// Package pacer makes pacing and retrying API calls easy package pacer import ( "sync" "time" "github.com/rclone/rclone/lib/errors" ) // State represents the public Pacer state that will be passed to the // configured Calculator type State struct { SleepTime time.Duration // current time to sleep before adding the pacer token back ConsecutiveRetries int // number of consecutive retries, will be 0 when the last invoker call returned false LastError error // the error returned by the last invoker call or nil } // Calculator is a generic calculation function for a Pacer. type Calculator interface { // Calculate takes the current Pacer state and returns the sleep time after which // the next Pacer call will be done. Calculate(state State) time.Duration } // Pacer is the primary type of the pacer package. It allows to retry calls // with a configurable delay in between. type Pacer struct { pacerOptions mu sync.Mutex // Protecting read/writes pacer chan struct{} // To pace the operations connTokens chan struct{} // Connection tokens state State } type pacerOptions struct { maxConnections int // Maximum number of concurrent connections retries int // Max number of retries calculator Calculator // switchable pacing algorithm - call with mu held invoker InvokerFunc // wrapper function used to invoke the target function } // InvokerFunc is the signature of the wrapper function used to invoke the // target function in Pacer. type InvokerFunc func(try, tries int, f Paced) (bool, error) // Option can be used in New to configure the Pacer. type Option func(*pacerOptions) // CalculatorOption sets a Calculator for the new Pacer. func CalculatorOption(c Calculator) Option { return func(p *pacerOptions) { p.calculator = c } } // RetriesOption sets the retries number for the new Pacer. func RetriesOption(retries int) Option { return func(p *pacerOptions) { p.retries = retries } } // MaxConnectionsOption sets the maximum connections number for the new Pacer. func MaxConnectionsOption(maxConnections int) Option { return func(p *pacerOptions) { p.maxConnections = maxConnections } } // InvokerOption sets a InvokerFunc for the new Pacer. func InvokerOption(invoker InvokerFunc) Option { return func(p *pacerOptions) { p.invoker = invoker } } // Paced is a function which is called by the Call and CallNoRetry // methods. It should return a boolean, true if it would like to be // retried, and an error. This error may be returned or returned // wrapped in a RetryError. type Paced func() (bool, error) // New returns a Pacer with sensible defaults. func New(options ...Option) *Pacer { opts := pacerOptions{ maxConnections: 10, retries: 3, } for _, o := range options { o(&opts) } p := &Pacer{ pacerOptions: opts, pacer: make(chan struct{}, 1), } if p.calculator == nil { p.SetCalculator(nil) } p.state.SleepTime = p.calculator.Calculate(p.state) if p.invoker == nil { p.invoker = invoke } p.SetMaxConnections(p.maxConnections) // Put the first pacing token in p.pacer <- struct{}{} return p } // SetMaxConnections sets the maximum number of concurrent connections. // Setting the value to 0 will allow unlimited number of connections. // Should not be changed once you have started calling the pacer. // By default this will be set to fs.Config.Checkers. func (p *Pacer) SetMaxConnections(n int) { p.mu.Lock() defer p.mu.Unlock() p.maxConnections = n if n <= 0 { p.connTokens = nil } else { p.connTokens = make(chan struct{}, n) for i := 0; i < n; i++ { p.connTokens <- struct{}{} } } } // SetRetries sets the max number of retries for Call func (p *Pacer) SetRetries(retries int) { p.mu.Lock() defer p.mu.Unlock() p.retries = retries } // SetCalculator sets the pacing algorithm. Don't modify the Calculator object // afterwards, use the ModifyCalculator method when needed. // // It will choose the default algorithm if nil is passed in. func (p *Pacer) SetCalculator(c Calculator) { p.mu.Lock() defer p.mu.Unlock() if c == nil { c = NewDefault() } p.calculator = c } // ModifyCalculator calls the given function with the currently configured // Calculator and the Pacer lock held. func (p *Pacer) ModifyCalculator(f func(Calculator)) { p.mu.Lock() f(p.calculator) p.mu.Unlock() } // Start a call to the API // // This must be called as a pair with endCall // // This waits for the pacer token func (p *Pacer) beginCall() { // pacer starts with a token in and whenever we take one out // XXX ms later we put another in. We could do this with a // Ticker more accurately, but then we'd have to work out how // not to run it when it wasn't needed <-p.pacer if p.maxConnections > 0 { <-p.connTokens } p.mu.Lock() // Restart the timer go func(t time.Duration) { time.Sleep(t) p.pacer <- struct{}{} }(p.state.SleepTime) p.mu.Unlock() } // endCall implements the pacing algorithm // // This should calculate a new sleepTime. It takes a boolean as to // whether the operation should be retried or not. func (p *Pacer) endCall(retry bool, err error) { if p.maxConnections > 0 { p.connTokens <- struct{}{} } p.mu.Lock() if retry { p.state.ConsecutiveRetries++ } else { p.state.ConsecutiveRetries = 0 } p.state.LastError = err p.state.SleepTime = p.calculator.Calculate(p.state) p.mu.Unlock() } // call implements Call but with settable retries func (p *Pacer) call(fn Paced, retries int) (err error) { var retry bool for i := 1; i <= retries; i++ { p.beginCall() retry, err = p.invoker(i, retries, fn) p.endCall(retry, err) if !retry { break } } return err } // Call paces the remote operations to not exceed the limits and retry // on rate limit exceeded // // This calls fn, expecting it to return a retry flag and an // error. This error may be returned wrapped in a RetryError if the // number of retries is exceeded. func (p *Pacer) Call(fn Paced) (err error) { p.mu.Lock() retries := p.retries p.mu.Unlock() return p.call(fn, retries) } // CallNoRetry paces the remote operations to not exceed the limits // and return a retry error on rate limit exceeded // // This calls fn and wraps the output in a RetryError if it would like // it to be retried func (p *Pacer) CallNoRetry(fn Paced) error { return p.call(fn, 1) } func invoke(try, tries int, f Paced) (bool, error) { return f() } type retryAfterError struct { error retryAfter time.Duration } func (r *retryAfterError) Error() string { return r.error.Error() } func (r *retryAfterError) Cause() error { return r.error } // RetryAfterError returns a wrapped error that can be used by Calculator implementations func RetryAfterError(err error, retryAfter time.Duration) error { return &retryAfterError{ error: err, retryAfter: retryAfter, } } // IsRetryAfter returns true if the the error or any of it's Cause's is an error // returned by RetryAfterError. It also returns the associated Duration if possible. func IsRetryAfter(err error) (retryAfter time.Duration, isRetryAfter bool) { errors.Walk(err, func(err error) bool { if r, ok := err.(*retryAfterError); ok { retryAfter, isRetryAfter = r.retryAfter, true return true } return false }) return }