Clean up by introducing a wrapper struct for mouse clicks rather than passing

three u_chars around.

As a side-effect this fixes incorrectly rejecting high cursor positions
(because it was comparing them as signed char), reported by Tom Doherty.
This commit is contained in:
Nicholas Marriott
2009-10-11 07:01:10 +00:00
parent f68ade7b1d
commit 4bc0f6e7e9
7 changed files with 52 additions and 45 deletions

View File

@ -219,12 +219,12 @@ input_key(struct window_pane *wp, int key)
/* Handle input mouse. */
void
input_mouse(struct window_pane *wp, u_char b, u_char x, u_char y)
input_mouse(struct window_pane *wp, struct mouse_event *m)
{
if (wp->screen->mode & MODE_MOUSE) {
buffer_write(wp->out, "\033[M", 3);
buffer_write8(wp->out, b + 32);
buffer_write8(wp->out, x + 33);
buffer_write8(wp->out, y + 33);
buffer_write8(wp->out, m->b + 32);
buffer_write8(wp->out, m->x + 33);
buffer_write8(wp->out, m->y + 33);
}
}