nushell/crates/nu-cli/tests/completions/support/completions_helpers.rs
YizhePKU 13df0af514
Set current working directory at startup (#12953)
This PR sets the current working directory to the location of the
Nushell executable at startup, using `std::env::set_current_dir()`. This
is desirable because after PR
https://github.com/nushell/nushell/pull/12922, we no longer change our
current working directory even after `cd` is executed, and some OS might
lock the directory where Nushell started.

The location of the Nushell executable is chosen because it cannot be
removed while Nushell is running anyways, so we don't have to worry
about OS locking it.

This PR has the side effect that it breaks buggy command even harder.
I'll keep this PR as a draft until these commands are fixed, but it
might be helpful to pull this PR if you're working on fixing one of
those bugs.

---------

Co-authored-by: Devyn Cairns <devyn.cairns@gmail.com>
Co-authored-by: Darren Schroeder <343840+fdncred@users.noreply.github.com>
2024-09-25 13:04:26 -05:00

250 lines
7.0 KiB
Rust

use nu_engine::eval_block;
use nu_parser::parse;
use nu_path::{AbsolutePathBuf, PathBuf};
use nu_protocol::{
debugger::WithoutDebug,
engine::{EngineState, Stack, StateWorkingSet},
PipelineData, ShellError, Span, Value,
};
use nu_test_support::fs;
use reedline::Suggestion;
use std::path::MAIN_SEPARATOR;
fn create_default_context() -> EngineState {
nu_command::add_shell_command_context(nu_cmd_lang::create_default_context())
}
// creates a new engine with the current path into the completions fixtures folder
pub fn new_engine() -> (AbsolutePathBuf, String, EngineState, Stack) {
// Target folder inside assets
let dir = fs::fixtures().join("completions");
let dir_str = dir
.clone()
.into_os_string()
.into_string()
.unwrap_or_default();
// Create a new engine with default context
let mut engine_state = create_default_context();
// Add $nu
engine_state.generate_nu_constant();
// New stack
let mut stack = Stack::new();
// Add pwd as env var
stack.add_env_var(
"PWD".to_string(),
Value::string(dir_str.clone(), nu_protocol::Span::new(0, dir_str.len())),
);
stack.add_env_var(
"TEST".to_string(),
Value::string(
"NUSHELL".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
#[cfg(windows)]
stack.add_env_var(
"Path".to_string(),
Value::string(
"c:\\some\\path;c:\\some\\other\\path".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
#[cfg(not(windows))]
stack.add_env_var(
"PATH".to_string(),
Value::string(
"/some/path:/some/other/path".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
// Merge environment into the permanent state
let merge_result = engine_state.merge_env(&mut stack);
assert!(merge_result.is_ok());
(dir, dir_str, engine_state, stack)
}
// creates a new engine with the current path into the completions fixtures folder
pub fn new_dotnu_engine() -> (AbsolutePathBuf, String, EngineState, Stack) {
// Target folder inside assets
let dir = fs::fixtures().join("dotnu_completions");
let dir_str = dir
.clone()
.into_os_string()
.into_string()
.unwrap_or_default();
let dir_span = nu_protocol::Span::new(0, dir_str.len());
// Create a new engine with default context
let mut engine_state = create_default_context();
// Add $nu
engine_state.generate_nu_constant();
// New stack
let mut stack = Stack::new();
// Add pwd as env var
stack.add_env_var("PWD".to_string(), Value::string(dir_str.clone(), dir_span));
stack.add_env_var(
"TEST".to_string(),
Value::string("NUSHELL".to_string(), dir_span),
);
stack.add_env_var(
"NU_LIB_DIRS".to_string(),
Value::List {
vals: vec![
Value::string(file(dir.join("lib-dir1")), dir_span),
Value::string(file(dir.join("lib-dir2")), dir_span),
Value::string(file(dir.join("lib-dir3")), dir_span),
],
internal_span: dir_span,
},
);
// Merge environment into the permanent state
let merge_result = engine_state.merge_env(&mut stack);
assert!(merge_result.is_ok());
(dir, dir_str, engine_state, stack)
}
pub fn new_quote_engine() -> (AbsolutePathBuf, String, EngineState, Stack) {
// Target folder inside assets
let dir = fs::fixtures().join("quoted_completions");
let dir_str = dir
.clone()
.into_os_string()
.into_string()
.unwrap_or_default();
// Create a new engine with default context
let mut engine_state = create_default_context();
// New stack
let mut stack = Stack::new();
// Add pwd as env var
stack.add_env_var(
"PWD".to_string(),
Value::string(dir_str.clone(), nu_protocol::Span::new(0, dir_str.len())),
);
stack.add_env_var(
"TEST".to_string(),
Value::string(
"NUSHELL".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
// Merge environment into the permanent state
let merge_result = engine_state.merge_env(&mut stack);
assert!(merge_result.is_ok());
(dir, dir_str, engine_state, stack)
}
pub fn new_partial_engine() -> (AbsolutePathBuf, String, EngineState, Stack) {
// Target folder inside assets
let dir = fs::fixtures().join("partial_completions");
let dir_str = dir
.clone()
.into_os_string()
.into_string()
.unwrap_or_default();
// Create a new engine with default context
let mut engine_state = create_default_context();
// New stack
let mut stack = Stack::new();
// Add pwd as env var
stack.add_env_var(
"PWD".to_string(),
Value::string(dir_str.clone(), nu_protocol::Span::new(0, dir_str.len())),
);
stack.add_env_var(
"TEST".to_string(),
Value::string(
"NUSHELL".to_string(),
nu_protocol::Span::new(0, dir_str.len()),
),
);
// Merge environment into the permanent state
let merge_result = engine_state.merge_env(&mut stack);
assert!(merge_result.is_ok());
(dir, dir_str, engine_state, stack)
}
// match a list of suggestions with the expected values
pub fn match_suggestions(expected: &Vec<String>, suggestions: &Vec<Suggestion>) {
let expected_len = expected.len();
let suggestions_len = suggestions.len();
if expected_len != suggestions_len {
panic!(
"\nexpected {expected_len} suggestions but got {suggestions_len}: \n\
Suggestions: {suggestions:#?} \n\
Expected: {expected:#?}\n"
)
}
let suggestoins_str = suggestions
.iter()
.map(|it| it.value.clone())
.collect::<Vec<_>>();
assert_eq!(expected, &suggestoins_str);
}
// append the separator to the converted path
pub fn folder(path: impl Into<PathBuf>) -> String {
let mut converted_path = file(path);
converted_path.push(MAIN_SEPARATOR);
converted_path
}
// convert a given path to string
pub fn file(path: impl Into<PathBuf>) -> String {
path.into().into_os_string().into_string().unwrap()
}
// merge_input executes the given input into the engine
// and merges the state
pub fn merge_input(
input: &[u8],
engine_state: &mut EngineState,
stack: &mut Stack,
) -> Result<(), ShellError> {
let (block, delta) = {
let mut working_set = StateWorkingSet::new(engine_state);
let block = parse(&mut working_set, None, input, false);
assert!(working_set.parse_errors.is_empty());
(block, working_set.render())
};
engine_state.merge_delta(delta)?;
assert!(eval_block::<WithoutDebug>(
engine_state,
stack,
&block,
PipelineData::Value(Value::nothing(Span::unknown()), None),
)
.is_ok());
// Merge environment into the permanent state
engine_state.merge_env(stack)
}