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Correct comment.
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grid.c
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grid.c
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/* $Id: grid.c,v 1.5 2009-01-10 01:51:21 nicm Exp $ */
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/* $Id: grid.c,v 1.6 2009-01-11 02:23:52 nicm Exp $ */
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/*
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/*
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* Copyright (c) 2008 Nicholas Marriott <nicm@users.sourceforge.net>
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* Copyright (c) 2008 Nicholas Marriott <nicm@users.sourceforge.net>
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* Grid data. This is the basic data structure that represents what is shown on
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* Grid data. This is the basic data structure that represents what is shown on
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* screen.
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* screen.
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*
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*
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* A grid is a grid of cells (struct grid_cell). It is sparse, in that cells
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* A grid is a grid of cells (struct grid_cell). Lines are not allocated until
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* are not allocated until they are written to. The grid is logically split
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* cells in that line are written to. The grid is split into history and
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* into history and viewable data with the history starting at row (line) 0 and
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* viewable data with the history starting at row (line) 0 and extending to
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* extending to (hsize - 1); from hsize to hsize + (sy - 1) is the viewable
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* (hsize - 1); from hsize to hsize + (sy - 1) is the viewable data. All
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* data. All functions in this file work on absolute coordinates, grid-view.c
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* functions in this file work on absolute coordinates, grid-view.c has
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* has functions which work on the screen data.
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* functions which work on the screen data.
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*/
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*/
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/* Default grid cell data. */
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/* Default grid cell data. */
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const struct grid_cell grid_default_cell = { ' ', 0, 0, 8, 8 };
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const struct grid_cell grid_default_cell = { ' ', 0, 0, 8, 8 };
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#ifdef DEBUG
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#ifdef DEBUG
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#define grid_check_x(gd, px) do { \
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#define grid_check_x(gd, px) do { \
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if ((px) >= (gd)->sx) \
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if ((px) >= (gd)->sx) \
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