nushell/crates/nu-cli/src/commands/commandline/edit.rs
Ian Manske c747ec75c9
Add command_prelude module (#12291)
# Description
When implementing a `Command`, one must also import all the types
present in the function signatures for `Command`. This makes it so that
we often import the same set of types in each command implementation
file. E.g., something like this:
```rust
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData,
    ShellError, Signature, Span, Type, Value,
};
```

This PR adds the `nu_engine::command_prelude` module which contains the
necessary and commonly used types to implement a `Command`:
```rust
// command_prelude.rs
pub use crate::CallExt;
pub use nu_protocol::{
    ast::{Call, CellPath},
    engine::{Command, EngineState, Stack},
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned,
    PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value,
};
```

This should reduce the boilerplate needed to implement a command and
also gives us a place to track the breadth of the `Command` API. I tried
to be conservative with what went into the prelude modules, since it
might be hard/annoying to remove items from the prelude in the future.
Let me know if something should be included or excluded.
2024-03-26 21:17:30 +00:00

67 lines
1.9 KiB
Rust

use nu_engine::command_prelude::*;
#[derive(Clone)]
pub struct SubCommand;
impl Command for SubCommand {
fn name(&self) -> &str {
"commandline edit"
}
fn signature(&self) -> Signature {
Signature::build(self.name())
.input_output_types(vec![(Type::Nothing, Type::Nothing)])
.switch(
"append",
"appends the string to the end of the buffer",
Some('a'),
)
.switch(
"insert",
"inserts the string into the buffer at the cursor position",
Some('i'),
)
.switch(
"replace",
"replaces the current contents of the buffer (default)",
Some('r'),
)
.required(
"str",
SyntaxShape::String,
"the string to perform the operation with",
)
.category(Category::Core)
}
fn usage(&self) -> &str {
"Modify the current command line input buffer."
}
fn search_terms(&self) -> Vec<&str> {
vec!["repl", "interactive"]
}
fn run(
&self,
engine_state: &EngineState,
stack: &mut Stack,
call: &Call,
_input: PipelineData,
) -> Result<PipelineData, ShellError> {
let str: String = call.req(engine_state, stack, 0)?;
let mut repl = engine_state.repl_state.lock().expect("repl state mutex");
if call.has_flag(engine_state, stack, "append")? {
repl.buffer.push_str(&str);
} else if call.has_flag(engine_state, stack, "insert")? {
let cursor_pos = repl.cursor_pos;
repl.buffer.insert_str(cursor_pos, &str);
repl.cursor_pos += str.len();
} else {
repl.buffer = str;
repl.cursor_pos = repl.buffer.len();
}
Ok(Value::nothing(call.head).into_pipeline_data())
}
}