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d56457d63e
# Description Part 2 of replacing `std::path` types with `nu_path` types added in #13115. This PR targets `nu-test-support`.
251 lines
7.0 KiB
Rust
251 lines
7.0 KiB
Rust
use nu_engine::eval_block;
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use nu_parser::parse;
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use nu_path::{AbsolutePathBuf, PathBuf};
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use nu_protocol::{
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debugger::WithoutDebug,
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engine::{EngineState, Stack, StateWorkingSet},
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PipelineData, ShellError, Span, Value,
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};
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use nu_test_support::fs;
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use reedline::Suggestion;
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use std::path::MAIN_SEPARATOR;
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fn create_default_context() -> EngineState {
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nu_command::add_shell_command_context(nu_cmd_lang::create_default_context())
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}
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// creates a new engine with the current path into the completions fixtures folder
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pub fn new_engine() -> (AbsolutePathBuf, String, EngineState, Stack) {
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// Target folder inside assets
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let dir = fs::fixtures().join("completions");
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let dir_str = dir
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.clone()
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.into_os_string()
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.into_string()
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.unwrap_or_default();
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// Create a new engine with default context
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let mut engine_state = create_default_context();
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// Add $nu
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engine_state.generate_nu_constant();
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// New stack
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let mut stack = Stack::new();
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// Add pwd as env var
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stack.add_env_var(
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"PWD".to_string(),
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Value::string(dir_str.clone(), nu_protocol::Span::new(0, dir_str.len())),
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);
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stack.add_env_var(
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"TEST".to_string(),
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Value::string(
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"NUSHELL".to_string(),
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nu_protocol::Span::new(0, dir_str.len()),
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),
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);
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#[cfg(windows)]
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stack.add_env_var(
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"Path".to_string(),
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Value::string(
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"c:\\some\\path;c:\\some\\other\\path".to_string(),
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nu_protocol::Span::new(0, dir_str.len()),
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),
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);
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#[cfg(not(windows))]
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stack.add_env_var(
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"PATH".to_string(),
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Value::string(
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"/some/path:/some/other/path".to_string(),
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nu_protocol::Span::new(0, dir_str.len()),
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),
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);
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// Merge environment into the permanent state
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let merge_result = engine_state.merge_env(&mut stack, &dir);
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assert!(merge_result.is_ok());
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(dir, dir_str, engine_state, stack)
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}
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// creates a new engine with the current path into the completions fixtures folder
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pub fn new_dotnu_engine() -> (AbsolutePathBuf, String, EngineState, Stack) {
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// Target folder inside assets
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let dir = fs::fixtures().join("dotnu_completions");
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let dir_str = dir
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.clone()
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.into_os_string()
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.into_string()
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.unwrap_or_default();
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let dir_span = nu_protocol::Span::new(0, dir_str.len());
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// Create a new engine with default context
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let mut engine_state = create_default_context();
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// Add $nu
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engine_state.generate_nu_constant();
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// New stack
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let mut stack = Stack::new();
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// Add pwd as env var
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stack.add_env_var("PWD".to_string(), Value::string(dir_str.clone(), dir_span));
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stack.add_env_var(
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"TEST".to_string(),
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Value::string("NUSHELL".to_string(), dir_span),
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);
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stack.add_env_var(
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"NU_LIB_DIRS".to_string(),
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Value::List {
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vals: vec![
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Value::string(file(dir.join("lib-dir1")), dir_span),
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Value::string(file(dir.join("lib-dir2")), dir_span),
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Value::string(file(dir.join("lib-dir3")), dir_span),
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],
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internal_span: dir_span,
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},
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);
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// Merge environment into the permanent state
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let merge_result = engine_state.merge_env(&mut stack, &dir);
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assert!(merge_result.is_ok());
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(dir, dir_str, engine_state, stack)
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}
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pub fn new_quote_engine() -> (AbsolutePathBuf, String, EngineState, Stack) {
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// Target folder inside assets
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let dir = fs::fixtures().join("quoted_completions");
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let dir_str = dir
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.clone()
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.into_os_string()
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.into_string()
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.unwrap_or_default();
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// Create a new engine with default context
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let mut engine_state = create_default_context();
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// New stack
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let mut stack = Stack::new();
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// Add pwd as env var
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stack.add_env_var(
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"PWD".to_string(),
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Value::string(dir_str.clone(), nu_protocol::Span::new(0, dir_str.len())),
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);
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stack.add_env_var(
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"TEST".to_string(),
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Value::string(
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"NUSHELL".to_string(),
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nu_protocol::Span::new(0, dir_str.len()),
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),
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);
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// Merge environment into the permanent state
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let merge_result = engine_state.merge_env(&mut stack, &dir);
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assert!(merge_result.is_ok());
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(dir, dir_str, engine_state, stack)
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}
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pub fn new_partial_engine() -> (AbsolutePathBuf, String, EngineState, Stack) {
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// Target folder inside assets
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let dir = fs::fixtures().join("partial_completions");
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let dir_str = dir
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.clone()
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.into_os_string()
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.into_string()
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.unwrap_or_default();
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// Create a new engine with default context
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let mut engine_state = create_default_context();
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// New stack
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let mut stack = Stack::new();
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// Add pwd as env var
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stack.add_env_var(
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"PWD".to_string(),
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Value::string(dir_str.clone(), nu_protocol::Span::new(0, dir_str.len())),
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);
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stack.add_env_var(
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"TEST".to_string(),
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Value::string(
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"NUSHELL".to_string(),
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nu_protocol::Span::new(0, dir_str.len()),
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),
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);
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// Merge environment into the permanent state
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let merge_result = engine_state.merge_env(&mut stack, &dir);
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assert!(merge_result.is_ok());
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(dir, dir_str, engine_state, stack)
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}
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// match a list of suggestions with the expected values
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pub fn match_suggestions(expected: Vec<String>, suggestions: Vec<Suggestion>) {
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let expected_len = expected.len();
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let suggestions_len = suggestions.len();
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if expected_len != suggestions_len {
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panic!(
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"\nexpected {expected_len} suggestions but got {suggestions_len}: \n\
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Suggestions: {suggestions:#?} \n\
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Expected: {expected:#?}\n"
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)
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}
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assert_eq!(
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expected,
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suggestions
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.into_iter()
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.map(|it| it.value)
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.collect::<Vec<_>>()
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);
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}
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// append the separator to the converted path
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pub fn folder(path: impl Into<PathBuf>) -> String {
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let mut converted_path = file(path);
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converted_path.push(MAIN_SEPARATOR);
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converted_path
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}
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// convert a given path to string
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pub fn file(path: impl Into<PathBuf>) -> String {
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path.into().into_os_string().into_string().unwrap()
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}
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// merge_input executes the given input into the engine
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// and merges the state
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pub fn merge_input(
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input: &[u8],
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engine_state: &mut EngineState,
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stack: &mut Stack,
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dir: AbsolutePathBuf,
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) -> Result<(), ShellError> {
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let (block, delta) = {
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let mut working_set = StateWorkingSet::new(engine_state);
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let block = parse(&mut working_set, None, input, false);
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assert!(working_set.parse_errors.is_empty());
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(block, working_set.render())
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};
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engine_state.merge_delta(delta)?;
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assert!(eval_block::<WithoutDebug>(
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engine_state,
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stack,
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&block,
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PipelineData::Value(Value::nothing(Span::unknown()), None),
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)
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.is_ok());
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// Merge environment into the permanent state
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engine_state.merge_env(stack, &dir)
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}
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