protocol specific changes
# After Submitting
- [ ] update plugin protocol doc
2024-08-22 12:02:08 +02:00

118 lines
3.3 KiB
Rust

use nu_engine::command_prelude::*;
use nu_protocol::{FloatRange, Range};
use rand::prelude::{thread_rng, Rng};
use std::ops::Bound;
#[derive(Clone)]
pub struct SubCommand;
impl Command for SubCommand {
fn name(&self) -> &str {
"random float"
}
fn signature(&self) -> Signature {
Signature::build("random float")
.input_output_types(vec![(Type::Nothing, Type::Float)])
.allow_variants_without_examples(true)
.optional("range", SyntaxShape::Range, "Range of values.")
.category(Category::Random)
}
fn description(&self) -> &str {
"Generate a random float within a range [min..max]."
}
fn search_terms(&self) -> Vec<&str> {
vec!["generate"]
}
fn run(
&self,
engine_state: &EngineState,
stack: &mut Stack,
call: &Call,
_input: PipelineData,
) -> Result<PipelineData, ShellError> {
float(engine_state, stack, call)
}
fn examples(&self) -> Vec<Example> {
vec![
Example {
description: "Generate a default float value between 0 and 1",
example: "random float",
result: None,
},
Example {
description: "Generate a random float less than or equal to 500",
example: "random float ..500",
result: None,
},
Example {
description: "Generate a random float greater than or equal to 100000",
example: "random float 100000..",
result: None,
},
Example {
description: "Generate a random float between 1.0 and 1.1",
example: "random float 1.0..1.1",
result: None,
},
]
}
}
fn float(
engine_state: &EngineState,
stack: &mut Stack,
call: &Call,
) -> Result<PipelineData, ShellError> {
let span = call.head;
let range: Option<Spanned<Range>> = call.opt(engine_state, stack, 0)?;
let mut thread_rng = thread_rng();
match range {
Some(range) => {
let range_span = range.span;
let range = FloatRange::from(range.item);
if range.step() < 0.0 {
return Err(ShellError::InvalidRange {
left_flank: range.start().to_string(),
right_flank: match range.end() {
Bound::Included(end) | Bound::Excluded(end) => end.to_string(),
Bound::Unbounded => "".into(),
},
span: range_span,
});
}
let value = match range.end() {
Bound::Included(end) => thread_rng.gen_range(range.start()..=end),
Bound::Excluded(end) => thread_rng.gen_range(range.start()..end),
Bound::Unbounded => thread_rng.gen_range(range.start()..f64::INFINITY),
};
Ok(PipelineData::Value(Value::float(value, span), None))
}
None => Ok(PipelineData::Value(
Value::float(thread_rng.gen_range(0.0..1.0), span),
None,
)),
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_examples() {
use crate::test_examples;
test_examples(SubCommand {})
}
}