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# Description When implementing a `Command`, one must also import all the types present in the function signatures for `Command`. This makes it so that we often import the same set of types in each command implementation file. E.g., something like this: ```rust use nu_protocol::ast::Call; use nu_protocol::engine::{Command, EngineState, Stack}; use nu_protocol::{ record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData, ShellError, Signature, Span, Type, Value, }; ``` This PR adds the `nu_engine::command_prelude` module which contains the necessary and commonly used types to implement a `Command`: ```rust // command_prelude.rs pub use crate::CallExt; pub use nu_protocol::{ ast::{Call, CellPath}, engine::{Command, EngineState, Stack}, record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned, PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value, }; ``` This should reduce the boilerplate needed to implement a command and also gives us a place to track the breadth of the `Command` API. I tried to be conservative with what went into the prelude modules, since it might be hard/annoying to remove items from the prelude in the future. Let me know if something should be included or excluded.
52 lines
1.3 KiB
Rust
52 lines
1.3 KiB
Rust
use nu_engine::{command_prelude::*, get_full_help};
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#[derive(Clone)]
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pub struct Keybindings;
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impl Command for Keybindings {
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fn name(&self) -> &str {
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"keybindings"
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}
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fn signature(&self) -> Signature {
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Signature::build(self.name())
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.category(Category::Platform)
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.input_output_types(vec![(Type::Nothing, Type::String)])
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}
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fn usage(&self) -> &str {
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"Keybindings related commands."
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}
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fn extra_usage(&self) -> &str {
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r#"You must use one of the following subcommands. Using this command as-is will only produce this help message.
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For more information on input and keybindings, check:
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https://www.nushell.sh/book/line_editor.html"#
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}
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fn search_terms(&self) -> Vec<&str> {
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vec!["shortcut", "hotkey"]
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}
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fn run(
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&self,
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engine_state: &EngineState,
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stack: &mut Stack,
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call: &Call,
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_input: PipelineData,
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) -> Result<PipelineData, ShellError> {
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Ok(Value::string(
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get_full_help(
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&Keybindings.signature(),
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&Keybindings.examples(),
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engine_state,
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stack,
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self.is_parser_keyword(),
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),
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call.head,
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)
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.into_pipeline_data())
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}
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}
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