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292 lines
12 KiB
Go
292 lines
12 KiB
Go
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// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
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// Package gamelift provides the client and types for making API
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// requests to Amazon GameLift.
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//
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// Amazon GameLift is a managed service for developers who need a scalable,
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// dedicated server solution for their multiplayer games. Amazon GameLift provides
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// tools to acquire computing resources and deploy game servers, scale game
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// server capacity to meet player demand, and track in-depth metrics on player
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// usage and server performance.
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//
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// The Amazon GameLift service API includes important features:
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//
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// * Find game sessions and match players to games – Retrieve information
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// on available game sessions; create new game sessions; send player requests
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// to join a game session.
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//
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// * Configure and manage game server resources – Manage builds, fleets,
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// queues, and aliases; set autoscaling policies; retrieve logs and metrics.
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//
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// This reference guide describes the low-level service API for Amazon GameLift.
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// We recommend using either the Amazon Web Services software development kit
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// (AWS SDK (http://aws.amazon.com/tools/#sdk)), available in multiple languages,
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// or the AWS command-line interface (http://aws.amazon.com/cli/) (CLI) tool.
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// Both of these align with the low-level service API. In addition, you can
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// use the AWS Management Console (https://console.aws.amazon.com/gamelift/home)
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// for Amazon GameLift for many administrative actions.
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//
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// You can use some API actions with Amazon GameLift Local, a testing tool that
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// lets you test your game integration locally before deploying on Amazon GameLift.
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// You can call these APIs from the AWS CLI or programmatically; API calls to
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// Amazon GameLift Local servers perform exactly as they do when calling Amazon
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// GameLift web servers. For more information on using Amazon GameLift Local,
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// see Testing an Integration (http://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing-local.html).
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//
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// MORE RESOURCES
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//
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// * Amazon GameLift Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/)
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// – Learn more about Amazon GameLift features and how to use them.
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//
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// * Lumberyard and Amazon GameLift Tutorials (https://gamedev.amazon.com/forums/tutorials)
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// – Get started fast with walkthroughs and sample projects.
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//
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// * GameDev Blog (http://aws.amazon.com/blogs/gamedev/) – Stay up to date
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// with new features and techniques.
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//
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// * GameDev Forums (https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html)
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// – Connect with the GameDev community.
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//
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// * Amazon GameLift Document History (http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html)
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// – See changes to the Amazon GameLift service, SDKs, and documentation,
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// as well as links to release notes.
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//
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// API SUMMARY
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//
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// This list offers a functional overview of the Amazon GameLift service API.
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//
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// Finding Games and Joining Players
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//
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// You can enable players to connect to game servers on Amazon GameLift from
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// a game client or through a game service (such as a matchmaking service).
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// You can use these operations to discover actively running game or start new
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// games. You can also match players to games, either singly or as a group.
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//
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// * Discover existing game sessions
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//
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// SearchGameSessions – Get all available game sessions or search for game sessions
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// that match a set of criteria. Available in Amazon GameLift Local.
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//
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// * Start a new game session
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//
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// Game session placement – Use a queue to process new game session requests
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// and create game sessions on fleets designated for the queue.
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//
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// StartGameSessionPlacement – Request a new game session placement and add
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// one or more players to it.
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//
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// DescribeGameSessionPlacement – Get details on a placement request, including
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// status.
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//
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// StopGameSessionPlacement – Cancel a placement request.
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//
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// CreateGameSession – Start a new game session on a specific fleet. Available
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// in Amazon GameLift Local.
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//
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// * Manage game session objects
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//
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// DescribeGameSessions – Retrieve metadata for one or more game sessions, including
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// length of time active and current player count. Available in Amazon GameLift
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// Local.
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//
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// DescribeGameSessionDetails – Retrieve metadata and the game session protection
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// setting for one or more game sessions.
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//
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// UpdateGameSession – Change game session settings, such as maximum player
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// count and join policy.
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//
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// GetGameSessionLogUrl – Get the location of saved logs for a game session.
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//
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// * Manage player sessions objects
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//
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// CreatePlayerSession – Send a request for a player to join a game session.
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// Available in Amazon GameLift Local.
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//
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// CreatePlayerSessions – Send a request for multiple players to join a game
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// session. Available in Amazon GameLift Local.
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//
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// DescribePlayerSessions – Get details on player activity, including status,
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// playing time, and player data. Available in Amazon GameLift Local.
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//
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// Setting Up and Managing Game Servers
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//
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// When setting up Amazon GameLift, first create a game build and upload the
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// files to Amazon GameLift. Then use these operations to set up a fleet of
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// resources to run your game servers. Manage games to scale capacity, adjust
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// configuration settings, access raw utilization data, and more.
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//
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// * Manage game builds
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//
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// CreateBuild – Create a new build by uploading files stored in an Amazon S3
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// bucket. (To create a build stored at a local file location, use the AWS
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// CLI command upload-build.)
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//
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// ListBuilds – Get a list of all builds uploaded to a Amazon GameLift region.
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//
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// DescribeBuild – Retrieve information associated with a build.
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//
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// UpdateBuild – Change build metadata, including build name and version.
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//
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// DeleteBuild – Remove a build from Amazon GameLift.
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//
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// * Manage fleets
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//
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// CreateFleet – Configure and activate a new fleet to run a build's game servers.
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//
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// DeleteFleet – Terminate a fleet that is no longer running game servers or
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// hosting players.
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//
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// View / update fleet configurations.
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//
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// ListFleets – Get a list of all fleet IDs in a Amazon GameLift region (all
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// statuses).
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//
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// DescribeFleetAttributes / UpdateFleetAttributes – View or change a fleet's
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// metadata and settings for game session protection and resource creation
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// limits.
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//
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// DescribeFleetPortSettings / UpdateFleetPortSettings – View or change the
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// inbound permissions (IP address and port setting ranges) allowed for a
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// fleet.
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//
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// DescribeRuntimeConfiguration / UpdateRuntimeConfiguration – View or change
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// what server processes (and how many) to run on each instance in a fleet.
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//
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// DescribeInstances – Get information on each instance in a fleet, including
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// instance ID, IP address, and status.
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//
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// * Control fleet capacity
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//
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// DescribeEC2InstanceLimits – Retrieve maximum number of instances allowed
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// for the current AWS account and the current usage level.
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//
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// DescribeFleetCapacity / UpdateFleetCapacity – Retrieve the capacity settings
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// and the current number of instances in a fleet; adjust fleet capacity
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// settings to scale up or down.
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//
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// Autoscale – Manage autoscaling rules and apply them to a fleet.
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//
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// PutScalingPolicy – Create a new autoscaling policy, or update an existing
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// one.
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//
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// DescribeScalingPolicies – Retrieve an existing autoscaling policy.
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//
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// DeleteScalingPolicy – Delete an autoscaling policy and stop it from affecting
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// a fleet's capacity.
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//
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// * Access fleet activity statistics
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//
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// DescribeFleetUtilization – Get current data on the number of server processes,
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// game sessions, and players currently active on a fleet.
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//
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// DescribeFleetEvents – Get a fleet's logged events for a specified time span.
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//
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// DescribeGameSessions – Retrieve metadata associated with one or more game
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// sessions, including length of time active and current player count.
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//
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// * Remotely access an instance
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//
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// GetInstanceAccess – Request access credentials needed to remotely connect
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// to a specified instance in a fleet.
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//
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// * Manage fleet aliases
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//
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// CreateAlias – Define a new alias and optionally assign it to a fleet.
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//
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// ListAliases – Get all fleet aliases defined in a Amazon GameLift region.
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//
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// DescribeAlias – Retrieve information on an existing alias.
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//
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// UpdateAlias – Change settings for a alias, such as redirecting it from one
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// fleet to another.
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//
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// DeleteAlias – Remove an alias from the region.
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//
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// ResolveAlias – Get the fleet ID that a specified alias points to.
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//
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// * Manage game session queues
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//
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// CreateGameSessionQueue – Create a queue for processing requests for new game
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// sessions.
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//
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// DescribeGameSessionQueues – Get data on all game session queues defined in
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// a Amazon GameLift region.
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//
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// UpdateGameSessionQueue – Change the configuration of a game session queue.
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//
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// DeleteGameSessionQueue – Remove a game session queue from the region.
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//
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// See https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01 for more information on this service.
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//
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// See gamelift package documentation for more information.
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// https://docs.aws.amazon.com/sdk-for-go/api/service/gamelift/
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//
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// Using the Client
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//
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// To use the client for Amazon GameLift you will first need
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// to create a new instance of it.
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//
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// When creating a client for an AWS service you'll first need to have a Session
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// already created. The Session provides configuration that can be shared
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// between multiple service clients. Additional configuration can be applied to
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// the Session and service's client when they are constructed. The aws package's
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// Config type contains several fields such as Region for the AWS Region the
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// client should make API requests too. The optional Config value can be provided
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// as the variadic argument for Sessions and client creation.
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//
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// Once the service's client is created you can use it to make API requests the
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// AWS service. These clients are safe to use concurrently.
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//
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// // Create a session to share configuration, and load external configuration.
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// sess := session.Must(session.NewSession())
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//
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// // Create the service's client with the session.
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// svc := gamelift.New(sess)
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//
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// See the SDK's documentation for more information on how to use service clients.
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// https://docs.aws.amazon.com/sdk-for-go/api/
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//
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// See aws package's Config type for more information on configuration options.
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// https://docs.aws.amazon.com/sdk-for-go/api/aws/#Config
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//
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// See the Amazon GameLift client GameLift for more
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// information on creating the service's client.
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// https://docs.aws.amazon.com/sdk-for-go/api/service/gamelift/#New
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//
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// Once the client is created you can make an API request to the service.
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// Each API method takes a input parameter, and returns the service response
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// and an error.
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//
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// The API method will document which error codes the service can be returned
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// by the operation if the service models the API operation's errors. These
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// errors will also be available as const strings prefixed with "ErrCode".
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//
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// result, err := svc.CreateAlias(params)
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// if err != nil {
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// // Cast err to awserr.Error to handle specific error codes.
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// aerr, ok := err.(awserr.Error)
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// if ok && aerr.Code() == <error code to check for> {
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// // Specific error code handling
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// }
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// return err
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// }
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//
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// fmt.Println("CreateAlias result:")
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// fmt.Println(result)
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//
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// Using the Client with Context
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//
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// The service's client also provides methods to make API requests with a Context
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// value. This allows you to control the timeout, and cancellation of pending
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// requests. These methods also take request Option as variadic parameter to apply
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// additional configuration to the API request.
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//
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// ctx := context.Background()
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//
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// result, err := svc.CreateAliasWithContext(ctx, params)
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//
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// See the request package documentation for more information on using Context pattern
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// with the SDK.
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// https://docs.aws.amazon.com/sdk-for-go/api/aws/request/
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package gamelift
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