rclone/cmd/mountlib/dir.go

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package mountlib
import (
"path"
"strings"
"sync"
"time"
"github.com/ncw/rclone/fs"
"github.com/pkg/errors"
)
// DirEntry describes the contents of a directory entry
//
// It can be a file or a directory
//
// node may be nil, but o may not
type DirEntry struct {
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Obj fs.DirEntry
Node Node
}
// Dir represents a directory entry
type Dir struct {
fsys *FS
inode uint64 // inode number
f fs.Fs
path string
modTime time.Time
mu sync.RWMutex // protects the following
read time.Time // time directory entry last read
items map[string]*DirEntry
}
func newDir(fsys *FS, f fs.Fs, fsDir fs.Directory) *Dir {
return &Dir{
fsys: fsys,
f: f,
path: fsDir.Remote(),
modTime: fsDir.ModTime(),
inode: NewInode(),
}
}
// String converts it to printablee
func (d *Dir) String() string {
if d == nil {
return "<nil *Dir>"
}
return d.path + "/"
}
// IsFile returns false for Dir - satisfies Node interface
func (d *Dir) IsFile() bool {
return false
}
// Inode returns the inode number - satisfies Node interface
func (d *Dir) Inode() uint64 {
return d.inode
}
// Node returns the Node assocuated with this - satisfies Noder interface
func (d *Dir) Node() Node {
return d
}
// ForgetAll ensures the directory and all its children are purged
// from the cache.
func (d *Dir) ForgetAll() {
d.ForgetPath("")
}
// ForgetPath clears the cache for itself and all subdirectories if
// they match the given path. The path is specified relative from the
// directory it is called from.
// It is not possible to traverse the directory tree upwards, i.e.
// you cannot clear the cache for the Dir's ancestors or siblings.
func (d *Dir) ForgetPath(relativePath string) {
absPath := path.Join(d.path, relativePath)
if absPath == "." {
absPath = ""
}
d.walk(absPath, func(dir *Dir) {
fs.Debugf(dir.path, "forgetting directory cache")
dir.read = time.Time{}
dir.items = nil
})
}
// walk runs a function on all directories whose path matches
// the given absolute one. It will be called on a directory's
// children first. It will not apply the function to parent
// nodes, regardless of the given path.
func (d *Dir) walk(absPath string, fun func(*Dir)) {
d.mu.Lock()
defer d.mu.Unlock()
if d.items != nil {
for _, entry := range d.items {
if dir, ok := entry.Node.(*Dir); ok {
dir.walk(absPath, fun)
}
}
}
if d.path == absPath || absPath == "" || strings.HasPrefix(d.path, absPath+"/") {
fun(d)
}
}
// rename should be called after the directory is renamed
//
// Reset the directory to new state, discarding all the objects and
// reading everything again
func (d *Dir) rename(newParent *Dir, fsDir fs.Directory) {
d.ForgetAll()
d.path = fsDir.Remote()
d.modTime = fsDir.ModTime()
d.read = time.Time{}
}
// addObject adds a new object or directory to the directory
//
// note that we add new objects rather than updating old ones
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func (d *Dir) addObject(o fs.DirEntry, node Node) *DirEntry {
item := &DirEntry{
Obj: o,
Node: node,
}
d.mu.Lock()
d.items[path.Base(o.Remote())] = item
d.mu.Unlock()
return item
}
// delObject removes an object from the directory
func (d *Dir) delObject(leaf string) {
d.mu.Lock()
delete(d.items, leaf)
d.mu.Unlock()
}
// read the directory
func (d *Dir) readDir() error {
d.mu.Lock()
defer d.mu.Unlock()
when := time.Now()
if d.read.IsZero() {
// fs.Debugf(d.path, "Reading directory")
} else {
age := when.Sub(d.read)
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if age < d.fsys.dirCacheTime {
return nil
}
fs.Debugf(d.path, "Re-reading directory (%v old)", age)
}
entries, err := fs.ListDirSorted(d.f, false, d.path)
if err == fs.ErrorDirNotFound {
// We treat directory not found as empty because we
// create directories on the fly
} else if err != nil {
return err
}
// NB when we re-read a directory after its cache has expired
// we drop the old files which should lead to correct
// behaviour but may not be very efficient.
// Keep a note of the previous contents of the directory
oldItems := d.items
// Cache the items by name
d.items = make(map[string]*DirEntry, len(entries))
for _, entry := range entries {
switch item := entry.(type) {
case fs.Object:
obj := item
name := path.Base(obj.Remote())
d.items[name] = &DirEntry{
Obj: obj,
Node: nil,
}
case fs.Directory:
dir := item
name := path.Base(dir.Remote())
// Use old dir value if it exists
if oldItem, ok := oldItems[name]; ok {
if _, ok := oldItem.Obj.(fs.Directory); ok {
d.items[name] = oldItem
continue
}
}
d.items[name] = &DirEntry{
Obj: dir,
Node: nil,
}
default:
err = errors.Errorf("unknown type %T", item)
fs.Errorf(d.path, "readDir error: %v", err)
return err
}
}
d.read = when
return nil
}
// lookup a single item in the directory
//
// returns ENOENT if not found.
func (d *Dir) lookup(leaf string) (*DirEntry, error) {
err := d.readDir()
if err != nil {
return nil, err
}
d.mu.RLock()
item, ok := d.items[leaf]
d.mu.RUnlock()
if !ok {
return nil, ENOENT
}
return item, nil
}
// Check to see if a directory is empty
func (d *Dir) isEmpty() (bool, error) {
err := d.readDir()
if err != nil {
return false, err
}
d.mu.RLock()
defer d.mu.RUnlock()
return len(d.items) == 0, nil
}
// ModTime returns the modification time of the directory
func (d *Dir) ModTime() time.Time {
// fs.Debugf(d.path, "Dir.ModTime %v", d.modTime)
return d.modTime
}
// SetModTime sets the modTime for this dir
func (d *Dir) SetModTime(modTime time.Time) error {
if d.fsys.readOnly {
return EROFS
}
d.mu.Lock()
defer d.mu.Unlock()
d.modTime = modTime
return nil
}
// lookupNode calls lookup then makes sure the node is not nil in the DirEntry
func (d *Dir) lookupNode(leaf string) (item *DirEntry, err error) {
item, err = d.lookup(leaf)
if err != nil {
return nil, err
}
if item.Node != nil {
return item, nil
}
var node Node
switch x := item.Obj.(type) {
case fs.Object:
node, err = newFile(d, x, leaf), nil
case fs.Directory:
node, err = newDir(d.fsys, d.f, x), nil
default:
err = errors.Errorf("unknown type %T", item)
}
if err != nil {
return nil, err
}
item = d.addObject(item.Obj, node)
return item, nil
}
// Lookup looks up a specific entry in the receiver.
//
// Lookup should return a Node corresponding to the entry. If the
// name does not exist in the directory, Lookup should return ENOENT.
//
// Lookup need not to handle the names "." and "..".
func (d *Dir) Lookup(name string) (node Node, err error) {
path := path.Join(d.path, name)
// fs.Debugf(path, "Dir.Lookup")
item, err := d.lookupNode(name)
if err != nil {
if err != ENOENT {
fs.Errorf(path, "Dir.Lookup error: %v", err)
}
return nil, err
}
// fs.Debugf(path, "Dir.Lookup OK")
return item.Node, nil
}
// ReadDirAll reads the contents of the directory
func (d *Dir) ReadDirAll() (items []*DirEntry, err error) {
// fs.Debugf(d.path, "Dir.ReadDirAll")
err = d.readDir()
if err != nil {
fs.Debugf(d.path, "Dir.ReadDirAll error: %v", err)
return nil, err
}
d.mu.RLock()
defer d.mu.RUnlock()
for _, item := range d.items {
items = append(items, item)
}
// fs.Debugf(d.path, "Dir.ReadDirAll OK with %d entries", len(items))
return items, nil
}
// Create makes a new file
func (d *Dir) Create(name string) (*File, *WriteFileHandle, error) {
if d.fsys.readOnly {
return nil, nil, EROFS
}
path := path.Join(d.path, name)
// fs.Debugf(path, "Dir.Create")
src := newCreateInfo(d.f, path)
// This gets added to the directory when the file is written
file := newFile(d, nil, name)
fh, err := newWriteFileHandle(d, file, src)
if err != nil {
fs.Errorf(path, "Dir.Create error: %v", err)
return nil, nil, err
}
// fs.Debugf(path, "Dir.Create OK")
return file, fh, nil
}
// Mkdir creates a new directory
func (d *Dir) Mkdir(name string) (*Dir, error) {
if d.fsys.readOnly {
return nil, EROFS
}
path := path.Join(d.path, name)
// fs.Debugf(path, "Dir.Mkdir")
err := d.f.Mkdir(path)
if err != nil {
fs.Errorf(path, "Dir.Mkdir failed to create directory: %v", err)
return nil, err
}
fsDir := fs.NewDir(path, time.Now())
dir := newDir(d.fsys, d.f, fsDir)
d.addObject(fsDir, dir)
// fs.Debugf(path, "Dir.Mkdir OK")
return dir, nil
}
// Remove removes the entry with the given name from
// the receiver, which must be a directory. The entry to be removed
// may correspond to a file (unlink) or to a directory (rmdir).
func (d *Dir) Remove(name string) error {
if d.fsys.readOnly {
return EROFS
}
path := path.Join(d.path, name)
// fs.Debugf(path, "Dir.Remove")
item, err := d.lookupNode(name)
if err != nil {
fs.Errorf(path, "Dir.Remove error: %v", err)
return err
}
switch x := item.Obj.(type) {
case fs.Object:
err = x.Remove()
if err != nil {
fs.Errorf(path, "Dir.Remove file error: %v", err)
return err
}
case fs.Directory:
// Check directory is empty first
dir := item.Node.(*Dir)
empty, err := dir.isEmpty()
if err != nil {
fs.Errorf(path, "Dir.Remove dir error: %v", err)
return err
}
if !empty {
fs.Errorf(path, "Dir.Remove not empty")
return ENOTEMPTY
}
// remove directory
err = d.f.Rmdir(path)
if err != nil {
fs.Errorf(path, "Dir.Remove failed to remove directory: %v", err)
return err
}
default:
fs.Errorf(path, "Dir.Remove unknown type %T", item)
return errors.Errorf("unknown type %T", item)
}
// Remove the item from the directory listing
d.delObject(name)
// fs.Debugf(path, "Dir.Remove OK")
return nil
}
// Rename the file
func (d *Dir) Rename(oldName, newName string, destDir *Dir) error {
if d.fsys.readOnly {
return EROFS
}
oldPath := path.Join(d.path, oldName)
newPath := path.Join(destDir.path, newName)
// fs.Debugf(oldPath, "Dir.Rename to %q", newPath)
oldItem, err := d.lookupNode(oldName)
if err != nil {
fs.Errorf(oldPath, "Dir.Rename error: %v", err)
return err
}
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var newObj fs.DirEntry
oldNode := oldItem.Node
switch x := oldItem.Obj.(type) {
case fs.Object:
oldObject := x
// FIXME: could Copy then Delete if Move not available
// - though care needed if case insensitive...
doMove := d.f.Features().Move
if doMove == nil {
err := errors.Errorf("Fs %q can't rename files (no Move)", d.f)
fs.Errorf(oldPath, "Dir.Rename error: %v", err)
return err
}
newObject, err := doMove(oldObject, newPath)
if err != nil {
fs.Errorf(oldPath, "Dir.Rename error: %v", err)
return err
}
newObj = newObject
// Update the node with the new details
if oldNode != nil {
if oldFile, ok := oldNode.(*File); ok {
fs.Debugf(oldItem.Obj, "Updating file with %v %p", newObject, oldFile)
oldFile.rename(destDir, newObject)
}
}
case fs.Directory:
doDirMove := d.f.Features().DirMove
if doDirMove == nil {
err := errors.Errorf("Fs %q can't rename directories (no DirMove)", d.f)
fs.Errorf(oldPath, "Dir.Rename error: %v", err)
return err
}
srcRemote := x.Remote()
dstRemote := newPath
err = doDirMove(d.f, srcRemote, dstRemote)
if err != nil {
fs.Errorf(oldPath, "Dir.Rename error: %v", err)
return err
}
newDir := fs.NewDirCopy(x).SetRemote(newPath)
newObj = newDir
// Update the node with the new details
if oldNode != nil {
if oldDir, ok := oldNode.(*Dir); ok {
fs.Debugf(oldItem.Obj, "Updating dir with %v %p", newDir, oldDir)
oldDir.rename(destDir, newDir)
}
}
default:
err = errors.Errorf("unknown type %T", oldItem)
fs.Errorf(d.path, "Dir.ReadDirAll error: %v", err)
return err
}
// Show moved - delete from old dir and add to new
d.delObject(oldName)
destDir.addObject(newObj, oldNode)
// fs.Debugf(newPath, "Dir.Rename renamed from %q", oldPath)
return nil
}
// Fsync the directory
//
// Note that we don't do anything except return OK
func (d *Dir) Fsync() error {
return nil
}