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# Description Allows `Stack` to have a modified local `Config`, which is updated immediately when `$env.config` is assigned to. This means that even within a script, commands that come after `$env.config` changes will always see those changes in `Stack::get_config()`. Also fixed a lot of cases where `engine_state.get_config()` was used even when `Stack` was available. Closes #13324. # User-Facing Changes - Config changes apply immediately after the assignment is executed, rather than whenever config is read by a command that needs it. - Potentially slower performance when executing a lot of lines that change `$env.config` one after another. Recommended to get `$env.config` into a `mut` variable first and do modifications, then assign it back. - Much faster performance when executing a script that made modifications to `$env.config`, as the changes are only parsed once. # Tests + Formatting All passing. # After Submitting - [ ] release notes
36 lines
1.1 KiB
TOML
36 lines
1.1 KiB
TOML
[package]
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authors = ["The Nushell Project Developers"]
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description = "Functionality for running Nushell plugins from a Nushell engine"
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repository = "https://github.com/nushell/nushell/tree/main/crates/nu-plugin-engine"
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edition = "2021"
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license = "MIT"
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name = "nu-plugin-engine"
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version = "0.95.1"
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[lib]
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bench = false
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[dependencies]
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nu-engine = { path = "../nu-engine", version = "0.95.1" }
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nu-protocol = { path = "../nu-protocol", version = "0.95.1" }
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nu-system = { path = "../nu-system", version = "0.95.1" }
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nu-plugin-protocol = { path = "../nu-plugin-protocol", version = "0.95.1" }
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nu-plugin-core = { path = "../nu-plugin-core", version = "0.95.1", default-features = false }
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nu-utils = { path = "../nu-utils", version = "0.95.1" }
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serde = { workspace = true }
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log = { workspace = true }
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[dev-dependencies]
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typetag = "0.2"
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[features]
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default = ["local-socket"]
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local-socket = ["nu-plugin-core/local-socket"]
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[target.'cfg(target_os = "windows")'.dependencies]
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windows = { workspace = true, features = [
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# For setting process creation flags
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"Win32_System_Threading",
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] }
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