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Merge pull request #77 from tim-beatham/bugfix-node-not-leving
bugfix node not leaving
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commit
8a5673e303
@ -235,9 +235,19 @@ func NewSmegServer(conf ApiServerConf) (ApiServer, error) {
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words: words,
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}
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router.GET("/meshes", smegServer.GetMeshes)
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router.GET("/mesh/:meshid", smegServer.GetMesh)
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router.POST("/mesh/create", smegServer.CreateMesh)
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router.POST("/mesh/join", smegServer.JoinMesh)
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v1 := router.Group("/api/v1")
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{
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meshes := v1.Group("/meshes")
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{
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meshes.GET("/", smegServer.GetMeshes)
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}
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mesh := v1.Group("/mesh")
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{
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mesh.GET("/:meshid", smegServer.GetMesh)
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mesh.POST("/create", smegServer.CreateMesh)
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mesh.POST("/join", smegServer.JoinMesh)
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}
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}
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return smegServer, nil
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}
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@ -38,11 +38,10 @@ func (s *SyncerImpl) Sync(correspondingMesh mesh.MeshProvider) error {
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// Self can be nil if the node is removed
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selfID := s.manager.GetPublicKey()
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self, _ := correspondingMesh.GetNode(selfID.String())
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self, err := correspondingMesh.GetNode(selfID.String())
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// Mesh has been removed
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if self == nil {
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return fmt.Errorf("mesh %s does not exist", correspondingMesh.GetMeshId())
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if err != nil {
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logging.Log.WriteErrorf(err.Error())
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}
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correspondingMesh.Prune()
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@ -51,7 +50,8 @@ func (s *SyncerImpl) Sync(correspondingMesh mesh.MeshProvider) error {
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logging.Log.WriteInfof("meshes %s has changes", correspondingMesh.GetMeshId())
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}
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if self.GetType() == conf.PEER_ROLE && !correspondingMesh.HasChanges() && s.infectionCount == 0 {
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// If removed sync with other nodes to gossip the node is removed
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if self != nil && self.GetType() == conf.PEER_ROLE && !correspondingMesh.HasChanges() && s.infectionCount == 0 {
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logging.Log.WriteInfof("no changes for %s", correspondingMesh.GetMeshId())
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// If not synchronised in certain time pull from random neighbour
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@ -63,16 +63,19 @@ func (s *SyncerImpl) Sync(correspondingMesh mesh.MeshProvider) error {
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}
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before := time.Now()
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s.manager.GetRouteManager().UpdateRoutes()
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err = s.manager.GetRouteManager().UpdateRoutes()
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if err != nil {
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logging.Log.WriteErrorf(err.Error())
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}
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publicKey := s.manager.GetPublicKey()
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nodeNames := correspondingMesh.GetPeers()
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if self != nil {
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nodeNames = lib.Filter(nodeNames, func(s string) bool {
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return s != mesh.NodeID(self)
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// Filter our only public key out so we dont sync with ourself
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return s != publicKey.String()
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})
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}
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var gossipNodes []string
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