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745 lines
20 KiB
Go
745 lines
20 KiB
Go
// Copyright 2019 the Go-FUSE Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package fs
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import (
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"context"
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"fmt"
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"log"
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"math/rand"
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"sort"
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"strings"
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"sync"
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"syscall"
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"unsafe"
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"github.com/hanwen/go-fuse/v2/fuse"
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)
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type parentData struct {
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name string
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parent *Inode
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}
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// StableAttr holds immutable attributes of a object in the filesystem.
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type StableAttr struct {
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// Each Inode has a type, which does not change over the
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// lifetime of the inode, for example fuse.S_IFDIR. The default (0)
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// is interpreted as S_IFREG (regular file).
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Mode uint32
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// The inode number must be unique among the currently live
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// objects in the file system. It is used to communicate to
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// the kernel about this file object. The values uint64(-1),
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// and 1 are reserved. When using Ino==0, a unique, sequential
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// number is assigned (starting at 2^63 by default) on Inode creation.
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Ino uint64
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// When reusing a previously used inode number for a new
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// object, the new object must have a different Gen
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// number. This is irrelevant if the FS is not exported over
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// NFS
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Gen uint64
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}
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// Reserved returns if the StableAttr is using reserved Inode numbers.
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func (i *StableAttr) Reserved() bool {
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return i.Ino == 1 || i.Ino == ^uint64(0)
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}
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// Inode is a node in VFS tree. Inodes are one-to-one mapped to
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// Operations instances, which is the extension interface for file
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// systems. One can create fully-formed trees of Inodes ahead of time
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// by creating "persistent" Inodes.
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//
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// The Inode struct contains a lock, so it should not be
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// copied. Inodes should be obtained by calling Inode.NewInode() or
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// Inode.NewPersistentInode().
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type Inode struct {
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stableAttr StableAttr
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ops InodeEmbedder
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bridge *rawBridge
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// Following data is mutable.
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// file handles.
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// protected by bridge.mu
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openFiles []uint32
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// mu protects the following mutable fields. When locking
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// multiple Inodes, locks must be acquired using
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// lockNodes/unlockNodes
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mu sync.Mutex
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// persistent indicates that this node should not be removed
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// from the tree, even if there are no live references. This
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// must be set on creation, and can only be changed to false
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// by calling removeRef.
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// When you change this, you MUST increment changeCounter.
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persistent bool
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// changeCounter increments every time the mutable state
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// (lookupCount, persistent, children, parents) protected by
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// mu is modified.
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//
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// This is used in places where we have to relock inode into inode
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// group lock, and after locking the group we have to check if inode
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// did not changed, and if it changed - retry the operation.
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changeCounter uint32
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// Number of kernel refs to this node.
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// When you change this, you MUST increment changeCounter.
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lookupCount uint64
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// Children of this Inode.
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// When you change this, you MUST increment changeCounter.
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children map[string]*Inode
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// Parents of this Inode. Can be more than one due to hard links.
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// When you change this, you MUST increment changeCounter.
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parents map[parentData]struct{}
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}
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func (n *Inode) IsDir() bool {
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return n.stableAttr.Mode&syscall.S_IFDIR != 0
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}
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func (n *Inode) embed() *Inode {
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return n
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}
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func (n *Inode) EmbeddedInode() *Inode {
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return n
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}
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func initInode(n *Inode, ops InodeEmbedder, attr StableAttr, bridge *rawBridge, persistent bool) {
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n.ops = ops
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n.stableAttr = attr
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n.bridge = bridge
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n.persistent = persistent
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n.parents = make(map[parentData]struct{})
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if attr.Mode == fuse.S_IFDIR {
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n.children = make(map[string]*Inode)
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}
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}
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// Set node ID and mode in EntryOut
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func (n *Inode) setEntryOut(out *fuse.EntryOut) {
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out.NodeId = n.stableAttr.Ino
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out.Ino = n.stableAttr.Ino
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out.Mode = (out.Attr.Mode & 07777) | n.stableAttr.Mode
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}
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// StableAttr returns the (Ino, Gen) tuple for this node.
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func (n *Inode) StableAttr() StableAttr {
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return n.stableAttr
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}
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// Mode returns the filetype
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func (n *Inode) Mode() uint32 {
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return n.stableAttr.Mode
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}
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// Returns the root of the tree
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func (n *Inode) Root() *Inode {
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return n.bridge.root
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}
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// Returns whether this is the root of the tree
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func (n *Inode) IsRoot() bool {
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return n.bridge.root == n
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}
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func modeStr(m uint32) string {
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return map[uint32]string{
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syscall.S_IFREG: "reg",
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syscall.S_IFLNK: "lnk",
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syscall.S_IFDIR: "dir",
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syscall.S_IFSOCK: "soc",
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syscall.S_IFIFO: "pip",
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syscall.S_IFCHR: "chr",
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syscall.S_IFBLK: "blk",
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}[m]
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}
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// debugString is used for debugging. Racy.
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func (n *Inode) String() string {
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n.mu.Lock()
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defer n.mu.Unlock()
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var ss []string
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for nm, ch := range n.children {
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ss = append(ss, fmt.Sprintf("%q=i%d[%s]", nm, ch.stableAttr.Ino, modeStr(ch.stableAttr.Mode)))
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}
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return fmt.Sprintf("i%d (%s): %s", n.stableAttr.Ino, modeStr(n.stableAttr.Mode), strings.Join(ss, ","))
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}
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// sortNodes rearranges inode group in consistent order.
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//
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// The nodes are ordered by their in-RAM address, which gives consistency
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// property: for any A and B inodes, sortNodes will either always order A < B,
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// or always order A > B.
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//
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// See lockNodes where this property is used to avoid deadlock when taking
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// locks on inode group.
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func sortNodes(ns []*Inode) {
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sort.Slice(ns, func(i, j int) bool {
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return nodeLess(ns[i], ns[j])
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})
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}
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func nodeLess(a, b *Inode) bool {
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return uintptr(unsafe.Pointer(a)) < uintptr(unsafe.Pointer(b))
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}
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// lockNodes locks group of inodes.
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//
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// It always lock the inodes in the same order - to avoid deadlocks.
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// It also avoids locking an inode more than once, if it was specified multiple times.
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// An example when an inode might be given multiple times is if dir/a and dir/b
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// are hardlinked to the same inode and the caller needs to take locks on dir children.
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func lockNodes(ns ...*Inode) {
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sortNodes(ns)
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// The default value nil prevents trying to lock nil nodes.
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var nprev *Inode
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for _, n := range ns {
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if n != nprev {
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n.mu.Lock()
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nprev = n
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}
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}
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}
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// lockNode2 locks a and b in order consistent with lockNodes.
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func lockNode2(a, b *Inode) {
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if a == b {
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a.mu.Lock()
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} else if nodeLess(a, b) {
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a.mu.Lock()
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b.mu.Lock()
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} else {
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b.mu.Lock()
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a.mu.Lock()
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}
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}
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// unlockNode2 unlocks a and b
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func unlockNode2(a, b *Inode) {
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if a == b {
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a.mu.Unlock()
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} else {
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a.mu.Unlock()
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b.mu.Unlock()
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}
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}
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// unlockNodes releases locks taken by lockNodes.
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func unlockNodes(ns ...*Inode) {
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// we don't need to unlock in the same order that was used in lockNodes.
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// however it still helps to have nodes sorted to avoid duplicates.
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sortNodes(ns)
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var nprev *Inode
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for _, n := range ns {
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if n != nprev {
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n.mu.Unlock()
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nprev = n
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}
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}
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}
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// Forgotten returns true if the kernel holds no references to this
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// inode. This can be used for background cleanup tasks, since the
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// kernel has no way of reviving forgotten nodes by its own
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// initiative.
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func (n *Inode) Forgotten() bool {
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n.mu.Lock()
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defer n.mu.Unlock()
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return n.lookupCount == 0 && len(n.parents) == 0 && !n.persistent
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}
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// Operations returns the object implementing the file system
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// operations.
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func (n *Inode) Operations() InodeEmbedder {
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return n.ops
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}
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// Path returns a path string to the inode relative to `root`.
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// Pass nil to walk the hierarchy as far up as possible.
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//
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// If you set `root`, Path() warns if it finds an orphaned Inode, i.e.
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// if it does not end up at `root` after walking the hierarchy.
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func (n *Inode) Path(root *Inode) string {
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var segments []string
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p := n
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for p != nil && p != root {
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var pd parentData
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// We don't try to take all locks at the same time, because
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// the caller won't use the "path" string under lock anyway.
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found := false
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p.mu.Lock()
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// Select an arbitrary parent
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for pd = range p.parents {
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found = true
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break
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}
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p.mu.Unlock()
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if found == false {
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p = nil
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break
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}
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if pd.parent == nil {
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break
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}
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segments = append(segments, pd.name)
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p = pd.parent
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}
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if root != nil && root != p {
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deletedPlaceholder := fmt.Sprintf(".go-fuse.%d/deleted", rand.Uint64())
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n.bridge.logf("warning: Inode.Path: inode i%d is orphaned, replacing segment with %q",
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n.stableAttr.Ino, deletedPlaceholder)
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// NOSUBMIT - should replace rather than append?
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segments = append(segments, deletedPlaceholder)
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}
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i := 0
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j := len(segments) - 1
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for i < j {
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segments[i], segments[j] = segments[j], segments[i]
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i++
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j--
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}
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path := strings.Join(segments, "/")
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return path
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}
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// setEntry does `iparent[name] = ichild` linking.
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//
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// setEntry must not be called simultaneously for any of iparent or ichild.
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// This, for example could be satisfied if both iparent and ichild are locked,
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// but it could be also valid if only iparent is locked and ichild was just
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// created and only one goroutine keeps referencing it.
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func (iparent *Inode) setEntry(name string, ichild *Inode) {
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ichild.parents[parentData{name, iparent}] = struct{}{}
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iparent.children[name] = ichild
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ichild.changeCounter++
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iparent.changeCounter++
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}
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// NewPersistentInode returns an Inode whose lifetime is not in
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// control of the kernel.
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//
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// When the kernel is short on memory, it will forget cached file
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// system information (directory entries and inode metadata). This is
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// announced with FORGET messages. There are no guarantees if or when
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// this happens. When it happens, these are handled transparently by
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// go-fuse: all Inodes created with NewInode are released
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// automatically. NewPersistentInode creates inodes that go-fuse keeps
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// in memory, even if the kernel is not interested in them. This is
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// convenient for building static trees up-front.
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func (n *Inode) NewPersistentInode(ctx context.Context, node InodeEmbedder, id StableAttr) *Inode {
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return n.newInode(ctx, node, id, true)
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}
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// ForgetPersistent manually marks the node as no longer important. If
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// it has no children, and if the kernel as no references, the nodes
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// gets removed from the tree.
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func (n *Inode) ForgetPersistent() {
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n.removeRef(0, true)
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}
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// NewInode returns an inode for the given InodeEmbedder. The mode
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// should be standard mode argument (eg. S_IFDIR). The inode number in
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// id.Ino argument is used to implement hard-links. If it is given,
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// and another node with the same ID is known, that will node will be
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// returned, and the passed-in `node` is ignored.
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func (n *Inode) NewInode(ctx context.Context, node InodeEmbedder, id StableAttr) *Inode {
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return n.newInode(ctx, node, id, false)
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}
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func (n *Inode) newInode(ctx context.Context, ops InodeEmbedder, id StableAttr, persistent bool) *Inode {
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return n.bridge.newInode(ctx, ops, id, persistent)
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}
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// removeRef decreases references. Returns if this operation caused
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// the node to be forgotten (for kernel references), and whether it is
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// live (ie. was not dropped from the tree)
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func (n *Inode) removeRef(nlookup uint64, dropPersistence bool) (forgotten bool, live bool) {
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var lockme []*Inode
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var parents []parentData
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n.mu.Lock()
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if nlookup > 0 && dropPersistence {
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log.Panic("only one allowed")
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} else if nlookup > 0 {
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n.lookupCount -= nlookup
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n.changeCounter++
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} else if dropPersistence && n.persistent {
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n.persistent = false
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n.changeCounter++
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}
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retry:
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for {
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lockme = append(lockme[:0], n)
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parents = parents[:0]
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nChange := n.changeCounter
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live = n.lookupCount > 0 || len(n.children) > 0 || n.persistent
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forgotten = n.lookupCount == 0
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for p := range n.parents {
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parents = append(parents, p)
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lockme = append(lockme, p.parent)
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}
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n.mu.Unlock()
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if live {
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return forgotten, live
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}
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lockNodes(lockme...)
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if n.changeCounter != nChange {
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unlockNodes(lockme...)
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// could avoid unlocking and relocking n here.
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n.mu.Lock()
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continue retry
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}
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for _, p := range parents {
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delete(p.parent.children, p.name)
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p.parent.changeCounter++
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}
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n.parents = map[parentData]struct{}{}
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n.changeCounter++
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if n.lookupCount != 0 {
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panic("lookupCount changed")
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}
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n.bridge.mu.Lock()
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delete(n.bridge.nodes, n.stableAttr.Ino)
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n.bridge.mu.Unlock()
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unlockNodes(lockme...)
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break
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}
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for _, p := range lockme {
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if p != n {
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p.removeRef(0, false)
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}
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}
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return forgotten, false
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}
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// GetChild returns a child node with the given name, or nil if the
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// directory has no child by that name.
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func (n *Inode) GetChild(name string) *Inode {
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n.mu.Lock()
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defer n.mu.Unlock()
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return n.children[name]
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}
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// AddChild adds a child to this node. If overwrite is false, fail if
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// the destination already exists.
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func (n *Inode) AddChild(name string, ch *Inode, overwrite bool) (success bool) {
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if len(name) == 0 {
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log.Panic("empty name for inode")
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}
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retry:
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for {
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lockNode2(n, ch)
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prev, ok := n.children[name]
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parentCounter := n.changeCounter
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if !ok {
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n.children[name] = ch
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ch.parents[parentData{name, n}] = struct{}{}
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n.changeCounter++
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ch.changeCounter++
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unlockNode2(n, ch)
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return true
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}
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unlockNode2(n, ch)
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if !overwrite {
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return false
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}
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lockme := [3]*Inode{n, ch, prev}
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lockNodes(lockme[:]...)
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if parentCounter != n.changeCounter {
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unlockNodes(lockme[:]...)
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continue retry
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}
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delete(prev.parents, parentData{name, n})
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n.children[name] = ch
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ch.parents[parentData{name, n}] = struct{}{}
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n.changeCounter++
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ch.changeCounter++
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prev.changeCounter++
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unlockNodes(lockme[:]...)
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return true
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}
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}
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// Children returns the list of children of this directory Inode.
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func (n *Inode) Children() map[string]*Inode {
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n.mu.Lock()
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defer n.mu.Unlock()
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r := make(map[string]*Inode, len(n.children))
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for k, v := range n.children {
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r[k] = v
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}
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return r
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}
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// Parents returns a parent of this Inode, or nil if this Inode is
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// deleted or is the root
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func (n *Inode) Parent() (string, *Inode) {
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n.mu.Lock()
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defer n.mu.Unlock()
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for k := range n.parents {
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return k.name, k.parent
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}
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return "", nil
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}
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// RmAllChildren recursively drops a tree, forgetting all persistent
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// nodes.
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func (n *Inode) RmAllChildren() {
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for {
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chs := n.Children()
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if len(chs) == 0 {
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break
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}
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for nm, ch := range chs {
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ch.RmAllChildren()
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n.RmChild(nm)
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}
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}
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n.removeRef(0, true)
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}
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// RmChild removes multiple children. Returns whether the removal
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// succeeded and whether the node is still live afterward. The removal
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// is transactional: it only succeeds if all names are children, and
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// if they all were removed successfully. If the removal was
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// successful, and there are no children left, the node may be removed
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// from the FS tree. In that case, RmChild returns live==false.
|
|
func (n *Inode) RmChild(names ...string) (success, live bool) {
|
|
var lockme []*Inode
|
|
|
|
retry:
|
|
for {
|
|
n.mu.Lock()
|
|
lockme = append(lockme[:0], n)
|
|
nChange := n.changeCounter
|
|
for _, nm := range names {
|
|
ch := n.children[nm]
|
|
if ch == nil {
|
|
n.mu.Unlock()
|
|
return false, true
|
|
}
|
|
lockme = append(lockme, ch)
|
|
}
|
|
n.mu.Unlock()
|
|
|
|
lockNodes(lockme...)
|
|
if n.changeCounter != nChange {
|
|
unlockNodes(lockme...)
|
|
// could avoid unlocking and relocking n here.
|
|
n.mu.Lock()
|
|
continue retry
|
|
}
|
|
|
|
for _, nm := range names {
|
|
ch := n.children[nm]
|
|
delete(n.children, nm)
|
|
delete(ch.parents, parentData{nm, n})
|
|
|
|
ch.changeCounter++
|
|
}
|
|
n.changeCounter++
|
|
|
|
live = n.lookupCount > 0 || len(n.children) > 0 || n.persistent
|
|
unlockNodes(lockme...)
|
|
|
|
// removal successful
|
|
break
|
|
}
|
|
|
|
if !live {
|
|
_, live := n.removeRef(0, false)
|
|
return true, live
|
|
}
|
|
|
|
return true, true
|
|
}
|
|
|
|
// MvChild executes a rename. If overwrite is set, a child at the
|
|
// destination will be overwritten, should it exist. It returns false
|
|
// if 'overwrite' is false, and the destination exists.
|
|
func (n *Inode) MvChild(old string, newParent *Inode, newName string, overwrite bool) bool {
|
|
if len(newName) == 0 {
|
|
log.Panicf("empty newName for MvChild")
|
|
}
|
|
|
|
retry:
|
|
for {
|
|
lockNode2(n, newParent)
|
|
counter1 := n.changeCounter
|
|
counter2 := newParent.changeCounter
|
|
|
|
oldChild := n.children[old]
|
|
destChild := newParent.children[newName]
|
|
unlockNode2(n, newParent)
|
|
|
|
if destChild != nil && !overwrite {
|
|
return false
|
|
}
|
|
|
|
lockNodes(n, newParent, oldChild, destChild)
|
|
if counter2 != newParent.changeCounter || counter1 != n.changeCounter {
|
|
unlockNodes(n, newParent, oldChild, destChild)
|
|
continue retry
|
|
}
|
|
|
|
if oldChild != nil {
|
|
delete(n.children, old)
|
|
delete(oldChild.parents, parentData{old, n})
|
|
n.changeCounter++
|
|
oldChild.changeCounter++
|
|
}
|
|
|
|
if destChild != nil {
|
|
// This can cause the child to be slated for
|
|
// removal; see below
|
|
delete(newParent.children, newName)
|
|
delete(destChild.parents, parentData{newName, newParent})
|
|
destChild.changeCounter++
|
|
newParent.changeCounter++
|
|
}
|
|
|
|
if oldChild != nil {
|
|
newParent.children[newName] = oldChild
|
|
newParent.changeCounter++
|
|
|
|
oldChild.parents[parentData{newName, newParent}] = struct{}{}
|
|
oldChild.changeCounter++
|
|
}
|
|
|
|
unlockNodes(n, newParent, oldChild, destChild)
|
|
|
|
if destChild != nil {
|
|
destChild.removeRef(0, false)
|
|
}
|
|
return true
|
|
}
|
|
}
|
|
|
|
// ExchangeChild swaps the entries at (n, oldName) and (newParent,
|
|
// newName).
|
|
func (n *Inode) ExchangeChild(oldName string, newParent *Inode, newName string) {
|
|
oldParent := n
|
|
retry:
|
|
for {
|
|
lockNode2(oldParent, newParent)
|
|
counter1 := oldParent.changeCounter
|
|
counter2 := newParent.changeCounter
|
|
|
|
oldChild := oldParent.children[oldName]
|
|
destChild := newParent.children[newName]
|
|
unlockNode2(oldParent, newParent)
|
|
|
|
if destChild == oldChild {
|
|
return
|
|
}
|
|
|
|
lockNodes(oldParent, newParent, oldChild, destChild)
|
|
if counter2 != newParent.changeCounter || counter1 != oldParent.changeCounter {
|
|
unlockNodes(oldParent, newParent, oldChild, destChild)
|
|
continue retry
|
|
}
|
|
|
|
// Detach
|
|
if oldChild != nil {
|
|
delete(oldParent.children, oldName)
|
|
delete(oldChild.parents, parentData{oldName, oldParent})
|
|
oldParent.changeCounter++
|
|
oldChild.changeCounter++
|
|
}
|
|
|
|
if destChild != nil {
|
|
delete(newParent.children, newName)
|
|
delete(destChild.parents, parentData{newName, newParent})
|
|
destChild.changeCounter++
|
|
newParent.changeCounter++
|
|
}
|
|
|
|
// Attach
|
|
if oldChild != nil {
|
|
newParent.children[newName] = oldChild
|
|
newParent.changeCounter++
|
|
|
|
oldChild.parents[parentData{newName, newParent}] = struct{}{}
|
|
oldChild.changeCounter++
|
|
}
|
|
|
|
if destChild != nil {
|
|
oldParent.children[oldName] = oldChild
|
|
oldParent.changeCounter++
|
|
|
|
destChild.parents[parentData{oldName, oldParent}] = struct{}{}
|
|
destChild.changeCounter++
|
|
}
|
|
unlockNodes(oldParent, newParent, oldChild, destChild)
|
|
return
|
|
}
|
|
}
|
|
|
|
// NotifyEntry notifies the kernel that data for a (directory, name)
|
|
// tuple should be invalidated. On next access, a LOOKUP operation
|
|
// will be started.
|
|
func (n *Inode) NotifyEntry(name string) syscall.Errno {
|
|
status := n.bridge.server.EntryNotify(n.stableAttr.Ino, name)
|
|
return syscall.Errno(status)
|
|
}
|
|
|
|
// NotifyDelete notifies the kernel that the given inode was removed
|
|
// from this directory as entry under the given name. It is equivalent
|
|
// to NotifyEntry, but also sends an event to inotify watchers.
|
|
func (n *Inode) NotifyDelete(name string, child *Inode) syscall.Errno {
|
|
// XXX arg ordering?
|
|
return syscall.Errno(n.bridge.server.DeleteNotify(n.stableAttr.Ino, child.stableAttr.Ino, name))
|
|
|
|
}
|
|
|
|
// NotifyContent notifies the kernel that content under the given
|
|
// inode should be flushed from buffers.
|
|
func (n *Inode) NotifyContent(off, sz int64) syscall.Errno {
|
|
// XXX how does this work for directories?
|
|
return syscall.Errno(n.bridge.server.InodeNotify(n.stableAttr.Ino, off, sz))
|
|
}
|
|
|
|
// WriteCache stores data in the kernel cache.
|
|
func (n *Inode) WriteCache(offset int64, data []byte) syscall.Errno {
|
|
return syscall.Errno(n.bridge.server.InodeNotifyStoreCache(n.stableAttr.Ino, offset, data))
|
|
}
|
|
|
|
// ReadCache reads data from the kernel cache.
|
|
func (n *Inode) ReadCache(offset int64, dest []byte) (count int, errno syscall.Errno) {
|
|
c, s := n.bridge.server.InodeRetrieveCache(n.stableAttr.Ino, offset, dest)
|
|
return c, syscall.Errno(s)
|
|
}
|