Rewrite of tmux mouse support which was a mess. Instead of having

options for "mouse-this" and "mouse-that", mouse events may be bound as
keys and there is one option "mouse" that turns on mouse support
entirely (set -g mouse on).

See the new MOUSE SUPPORT section of the man page for description of the
key names and new flags (-t= to specify the pane or window under mouse
as a target, and send-keys -M to pass through a mouse event).

The default builtin bindings for the mouse are:

    bind -n   MouseDown1Pane select-pane -t=; send-keys -M
    bind -n MouseDown1Status select-window -t=
    bind -n   MouseDrag1Pane copy-mode -M
    bind -n MouseDrag1Border resize-pane -M

To get the effect of turning mode-mouse off, do:

    unbind -n MouseDrag1Pane
    unbind -temacs-copy MouseDrag1Pane

The old mouse options are now gone, set-option -q may be used to
suppress warnings if mixing configuration files.
This commit is contained in:
nicm
2015-04-19 21:34:21 +00:00
parent ee123c2489
commit bf635e7741
27 changed files with 879 additions and 584 deletions

View File

@ -20,6 +20,7 @@
#include <ctype.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "tmux.h"
@ -132,9 +133,9 @@ cmdq_guard(struct cmd_q *cmdq, const char *guard, int flags)
/* Add command list to queue and begin processing if needed. */
void
cmdq_run(struct cmd_q *cmdq, struct cmd_list *cmdlist)
cmdq_run(struct cmd_q *cmdq, struct cmd_list *cmdlist, struct mouse_event *m)
{
cmdq_append(cmdq, cmdlist);
cmdq_append(cmdq, cmdlist, m);
if (cmdq->item == NULL) {
cmdq->cmd = NULL;
@ -144,7 +145,7 @@ cmdq_run(struct cmd_q *cmdq, struct cmd_list *cmdlist)
/* Add command list to queue. */
void
cmdq_append(struct cmd_q *cmdq, struct cmd_list *cmdlist)
cmdq_append(struct cmd_q *cmdq, struct cmd_list *cmdlist, struct mouse_event *m)
{
struct cmd_q_item *item;
@ -152,6 +153,11 @@ cmdq_append(struct cmd_q *cmdq, struct cmd_list *cmdlist)
item->cmdlist = cmdlist;
TAILQ_INSERT_TAIL(&cmdq->queue, item, qentry);
cmdlist->references++;
if (m != NULL)
memcpy(&item->mouse, m, sizeof item->mouse);
else
item->mouse.valid = 0;
}
/* Continue processing command queue. Returns 1 if finishes empty. */