mirror of
https://github.com/tim-beatham/smegmesh.git
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0b91ba744a
- Provided unit tests for g_map and 2p_map
185 lines
2.9 KiB
Go
185 lines
2.9 KiB
Go
// crdt provides go implementations for crdts
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package crdt
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import (
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"cmp"
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"sync"
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)
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type Bucket[D any] struct {
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Vector uint64
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Contents D
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Gravestone bool
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}
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// GMap is a set that can only grow in size
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type GMap[K cmp.Ordered, D any] struct {
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lock sync.RWMutex
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contents map[uint64]Bucket[D]
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clock *VectorClock[K]
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}
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func (g *GMap[K, D]) Put(key K, value D) {
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g.lock.Lock()
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clock := g.clock.IncrementClock()
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g.contents[g.clock.hashFunc(key)] = Bucket[D]{
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Vector: clock,
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Contents: value,
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}
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g.lock.Unlock()
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}
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func (g *GMap[K, D]) Contains(key K) bool {
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return g.contains(g.clock.hashFunc(key))
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}
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func (g *GMap[K, D]) contains(key uint64) bool {
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g.lock.RLock()
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_, ok := g.contents[key]
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g.lock.RUnlock()
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return ok
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}
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func (g *GMap[K, D]) put(key uint64, b Bucket[D]) {
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g.lock.Lock()
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if g.contents[key].Vector < b.Vector {
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g.contents[key] = b
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}
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g.lock.Unlock()
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}
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func (g *GMap[K, D]) get(key uint64) Bucket[D] {
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g.lock.RLock()
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bucket := g.contents[key]
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g.lock.RUnlock()
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return bucket
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}
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func (g *GMap[K, D]) Get(key K) D {
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if !g.Contains(key) {
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var def D
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return def
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}
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return g.get(g.clock.hashFunc(key)).Contents
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}
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func (g *GMap[K, D]) Mark(key K) {
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if !g.Contains(key) {
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return
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}
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g.lock.Lock()
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bucket := g.contents[g.clock.hashFunc(key)]
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bucket.Gravestone = true
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g.contents[g.clock.hashFunc(key)] = bucket
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g.lock.Unlock()
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}
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// IsMarked: returns true if the node is marked
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func (g *GMap[K, D]) IsMarked(key K) bool {
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marked := false
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g.lock.RLock()
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bucket, ok := g.contents[g.clock.hashFunc(key)]
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if ok {
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marked = bucket.Gravestone
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}
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g.lock.RUnlock()
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return marked
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}
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func (g *GMap[K, D]) Keys() []uint64 {
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g.lock.RLock()
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contents := make([]uint64, len(g.contents))
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index := 0
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for key := range g.contents {
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contents[index] = key
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index++
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}
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g.lock.RUnlock()
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return contents
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}
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func (g *GMap[K, D]) Save() map[uint64]Bucket[D] {
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buckets := make(map[uint64]Bucket[D])
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g.lock.RLock()
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for key, value := range g.contents {
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buckets[key] = value
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}
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g.lock.RUnlock()
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return buckets
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}
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func (g *GMap[K, D]) SaveWithKeys(keys []uint64) map[uint64]Bucket[D] {
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buckets := make(map[uint64]Bucket[D])
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g.lock.RLock()
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for _, key := range keys {
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buckets[key] = g.contents[key]
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}
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g.lock.RUnlock()
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return buckets
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}
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func (g *GMap[K, D]) GetClock() map[uint64]uint64 {
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clock := make(map[uint64]uint64)
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g.lock.RLock()
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for key, bucket := range g.contents {
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clock[key] = bucket.Vector
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}
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g.lock.RUnlock()
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return clock
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}
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func (g *GMap[K, D]) GetHash() uint64 {
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hash := uint64(0)
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g.lock.RLock()
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for _, value := range g.contents {
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hash += value.Vector
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}
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g.lock.RUnlock()
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return hash
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}
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func (g *GMap[K, D]) Prune() {
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stale := g.clock.getStale()
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g.lock.Lock()
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for _, outlier := range stale {
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delete(g.contents, outlier)
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}
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g.lock.Unlock()
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}
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func NewGMap[K cmp.Ordered, D any](clock *VectorClock[K]) *GMap[K, D] {
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return &GMap[K, D]{
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contents: make(map[uint64]Bucket[D]),
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clock: clock,
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}
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}
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