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Switch to using the dep tool and update all the dependencies
This commit is contained in:
252
vendor/github.com/aws/aws-sdk-go/service/gamelift/gameliftiface/interface.go
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252
vendor/github.com/aws/aws-sdk-go/service/gamelift/gameliftiface/interface.go
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// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
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// Package gameliftiface provides an interface to enable mocking the Amazon GameLift service client
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// for testing your code.
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//
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// It is important to note that this interface will have breaking changes
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// when the service model is updated and adds new API operations, paginators,
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// and waiters.
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package gameliftiface
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import (
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"github.com/aws/aws-sdk-go/aws"
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"github.com/aws/aws-sdk-go/aws/request"
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"github.com/aws/aws-sdk-go/service/gamelift"
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)
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// GameLiftAPI provides an interface to enable mocking the
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// gamelift.GameLift service client's API operation,
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// paginators, and waiters. This make unit testing your code that calls out
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// to the SDK's service client's calls easier.
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//
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// The best way to use this interface is so the SDK's service client's calls
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// can be stubbed out for unit testing your code with the SDK without needing
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// to inject custom request handlers into the the SDK's request pipeline.
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//
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// // myFunc uses an SDK service client to make a request to
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// // Amazon GameLift.
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// func myFunc(svc gameliftiface.GameLiftAPI) bool {
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// // Make svc.CreateAlias request
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// }
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//
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// func main() {
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// sess := session.New()
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// svc := gamelift.New(sess)
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//
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// myFunc(svc)
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// }
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//
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// In your _test.go file:
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//
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// // Define a mock struct to be used in your unit tests of myFunc.
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// type mockGameLiftClient struct {
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// gameliftiface.GameLiftAPI
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// }
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// func (m *mockGameLiftClient) CreateAlias(input *gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error) {
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// // mock response/functionality
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// }
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//
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// func TestMyFunc(t *testing.T) {
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// // Setup Test
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// mockSvc := &mockGameLiftClient{}
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//
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// myfunc(mockSvc)
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//
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// // Verify myFunc's functionality
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// }
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//
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// It is important to note that this interface will have breaking changes
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// when the service model is updated and adds new API operations, paginators,
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// and waiters. Its suggested to use the pattern above for testing, or using
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// tooling to generate mocks to satisfy the interfaces.
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type GameLiftAPI interface {
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CreateAlias(*gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error)
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CreateAliasWithContext(aws.Context, *gamelift.CreateAliasInput, ...request.Option) (*gamelift.CreateAliasOutput, error)
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CreateAliasRequest(*gamelift.CreateAliasInput) (*request.Request, *gamelift.CreateAliasOutput)
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CreateBuild(*gamelift.CreateBuildInput) (*gamelift.CreateBuildOutput, error)
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CreateBuildWithContext(aws.Context, *gamelift.CreateBuildInput, ...request.Option) (*gamelift.CreateBuildOutput, error)
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CreateBuildRequest(*gamelift.CreateBuildInput) (*request.Request, *gamelift.CreateBuildOutput)
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CreateFleet(*gamelift.CreateFleetInput) (*gamelift.CreateFleetOutput, error)
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CreateFleetWithContext(aws.Context, *gamelift.CreateFleetInput, ...request.Option) (*gamelift.CreateFleetOutput, error)
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CreateFleetRequest(*gamelift.CreateFleetInput) (*request.Request, *gamelift.CreateFleetOutput)
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CreateGameSession(*gamelift.CreateGameSessionInput) (*gamelift.CreateGameSessionOutput, error)
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CreateGameSessionWithContext(aws.Context, *gamelift.CreateGameSessionInput, ...request.Option) (*gamelift.CreateGameSessionOutput, error)
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CreateGameSessionRequest(*gamelift.CreateGameSessionInput) (*request.Request, *gamelift.CreateGameSessionOutput)
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CreateGameSessionQueue(*gamelift.CreateGameSessionQueueInput) (*gamelift.CreateGameSessionQueueOutput, error)
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CreateGameSessionQueueWithContext(aws.Context, *gamelift.CreateGameSessionQueueInput, ...request.Option) (*gamelift.CreateGameSessionQueueOutput, error)
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CreateGameSessionQueueRequest(*gamelift.CreateGameSessionQueueInput) (*request.Request, *gamelift.CreateGameSessionQueueOutput)
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CreatePlayerSession(*gamelift.CreatePlayerSessionInput) (*gamelift.CreatePlayerSessionOutput, error)
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CreatePlayerSessionWithContext(aws.Context, *gamelift.CreatePlayerSessionInput, ...request.Option) (*gamelift.CreatePlayerSessionOutput, error)
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CreatePlayerSessionRequest(*gamelift.CreatePlayerSessionInput) (*request.Request, *gamelift.CreatePlayerSessionOutput)
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CreatePlayerSessions(*gamelift.CreatePlayerSessionsInput) (*gamelift.CreatePlayerSessionsOutput, error)
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CreatePlayerSessionsWithContext(aws.Context, *gamelift.CreatePlayerSessionsInput, ...request.Option) (*gamelift.CreatePlayerSessionsOutput, error)
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CreatePlayerSessionsRequest(*gamelift.CreatePlayerSessionsInput) (*request.Request, *gamelift.CreatePlayerSessionsOutput)
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DeleteAlias(*gamelift.DeleteAliasInput) (*gamelift.DeleteAliasOutput, error)
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DeleteAliasWithContext(aws.Context, *gamelift.DeleteAliasInput, ...request.Option) (*gamelift.DeleteAliasOutput, error)
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DeleteAliasRequest(*gamelift.DeleteAliasInput) (*request.Request, *gamelift.DeleteAliasOutput)
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DeleteBuild(*gamelift.DeleteBuildInput) (*gamelift.DeleteBuildOutput, error)
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DeleteBuildWithContext(aws.Context, *gamelift.DeleteBuildInput, ...request.Option) (*gamelift.DeleteBuildOutput, error)
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DeleteBuildRequest(*gamelift.DeleteBuildInput) (*request.Request, *gamelift.DeleteBuildOutput)
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DeleteFleet(*gamelift.DeleteFleetInput) (*gamelift.DeleteFleetOutput, error)
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DeleteFleetWithContext(aws.Context, *gamelift.DeleteFleetInput, ...request.Option) (*gamelift.DeleteFleetOutput, error)
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DeleteFleetRequest(*gamelift.DeleteFleetInput) (*request.Request, *gamelift.DeleteFleetOutput)
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DeleteGameSessionQueue(*gamelift.DeleteGameSessionQueueInput) (*gamelift.DeleteGameSessionQueueOutput, error)
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DeleteGameSessionQueueWithContext(aws.Context, *gamelift.DeleteGameSessionQueueInput, ...request.Option) (*gamelift.DeleteGameSessionQueueOutput, error)
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DeleteGameSessionQueueRequest(*gamelift.DeleteGameSessionQueueInput) (*request.Request, *gamelift.DeleteGameSessionQueueOutput)
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DeleteScalingPolicy(*gamelift.DeleteScalingPolicyInput) (*gamelift.DeleteScalingPolicyOutput, error)
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DeleteScalingPolicyWithContext(aws.Context, *gamelift.DeleteScalingPolicyInput, ...request.Option) (*gamelift.DeleteScalingPolicyOutput, error)
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DeleteScalingPolicyRequest(*gamelift.DeleteScalingPolicyInput) (*request.Request, *gamelift.DeleteScalingPolicyOutput)
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DescribeAlias(*gamelift.DescribeAliasInput) (*gamelift.DescribeAliasOutput, error)
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DescribeAliasWithContext(aws.Context, *gamelift.DescribeAliasInput, ...request.Option) (*gamelift.DescribeAliasOutput, error)
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DescribeAliasRequest(*gamelift.DescribeAliasInput) (*request.Request, *gamelift.DescribeAliasOutput)
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DescribeBuild(*gamelift.DescribeBuildInput) (*gamelift.DescribeBuildOutput, error)
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DescribeBuildWithContext(aws.Context, *gamelift.DescribeBuildInput, ...request.Option) (*gamelift.DescribeBuildOutput, error)
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DescribeBuildRequest(*gamelift.DescribeBuildInput) (*request.Request, *gamelift.DescribeBuildOutput)
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DescribeEC2InstanceLimits(*gamelift.DescribeEC2InstanceLimitsInput) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
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DescribeEC2InstanceLimitsWithContext(aws.Context, *gamelift.DescribeEC2InstanceLimitsInput, ...request.Option) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
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DescribeEC2InstanceLimitsRequest(*gamelift.DescribeEC2InstanceLimitsInput) (*request.Request, *gamelift.DescribeEC2InstanceLimitsOutput)
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DescribeFleetAttributes(*gamelift.DescribeFleetAttributesInput) (*gamelift.DescribeFleetAttributesOutput, error)
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DescribeFleetAttributesWithContext(aws.Context, *gamelift.DescribeFleetAttributesInput, ...request.Option) (*gamelift.DescribeFleetAttributesOutput, error)
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DescribeFleetAttributesRequest(*gamelift.DescribeFleetAttributesInput) (*request.Request, *gamelift.DescribeFleetAttributesOutput)
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DescribeFleetCapacity(*gamelift.DescribeFleetCapacityInput) (*gamelift.DescribeFleetCapacityOutput, error)
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DescribeFleetCapacityWithContext(aws.Context, *gamelift.DescribeFleetCapacityInput, ...request.Option) (*gamelift.DescribeFleetCapacityOutput, error)
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DescribeFleetCapacityRequest(*gamelift.DescribeFleetCapacityInput) (*request.Request, *gamelift.DescribeFleetCapacityOutput)
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DescribeFleetEvents(*gamelift.DescribeFleetEventsInput) (*gamelift.DescribeFleetEventsOutput, error)
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DescribeFleetEventsWithContext(aws.Context, *gamelift.DescribeFleetEventsInput, ...request.Option) (*gamelift.DescribeFleetEventsOutput, error)
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DescribeFleetEventsRequest(*gamelift.DescribeFleetEventsInput) (*request.Request, *gamelift.DescribeFleetEventsOutput)
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DescribeFleetPortSettings(*gamelift.DescribeFleetPortSettingsInput) (*gamelift.DescribeFleetPortSettingsOutput, error)
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DescribeFleetPortSettingsWithContext(aws.Context, *gamelift.DescribeFleetPortSettingsInput, ...request.Option) (*gamelift.DescribeFleetPortSettingsOutput, error)
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DescribeFleetPortSettingsRequest(*gamelift.DescribeFleetPortSettingsInput) (*request.Request, *gamelift.DescribeFleetPortSettingsOutput)
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DescribeFleetUtilization(*gamelift.DescribeFleetUtilizationInput) (*gamelift.DescribeFleetUtilizationOutput, error)
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DescribeFleetUtilizationWithContext(aws.Context, *gamelift.DescribeFleetUtilizationInput, ...request.Option) (*gamelift.DescribeFleetUtilizationOutput, error)
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DescribeFleetUtilizationRequest(*gamelift.DescribeFleetUtilizationInput) (*request.Request, *gamelift.DescribeFleetUtilizationOutput)
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DescribeGameSessionDetails(*gamelift.DescribeGameSessionDetailsInput) (*gamelift.DescribeGameSessionDetailsOutput, error)
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DescribeGameSessionDetailsWithContext(aws.Context, *gamelift.DescribeGameSessionDetailsInput, ...request.Option) (*gamelift.DescribeGameSessionDetailsOutput, error)
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DescribeGameSessionDetailsRequest(*gamelift.DescribeGameSessionDetailsInput) (*request.Request, *gamelift.DescribeGameSessionDetailsOutput)
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DescribeGameSessionPlacement(*gamelift.DescribeGameSessionPlacementInput) (*gamelift.DescribeGameSessionPlacementOutput, error)
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DescribeGameSessionPlacementWithContext(aws.Context, *gamelift.DescribeGameSessionPlacementInput, ...request.Option) (*gamelift.DescribeGameSessionPlacementOutput, error)
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DescribeGameSessionPlacementRequest(*gamelift.DescribeGameSessionPlacementInput) (*request.Request, *gamelift.DescribeGameSessionPlacementOutput)
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DescribeGameSessionQueues(*gamelift.DescribeGameSessionQueuesInput) (*gamelift.DescribeGameSessionQueuesOutput, error)
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DescribeGameSessionQueuesWithContext(aws.Context, *gamelift.DescribeGameSessionQueuesInput, ...request.Option) (*gamelift.DescribeGameSessionQueuesOutput, error)
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DescribeGameSessionQueuesRequest(*gamelift.DescribeGameSessionQueuesInput) (*request.Request, *gamelift.DescribeGameSessionQueuesOutput)
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DescribeGameSessions(*gamelift.DescribeGameSessionsInput) (*gamelift.DescribeGameSessionsOutput, error)
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DescribeGameSessionsWithContext(aws.Context, *gamelift.DescribeGameSessionsInput, ...request.Option) (*gamelift.DescribeGameSessionsOutput, error)
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DescribeGameSessionsRequest(*gamelift.DescribeGameSessionsInput) (*request.Request, *gamelift.DescribeGameSessionsOutput)
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DescribeInstances(*gamelift.DescribeInstancesInput) (*gamelift.DescribeInstancesOutput, error)
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DescribeInstancesWithContext(aws.Context, *gamelift.DescribeInstancesInput, ...request.Option) (*gamelift.DescribeInstancesOutput, error)
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DescribeInstancesRequest(*gamelift.DescribeInstancesInput) (*request.Request, *gamelift.DescribeInstancesOutput)
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DescribePlayerSessions(*gamelift.DescribePlayerSessionsInput) (*gamelift.DescribePlayerSessionsOutput, error)
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DescribePlayerSessionsWithContext(aws.Context, *gamelift.DescribePlayerSessionsInput, ...request.Option) (*gamelift.DescribePlayerSessionsOutput, error)
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DescribePlayerSessionsRequest(*gamelift.DescribePlayerSessionsInput) (*request.Request, *gamelift.DescribePlayerSessionsOutput)
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DescribeRuntimeConfiguration(*gamelift.DescribeRuntimeConfigurationInput) (*gamelift.DescribeRuntimeConfigurationOutput, error)
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DescribeRuntimeConfigurationWithContext(aws.Context, *gamelift.DescribeRuntimeConfigurationInput, ...request.Option) (*gamelift.DescribeRuntimeConfigurationOutput, error)
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DescribeRuntimeConfigurationRequest(*gamelift.DescribeRuntimeConfigurationInput) (*request.Request, *gamelift.DescribeRuntimeConfigurationOutput)
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DescribeScalingPolicies(*gamelift.DescribeScalingPoliciesInput) (*gamelift.DescribeScalingPoliciesOutput, error)
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DescribeScalingPoliciesWithContext(aws.Context, *gamelift.DescribeScalingPoliciesInput, ...request.Option) (*gamelift.DescribeScalingPoliciesOutput, error)
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DescribeScalingPoliciesRequest(*gamelift.DescribeScalingPoliciesInput) (*request.Request, *gamelift.DescribeScalingPoliciesOutput)
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GetGameSessionLogUrl(*gamelift.GetGameSessionLogUrlInput) (*gamelift.GetGameSessionLogUrlOutput, error)
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GetGameSessionLogUrlWithContext(aws.Context, *gamelift.GetGameSessionLogUrlInput, ...request.Option) (*gamelift.GetGameSessionLogUrlOutput, error)
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GetGameSessionLogUrlRequest(*gamelift.GetGameSessionLogUrlInput) (*request.Request, *gamelift.GetGameSessionLogUrlOutput)
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GetInstanceAccess(*gamelift.GetInstanceAccessInput) (*gamelift.GetInstanceAccessOutput, error)
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GetInstanceAccessWithContext(aws.Context, *gamelift.GetInstanceAccessInput, ...request.Option) (*gamelift.GetInstanceAccessOutput, error)
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GetInstanceAccessRequest(*gamelift.GetInstanceAccessInput) (*request.Request, *gamelift.GetInstanceAccessOutput)
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ListAliases(*gamelift.ListAliasesInput) (*gamelift.ListAliasesOutput, error)
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ListAliasesWithContext(aws.Context, *gamelift.ListAliasesInput, ...request.Option) (*gamelift.ListAliasesOutput, error)
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ListAliasesRequest(*gamelift.ListAliasesInput) (*request.Request, *gamelift.ListAliasesOutput)
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ListBuilds(*gamelift.ListBuildsInput) (*gamelift.ListBuildsOutput, error)
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ListBuildsWithContext(aws.Context, *gamelift.ListBuildsInput, ...request.Option) (*gamelift.ListBuildsOutput, error)
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ListBuildsRequest(*gamelift.ListBuildsInput) (*request.Request, *gamelift.ListBuildsOutput)
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ListFleets(*gamelift.ListFleetsInput) (*gamelift.ListFleetsOutput, error)
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ListFleetsWithContext(aws.Context, *gamelift.ListFleetsInput, ...request.Option) (*gamelift.ListFleetsOutput, error)
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ListFleetsRequest(*gamelift.ListFleetsInput) (*request.Request, *gamelift.ListFleetsOutput)
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PutScalingPolicy(*gamelift.PutScalingPolicyInput) (*gamelift.PutScalingPolicyOutput, error)
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PutScalingPolicyWithContext(aws.Context, *gamelift.PutScalingPolicyInput, ...request.Option) (*gamelift.PutScalingPolicyOutput, error)
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PutScalingPolicyRequest(*gamelift.PutScalingPolicyInput) (*request.Request, *gamelift.PutScalingPolicyOutput)
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RequestUploadCredentials(*gamelift.RequestUploadCredentialsInput) (*gamelift.RequestUploadCredentialsOutput, error)
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RequestUploadCredentialsWithContext(aws.Context, *gamelift.RequestUploadCredentialsInput, ...request.Option) (*gamelift.RequestUploadCredentialsOutput, error)
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RequestUploadCredentialsRequest(*gamelift.RequestUploadCredentialsInput) (*request.Request, *gamelift.RequestUploadCredentialsOutput)
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ResolveAlias(*gamelift.ResolveAliasInput) (*gamelift.ResolveAliasOutput, error)
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ResolveAliasWithContext(aws.Context, *gamelift.ResolveAliasInput, ...request.Option) (*gamelift.ResolveAliasOutput, error)
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ResolveAliasRequest(*gamelift.ResolveAliasInput) (*request.Request, *gamelift.ResolveAliasOutput)
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SearchGameSessions(*gamelift.SearchGameSessionsInput) (*gamelift.SearchGameSessionsOutput, error)
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SearchGameSessionsWithContext(aws.Context, *gamelift.SearchGameSessionsInput, ...request.Option) (*gamelift.SearchGameSessionsOutput, error)
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SearchGameSessionsRequest(*gamelift.SearchGameSessionsInput) (*request.Request, *gamelift.SearchGameSessionsOutput)
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StartGameSessionPlacement(*gamelift.StartGameSessionPlacementInput) (*gamelift.StartGameSessionPlacementOutput, error)
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StartGameSessionPlacementWithContext(aws.Context, *gamelift.StartGameSessionPlacementInput, ...request.Option) (*gamelift.StartGameSessionPlacementOutput, error)
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StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) (*request.Request, *gamelift.StartGameSessionPlacementOutput)
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StopGameSessionPlacement(*gamelift.StopGameSessionPlacementInput) (*gamelift.StopGameSessionPlacementOutput, error)
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StopGameSessionPlacementWithContext(aws.Context, *gamelift.StopGameSessionPlacementInput, ...request.Option) (*gamelift.StopGameSessionPlacementOutput, error)
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StopGameSessionPlacementRequest(*gamelift.StopGameSessionPlacementInput) (*request.Request, *gamelift.StopGameSessionPlacementOutput)
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UpdateAlias(*gamelift.UpdateAliasInput) (*gamelift.UpdateAliasOutput, error)
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UpdateAliasWithContext(aws.Context, *gamelift.UpdateAliasInput, ...request.Option) (*gamelift.UpdateAliasOutput, error)
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UpdateAliasRequest(*gamelift.UpdateAliasInput) (*request.Request, *gamelift.UpdateAliasOutput)
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UpdateBuild(*gamelift.UpdateBuildInput) (*gamelift.UpdateBuildOutput, error)
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UpdateBuildWithContext(aws.Context, *gamelift.UpdateBuildInput, ...request.Option) (*gamelift.UpdateBuildOutput, error)
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UpdateBuildRequest(*gamelift.UpdateBuildInput) (*request.Request, *gamelift.UpdateBuildOutput)
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UpdateFleetAttributes(*gamelift.UpdateFleetAttributesInput) (*gamelift.UpdateFleetAttributesOutput, error)
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UpdateFleetAttributesWithContext(aws.Context, *gamelift.UpdateFleetAttributesInput, ...request.Option) (*gamelift.UpdateFleetAttributesOutput, error)
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UpdateFleetAttributesRequest(*gamelift.UpdateFleetAttributesInput) (*request.Request, *gamelift.UpdateFleetAttributesOutput)
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UpdateFleetCapacity(*gamelift.UpdateFleetCapacityInput) (*gamelift.UpdateFleetCapacityOutput, error)
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UpdateFleetCapacityWithContext(aws.Context, *gamelift.UpdateFleetCapacityInput, ...request.Option) (*gamelift.UpdateFleetCapacityOutput, error)
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UpdateFleetCapacityRequest(*gamelift.UpdateFleetCapacityInput) (*request.Request, *gamelift.UpdateFleetCapacityOutput)
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UpdateFleetPortSettings(*gamelift.UpdateFleetPortSettingsInput) (*gamelift.UpdateFleetPortSettingsOutput, error)
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UpdateFleetPortSettingsWithContext(aws.Context, *gamelift.UpdateFleetPortSettingsInput, ...request.Option) (*gamelift.UpdateFleetPortSettingsOutput, error)
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UpdateFleetPortSettingsRequest(*gamelift.UpdateFleetPortSettingsInput) (*request.Request, *gamelift.UpdateFleetPortSettingsOutput)
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UpdateGameSession(*gamelift.UpdateGameSessionInput) (*gamelift.UpdateGameSessionOutput, error)
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UpdateGameSessionWithContext(aws.Context, *gamelift.UpdateGameSessionInput, ...request.Option) (*gamelift.UpdateGameSessionOutput, error)
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UpdateGameSessionRequest(*gamelift.UpdateGameSessionInput) (*request.Request, *gamelift.UpdateGameSessionOutput)
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UpdateGameSessionQueue(*gamelift.UpdateGameSessionQueueInput) (*gamelift.UpdateGameSessionQueueOutput, error)
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UpdateGameSessionQueueWithContext(aws.Context, *gamelift.UpdateGameSessionQueueInput, ...request.Option) (*gamelift.UpdateGameSessionQueueOutput, error)
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UpdateGameSessionQueueRequest(*gamelift.UpdateGameSessionQueueInput) (*request.Request, *gamelift.UpdateGameSessionQueueOutput)
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UpdateRuntimeConfiguration(*gamelift.UpdateRuntimeConfigurationInput) (*gamelift.UpdateRuntimeConfigurationOutput, error)
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UpdateRuntimeConfigurationWithContext(aws.Context, *gamelift.UpdateRuntimeConfigurationInput, ...request.Option) (*gamelift.UpdateRuntimeConfigurationOutput, error)
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UpdateRuntimeConfigurationRequest(*gamelift.UpdateRuntimeConfigurationInput) (*request.Request, *gamelift.UpdateRuntimeConfigurationOutput)
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}
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var _ GameLiftAPI = (*gamelift.GameLift)(nil)
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