rclone/vendor/cloud.google.com/go/pubsub/doc.go

121 lines
4.5 KiB
Go

// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/*
Package pubsub provides an easy way to publish and receive Google Cloud Pub/Sub
messages, hiding the the details of the underlying server RPCs. Google Cloud
Pub/Sub is a many-to-many, asynchronous messaging system that decouples senders
and receivers.
Note: This package is experimental and may make backwards-incompatible changes.
More information about Google Cloud Pub/Sub is available at
https://cloud.google.com/pubsub/docs
Publishing
Google Cloud Pub/Sub messages are published to topics. Topics may be created
using the pubsub package like so:
topic, err := pubsubClient.CreateTopic(context.Background(), "topic-name")
Messages may then be published to a topic:
msgIDs, err := topic.Publish(ctx, &pubsub.Message{
Data: []byte("payload"),
})
Receiving
To receive messages published to a topic, clients create subscriptions
to the topic. There may be more than one subscription per topic; each message
that is published to the topic will be delivered to all of its subscriptions.
Subsciptions may be created like so:
sub, err := pubsubClient.CreateSubscription(context.Background(), "sub-name", topic, 0, nil)
Messages are then consumed from a subscription via an iterator:
// Construct the iterator
it, err := sub.Pull(context.Background())
if err != nil {
// handle err ...
}
defer it.Stop()
// Consume N messages
for i := 0; i < N; i++ {
msg, err := it.Next()
if err == iterator.Done {
break
}
if err != nil {
// handle err ...
break
}
log.Print("got message: ", string(msg.Data))
msg.Done(true)
}
The message iterator returns messages one at a time, fetching batches of
messages behind the scenes as needed. Once client code has processed the
message, it must call Message.Done, otherwise the message will eventually be
redelivered. For more information and configuration options, see "Deadlines"
below.
Note: It is possible for Messages to be redelivered, even if Message.Done has
been called. Client code must be robust to multiple deliveries of messages.
Deadlines
The default pubsub deadlines are suitable for most use cases, but may be
overridden. This section describes the tradeoffs that should be considered
when overriding the defaults.
Behind the scenes, each message returned by the Pub/Sub server has an
associated lease, known as an "ACK deadline".
Unless a message is acknowledged within the ACK deadline, or the client requests that
the ACK deadline be extended, the message will become elegible for redelivery.
As a convenience, the pubsub package will automatically extend deadlines until
either:
* Message.Done is called, or
* the "MaxExtension" period elapses from the time the message is fetched from the server.
The initial ACK deadline given to each messages defaults to 10 seconds, but may
be overridden during subscription creation. Selecting an ACK deadline is a
tradeoff between message redelivery latency and RPC volume. If the pubsub
package fails to acknowledge or extend a message (e.g. due to unexpected
termination of the process), a shorter ACK deadline will generally result in
faster message redelivery by the Pub/Sub system. However, a short ACK deadline
may also increase the number of deadline extension RPCs that the pubsub package
sends to the server.
The default max extension period is DefaultMaxExtension, and can be overridden
by passing a MaxExtension option to Subscription.Pull. Selecting a max
extension period is a tradeoff between the speed at which client code must
process messages, and the redelivery delay if messages fail to be acknowledged
(e.g. because client code neglects to do so). Using a large MaxExtension
increases the available time for client code to process messages. However, if
the client code neglects to call Message.Done, a large MaxExtension will
increase the delay before the message is redelivered.
Authentication
See examples of authorization and authentication at
https://godoc.org/cloud.google.com/go#pkg-examples.
*/
package pubsub // import "cloud.google.com/go/pubsub"