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74 lines
2.4 KiB
Markdown
74 lines
2.4 KiB
Markdown
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MessagePack for C/C++
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=====================
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Binary-based efficient object serialization library.
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## Installation
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Download latest package from [releases of MessagePack](http://sourceforge.net/projects/msgpack/files/) and extract it.
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On UNIX-like platform, run ./configure && make && sudo make install:
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$ ./configure
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$ make
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$ sudo make install
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On Windows, open msgpack_vc8.vcproj or msgpack_vc2008 file and build it using batch build. DLLs are built on lib folder,
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and the headers are built on include folder.
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To use the library in your program, include msgpack.hpp header and link "msgpack" library.
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## Example
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#include <msgpack.hpp>
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#include <vector>
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int main(void) {
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// This is target object.
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std::vector<std::string> target;
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target.push_back("Hello,");
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target.push_back("World!");
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// Serialize it.
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msgpack::sbuffer buffer; // simple buffer
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msgpack::pack(&buffer, target);
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// Deserialize the serialized data.
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msgpack::unpacked msg; // includes memory pool and deserialized object
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msgpack::unpack(&msg, sbuf.data(), sbuf.size());
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msgpack::object obj = msg.get();
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// Print the deserialized object to stdout.
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std::cout << obj << std::endl; // ["Hello," "World!"]
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// Convert the deserialized object to staticaly typed object.
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std::vector<std::string> result;
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obj.convert(&result);
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// If the type is mismatched, it throws msgpack::type_error.
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obj.as<int>(); // type is mismatched, msgpack::type_error is thrown
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}
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API documents and other example codes are available at the [wiki.](http://redmine.msgpack.org/projects/msgpack/wiki)
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## License
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Copyright (C) 2008-2010 FURUHASHI Sadayuki
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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See also NOTICE file.
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