package mesh import ( "errors" "fmt" "github.com/tim-beatham/wgmesh/pkg/graph" "github.com/tim-beatham/wgmesh/pkg/lib" ) type MeshGraphConverter interface { // convert the mesh to textual form Generate(meshId string) (string, error) } type MeshDOTConverter struct { manager *MeshManger } func (c *MeshDOTConverter) Generate(meshId string) (string, error) { mesh := c.manager.GetMesh(meshId) if mesh == nil { return "", errors.New("mesh does not exist") } g := graph.NewGraph(meshId, graph.GRAPH) snapshot, err := mesh.GetCrdt() if err != nil { return "", err } for _, node := range snapshot.Nodes { g.AddNode(node.GetEscapedIP()) } nodes := lib.MapValues(snapshot.Nodes) for i, node1 := range nodes[:len(nodes)-1] { if mesh.HasFailed(node1.HostEndpoint) { continue } for _, node2 := range nodes[i+1:] { if node1 == node2 || mesh.HasFailed(node2.HostEndpoint) { continue } g.AddEdge(fmt.Sprintf("%s to %s", node1.GetEscapedIP(), node2.GetEscapedIP()), node1.GetEscapedIP(), node2.GetEscapedIP()) } } return g.GetDOT() } func NewMeshDotConverter(m *MeshManger) MeshGraphConverter { return &MeshDOTConverter{manager: m} }