mirror of
https://github.com/nushell/nushell.git
synced 2025-03-22 03:27:30 +01:00
* Very rough idea * Remove colour codes * Work on command for generating docs * Quick comment * Use nested collapsible markdown * Refine documentation command * Clippy and rename docs * This layout probably seems best Also moved some code to documentation.rs to avoid making help.rs massive * Delete summaries.md * Add usage strings * Remove static annotations * get_documentation produces value Which will be used like 'help generate_docs | save "something"' The resulting yaml can be passed to a script for generating HTML/MD files in the website * Fix subcommands * DRY code * Address clippy: * Fix links * Clippy lints * Move documentation to more central location
397 lines
12 KiB
Rust
397 lines
12 KiB
Rust
use crossterm::{style::Attribute, ExecutableCommand};
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use nu_protocol::outln;
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use nu_source::AnchorLocation;
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use pretty_hex::*;
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#[derive(Default)]
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pub struct BinaryView;
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impl BinaryView {
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pub fn new() -> BinaryView {
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BinaryView
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}
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}
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pub fn view_binary(
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b: &[u8],
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source: Option<&AnchorLocation>,
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lores_mode: bool,
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) -> Result<(), Box<dyn std::error::Error>> {
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if b.len() > 3 {
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if let (0x4e, 0x45, 0x53) = (b[0], b[1], b[2]) {
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view_contents_interactive(b, source, lores_mode)?;
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return Ok(());
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}
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}
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view_contents(b, source, lores_mode)?;
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Ok(())
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}
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pub struct RenderContext {
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pub width: usize,
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pub height: usize,
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pub frame_buffer: Vec<(u8, u8, u8)>,
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pub since_last_button: Vec<usize>,
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pub lores_mode: bool,
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}
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impl RenderContext {
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pub fn blank(lores_mode: bool) -> RenderContext {
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RenderContext {
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width: 0,
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height: 0,
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frame_buffer: vec![],
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since_last_button: vec![0; 8],
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lores_mode,
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}
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}
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pub fn clear(&mut self) {
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self.frame_buffer = vec![(0, 0, 0); self.width * self.height as usize];
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}
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fn render_to_screen_lores(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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let mut prev_color: Option<(u8, u8, u8)> = None;
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let mut prev_count = 1;
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let _ = std::io::stdout().execute(crossterm::cursor::MoveTo(0, 0));
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for pixel in &self.frame_buffer {
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match prev_color {
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Some(c) if c == *pixel => {
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prev_count += 1;
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}
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Some(c) => {
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print!(
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"{}",
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ansi_term::Colour::RGB(c.0, c.1, c.2)
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.paint((0..prev_count).map(|_| "█").collect::<String>())
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);
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prev_color = Some(*pixel);
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prev_count = 1;
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}
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_ => {
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prev_color = Some(*pixel);
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prev_count = 1;
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}
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}
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}
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if prev_count > 0 {
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if let Some(color) = prev_color {
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print!(
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"{}",
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ansi_term::Colour::RGB(color.0, color.1, color.2)
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.paint((0..prev_count).map(|_| "█").collect::<String>())
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);
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}
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}
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outln!("{}", Attribute::Reset);
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Ok(())
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}
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fn render_to_screen_hires(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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let mut prev_fg: Option<(u8, u8, u8)> = None;
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let mut prev_bg: Option<(u8, u8, u8)> = None;
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let mut prev_count = 1;
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let mut pos = 0;
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let fb_len = self.frame_buffer.len();
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let _ = std::io::stdout().execute(crossterm::cursor::MoveTo(0, 0));
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while pos < (fb_len - self.width) {
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let top_pixel = self.frame_buffer[pos];
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let bottom_pixel = self.frame_buffer[pos + self.width];
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match (prev_fg, prev_bg) {
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(Some(c), Some(d)) if c == top_pixel && d == bottom_pixel => {
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prev_count += 1;
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}
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(Some(c), Some(d)) => {
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print!(
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"{}",
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ansi_term::Colour::RGB(c.0, c.1, c.2)
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.on(ansi_term::Colour::RGB(d.0, d.1, d.2,))
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.paint((0..prev_count).map(|_| "▀").collect::<String>())
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);
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prev_fg = Some(top_pixel);
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prev_bg = Some(bottom_pixel);
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prev_count = 1;
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}
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_ => {
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prev_fg = Some(top_pixel);
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prev_bg = Some(bottom_pixel);
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prev_count = 1;
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}
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}
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pos += 1;
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if pos % self.width == 0 {
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pos += self.width;
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}
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}
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if prev_count > 0 {
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if let (Some(c), Some(d)) = (prev_fg, prev_bg) {
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print!(
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"{}",
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ansi_term::Colour::RGB(c.0, c.1, c.2)
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.on(ansi_term::Colour::RGB(d.0, d.1, d.2,))
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.paint((0..prev_count).map(|_| "▀").collect::<String>())
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);
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}
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}
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outln!("{}", Attribute::Reset);
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Ok(())
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}
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pub fn flush(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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if self.lores_mode {
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self.render_to_screen_lores()
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} else {
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self.render_to_screen_hires()
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}
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}
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pub fn update(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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let terminal_size = crossterm::terminal::size().unwrap_or_else(|_| (80, 24));
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if (self.width != terminal_size.0 as usize) || (self.height != terminal_size.1 as usize) {
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let _ = std::io::stdout().execute(crossterm::cursor::Hide);
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self.width = terminal_size.0 as usize;
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self.height = if self.lores_mode {
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terminal_size.1 as usize - 1
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} else {
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(terminal_size.1 as usize - 1) * 2
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};
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}
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Ok(())
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}
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}
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#[derive(Debug)]
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struct RawImageBuffer {
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dimensions: (u64, u64),
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colortype: image::ColorType,
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buffer: Vec<u8>,
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}
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fn load_from_png_buffer(buffer: &[u8]) -> Result<RawImageBuffer, Box<dyn std::error::Error>> {
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use image::ImageDecoder;
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let decoder = image::png::PNGDecoder::new(buffer)?;
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let dimensions = decoder.dimensions();
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let colortype = decoder.colortype();
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let buffer = decoder.read_image()?;
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Ok(RawImageBuffer {
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dimensions,
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colortype,
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buffer,
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})
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}
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fn load_from_jpg_buffer(buffer: &[u8]) -> Result<RawImageBuffer, Box<dyn std::error::Error>> {
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use image::ImageDecoder;
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let decoder = image::jpeg::JPEGDecoder::new(buffer)?;
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let dimensions = decoder.dimensions();
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let colortype = decoder.colortype();
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let buffer = decoder.read_image()?;
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Ok(RawImageBuffer {
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dimensions,
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colortype,
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buffer,
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})
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}
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pub fn view_contents(
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buffer: &[u8],
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_source: Option<&AnchorLocation>,
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lores_mode: bool,
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) -> Result<(), Box<dyn std::error::Error>> {
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let mut raw_image_buffer = load_from_png_buffer(buffer);
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if raw_image_buffer.is_err() {
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raw_image_buffer = load_from_jpg_buffer(buffer);
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}
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if raw_image_buffer.is_err() {
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//Not yet supported
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outln!("{:?}", buffer.hex_dump());
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return Ok(());
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}
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let raw_image_buffer = raw_image_buffer?;
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let mut render_context: RenderContext = RenderContext::blank(lores_mode);
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let _ = render_context.update();
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render_context.clear();
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match raw_image_buffer.colortype {
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image::ColorType::RGBA(8) => {
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let img = image::ImageBuffer::<image::Rgba<u8>, Vec<u8>>::from_vec(
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raw_image_buffer.dimensions.0 as u32,
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raw_image_buffer.dimensions.1 as u32,
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raw_image_buffer.buffer,
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)
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.ok_or("Cannot convert image data")?;
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let resized_img = image::imageops::resize(
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&img,
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render_context.width as u32,
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render_context.height as u32,
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image::FilterType::Lanczos3,
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);
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for (count, pixel) in resized_img.pixels().enumerate() {
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use image::Pixel;
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let rgb = pixel.to_rgb();
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render_context.frame_buffer[count] = (rgb[0], rgb[1], rgb[2]);
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}
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}
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image::ColorType::RGB(8) => {
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let img = image::ImageBuffer::<image::Rgb<u8>, Vec<u8>>::from_vec(
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raw_image_buffer.dimensions.0 as u32,
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raw_image_buffer.dimensions.1 as u32,
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raw_image_buffer.buffer,
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)
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.ok_or("Cannot convert image data")?;
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let resized_img = image::imageops::resize(
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&img,
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render_context.width as u32,
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render_context.height as u32,
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image::FilterType::Lanczos3,
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);
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for (count, pixel) in resized_img.pixels().enumerate() {
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use image::Pixel;
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let rgb = pixel.to_rgb();
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render_context.frame_buffer[count] = (rgb[0], rgb[1], rgb[2]);
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}
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}
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_ => {
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//Not yet supported
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outln!("{:?}", buffer.hex_dump());
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return Ok(());
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}
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}
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render_context.flush()?;
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let _ = std::io::stdout().execute(crossterm::cursor::Show);
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let _ = crossterm::terminal::disable_raw_mode();
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Ok(())
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}
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pub fn view_contents_interactive(
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buffer: &[u8],
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source: Option<&AnchorLocation>,
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lores_mode: bool,
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) -> Result<(), Box<dyn std::error::Error>> {
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use rawkey::{KeyCode, RawKey};
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let sav_path = if let Some(AnchorLocation::File(f)) = source {
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let mut path = std::path::PathBuf::from(f);
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path.set_extension("sav");
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Some(path)
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} else {
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None
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};
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let mut nes = neso::Nes::new(0.0);
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let rawkey = RawKey::new();
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nes.load_rom(&buffer);
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if let Some(ref sav_path) = sav_path {
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if let Ok(contents) = std::fs::read(sav_path) {
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let _ = nes.load_state(&contents);
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}
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}
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nes.reset();
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if let Ok(_raw) = crossterm::terminal::enable_raw_mode() {
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let mut render_context: RenderContext = RenderContext::blank(lores_mode);
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let buttons = vec![
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KeyCode::Alt,
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KeyCode::LeftControl,
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KeyCode::Tab,
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KeyCode::BackSpace,
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KeyCode::UpArrow,
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KeyCode::DownArrow,
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KeyCode::LeftArrow,
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KeyCode::RightArrow,
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];
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let _ = std::io::stdout().execute(crossterm::cursor::Hide);
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'gameloop: loop {
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let _ = render_context.update();
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nes.step_frame();
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let image_buffer = nes.image_buffer();
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let slice = unsafe { std::slice::from_raw_parts(image_buffer, 256 * 240 * 4) };
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let img = image::ImageBuffer::<image::Rgba<u8>, &[u8]>::from_raw(256, 240, slice)
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.ok_or("Cannot convert image data")?;
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let resized_img = image::imageops::resize(
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&img,
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render_context.width as u32,
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render_context.height as u32,
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image::FilterType::Lanczos3,
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);
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render_context.clear();
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for (count, pixel) in resized_img.pixels().enumerate() {
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use image::Pixel;
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let rgb = pixel.to_rgb();
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render_context.frame_buffer[count] = (rgb[0], rgb[1], rgb[2]);
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}
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render_context.flush()?;
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if rawkey.is_pressed(rawkey::KeyCode::Escape) {
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break 'gameloop;
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} else {
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for (idx, button) in buttons.iter().enumerate() {
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if rawkey.is_pressed(*button) {
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nes.press_button(0, idx as u8);
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} else {
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nes.release_button(0, idx as u8);
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}
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}
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loop {
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let x = crossterm::event::poll(std::time::Duration::from_secs(0));
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match x {
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Ok(true) => {
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// Swallow the events so we don't queue them into the line editor
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let _ = crossterm::event::read();
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}
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_ => {
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break;
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}
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}
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}
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}
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}
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}
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if let Some(ref sav_path) = sav_path {
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let buffer = nes.save_state();
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if let Ok(buffer) = buffer {
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let _ = std::fs::write(sav_path, buffer);
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}
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}
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let _ = std::io::stdout().execute(crossterm::cursor::Show);
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let _screen = crossterm::terminal::disable_raw_mode();
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Ok(())
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}
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