// sync merges shared state between two nodes package sync import ( "context" "errors" "github.com/tim-beatham/wgmesh/pkg/ctrlserver" "github.com/tim-beatham/wgmesh/pkg/rpc" ) type SyncServiceImpl struct { server *ctrlserver.MeshCtrlServer } // GetMesh: Gets a nodes local mesh configuration as a CRDT func (s *SyncServiceImpl) GetConf(context context.Context, request *rpc.GetConfRequest) (*rpc.GetConfReply, error) { mesh := s.server.MeshManager.GetMesh(request.MeshId) if mesh == nil { return nil, errors.New("mesh does not exist") } meshBytes := mesh.Save() reply := rpc.GetConfReply{ Mesh: meshBytes, } return &reply, nil } // Sync: Pings a node and syncs the mesh configuration with the other node func (s *SyncServiceImpl) SyncMesh(conext context.Context, request *rpc.SyncMeshRequest) (*rpc.SyncMeshReply, error) { mesh := s.server.MeshManager.GetMesh(request.MeshId) if mesh == nil { return nil, errors.New("mesh does not exist") } err := s.server.MeshManager.UpdateMesh(request.MeshId, request.Changes) if err != nil { return nil, err } return &rpc.SyncMeshReply{Success: true}, nil }