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local: encode invalid UTF-8 on macOS
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parent
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commit
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9
backend/local/encode_darwin.go
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9
backend/local/encode_darwin.go
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@ -0,0 +1,9 @@
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//+build darwin
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package local
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import (
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"github.com/rclone/rclone/fs/encodings"
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)
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const enc = encodings.LocalMacOS
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@ -1,4 +1,4 @@
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//+build !windows
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//+build !windows,!darwin
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package local
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@ -21,6 +21,13 @@ const Display = encoder.Standard
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// LocalUnix is the encoding used by the local backend for non windows platforms
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const LocalUnix = Base
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// LocalMacOS is the encoding used by the local backend for macOS
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//
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// macOS can't store invalid UTF-8, it converts them into %XX encoding
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const LocalMacOS = encoder.MultiEncoder(
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uint(Base) |
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encoder.EncodeInvalidUtf8)
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// LocalWindows is the encoding used by the local backend for windows platforms
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//
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// List of replaced characters:
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@ -267,6 +274,8 @@ func ByName(name string) encoder.Encoder {
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return LocalWindows
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case "local-unix", "unix":
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return LocalUnix
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case "local-macos", "macos":
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return LocalMacOS
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case "mega":
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return Mega
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case "onedrive":
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@ -309,6 +318,7 @@ func Names() []string {
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"koofr",
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"local-unix",
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"local-windows",
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"local-macos",
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"local",
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"mega",
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"onedrive",
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