vi(1)-style half page scroll in copy and scroll modes. Move the vi full page
scroll key to C-b instead of C-u and use C-u/C-d for half page scrolling with
vi keys. In emacs mode, half page scrolling is bound to M-Up and M-Down.
Suggested by merdely (about a year ago :-)).
Scroll by two less than the number of lines in the screen, like emacs, rather
than by the entire screen, to make it easier to pull things out from under the
line indicator. Suggested by claudio.
Allowing copy mode to scroll left and right is annoying, so limit it to the
real screen width. To indicate the cursor is at the end of the line rather than
the cell before, put a '$' in the last cell.
Also clear the selection when the terminal is resized to avoid tmux getting
confused.
Add a flags member to the grid_line struct and use it to differentiate lines
wrapped at the screen edge from those terminated by a newline. Then use this
when copying to combine wrapped lines together into one.
Change the way the grid is stored, previously it was:
- a two-dimensional array of cells;
- a two-dimensional array of utf8 data;
- an array of line lengths.
Now it is a single array of a new struct grid_line each of which represents a
line and contains the length and an array of cells and an array of utf8 data.
This will make it easier to add additional per-line members, such as flags.
If colours are not supported by the terminal, try to emulate a coloured
background by setting or clearing the reverse attribute.
This makes a few applications which don't use the reverse attribute themselves
a little happier, and allows the status, message and mode options to have
default attributes and fg/bg options that work as expected when set as reverse.
Next step towards customisable mode keys: build each default table of keys
into a named tree on start and use that for lookups. Also add command to string
translation tables and modify list-keys to show the mode key bindings (new
-t argument).
Change mode key bindings from big switches into a set of tables. Rather than
lumping them all together, split editing keys from those used in choice/more
mode and those for copy/scroll mode.
Tidier and clearer, and the first step towards customisable mode keys.
screen width. When built with -DDEBUG, this made the grid bounds checking code
kill the server. Restrict copying to the actual width.
From Kalle Olavi Niemitalo, thanks.
as UTF-8 in a separate array, the code does a lookup into this every time it
gets to a UTF-8 cell. Zero width characters are just appended onto the UTF-8
data for the previous cell. This also means that almost no bytes extra are
wasted non-Unicode data (yay).
Still some oddities, such as copy mode skips over wide characters in a strange
way, and the code could do with some tidying.
Split grid into two arrays, one containing grid attributes/flags/colours (keeps
the name grid_cell for now) and a separate with the character data (called
text). The text is stored as a u_short but is treated as a uint64_t elsewhere;
eventually the grid will have two arrays.
I'm not happy with the naming so that might change.
Still need to decide where to go from here. I'm not sure whether to combine
the peek/set functions together, and also whether to continue to treat the
text as a uint64_t (and convert to/from Unicode) or make it a char array
(of size one when UTF-8 disabled, eight when enabled) and keep everything
as UTF-8.
Also since UTF-8 will eventually become an attribute of the grid itself it
might be nice to move all the padding crap into grid.c.