smegmesh/pkg/crdt/vector_clock.go

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package crdt
import (
"cmp"
"slices"
"sync"
"time"
"github.com/tim-beatham/wgmesh/pkg/lib"
)
type VectorBucket struct {
// clock current value of the node's clock
clock uint64
// lastUpdate we've seen
lastUpdate uint64
}
// Vector clock defines an abstract data type
// for a vector clock implementation
type VectorClock[K cmp.Ordered] struct {
vectors map[K]*VectorBucket
lock sync.RWMutex
processID K
staleTime uint64
hashFunc func(K) uint64
}
// IncrementClock: increments the node's value in the vector clock
func (m *VectorClock[K]) IncrementClock() uint64 {
maxClock := uint64(0)
m.lock.Lock()
for _, value := range m.vectors {
maxClock = max(maxClock, value.clock)
}
newBucket := VectorBucket{
clock: maxClock + 1,
lastUpdate: uint64(time.Now().Unix()),
}
m.vectors[m.processID] = &newBucket
m.lock.Unlock()
return maxClock
}
// GetHash: gets the hash of the vector clock used to determine if there
// are any changes
func (m *VectorClock[K]) GetHash() uint64 {
m.lock.RLock()
hash := uint64(0)
sortedKeys := lib.MapKeys(m.vectors)
slices.Sort(sortedKeys)
for key, bucket := range m.vectors {
hash += m.hashFunc(key)
hash += bucket.clock
}
m.lock.RUnlock()
return hash
}
// getStale: get all entries that are stale within the mesh
func (m *VectorClock[K]) getStale() []K {
m.lock.RLock()
maxTimeStamp := lib.Reduce(0, lib.MapValues(m.vectors), func(i uint64, vb *VectorBucket) uint64 {
return max(i, vb.lastUpdate)
})
toRemove := make([]K, 0)
for key, bucket := range m.vectors {
if maxTimeStamp-bucket.lastUpdate > m.staleTime {
toRemove = append(toRemove, key)
}
}
m.lock.RUnlock()
return toRemove
}
func (m *VectorClock[K]) Prune() {
stale := m.getStale()
m.lock.Lock()
for _, key := range stale {
delete(m.vectors, key)
}
m.lock.Unlock()
}
func (m *VectorClock[K]) GetTimestamp(processId K) uint64 {
return m.vectors[processId].lastUpdate
}
func (m *VectorClock[K]) Put(key K, value uint64) {
clockValue := uint64(0)
m.lock.Lock()
bucket, ok := m.vectors[key]
if ok {
clockValue = bucket.clock
}
if value > clockValue {
newBucket := VectorBucket{
clock: value,
lastUpdate: uint64(time.Now().Unix()),
}
m.vectors[key] = &newBucket
}
m.lock.Unlock()
}
func (m *VectorClock[K]) GetClock() map[K]uint64 {
clock := make(map[K]uint64)
m.lock.RLock()
keys := lib.MapKeys(m.vectors)
slices.Sort(keys)
for key, value := range clock {
clock[key] = value
}
m.lock.RUnlock()
return clock
}
func NewVectorClock[K cmp.Ordered](processID K, hashFunc func(K) uint64, staleTime uint64) *VectorClock[K] {
return &VectorClock[K]{
vectors: make(map[K]*VectorBucket),
processID: processID,
staleTime: staleTime,
hashFunc: hashFunc,
}
}