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- Fixing issue with nil pointer de-reference due to bad design of mesh manager. - Going forward all references to GetSelf should be depracated. It introduces a race condition when leaving a mesh network
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@@ -24,7 +24,7 @@ func (r *RouteManagerImpl) UpdateRoutes() error {
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continue
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}
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self, err := r.meshManager.GetSelf(mesh1.GetMeshId())
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self, err := mesh1.GetNode(r.meshManager.GetPublicKey().String())
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if err != nil {
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return err
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@@ -90,11 +90,20 @@ func (r *RouteManagerImpl) UpdateRoutes() error {
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// Calculate the set different of each, working out routes to remove and to keep.
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for meshId, meshRoutes := range routes {
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mesh := r.meshManager.GetMesh(meshId)
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self, _ := r.meshManager.GetSelf(meshId)
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toRemove := make([]Route, 0)
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mesh := meshes[meshId]
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prevRoutes, _ := mesh.GetRoutes(NodeID(self))
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self, err := mesh.GetNode(r.meshManager.GetPublicKey().String())
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if err != nil {
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return err
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}
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toRemove := make([]Route, 0)
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prevRoutes, err := mesh.GetRoutes(NodeID(self))
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if err != nil {
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return err
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}
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for _, route := range prevRoutes {
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if !lib.Contains(meshRoutes, func(r Route) bool {
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