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ggml: aarch64: Implement SVE F32 kernels for vector functions (llama/13843)
* F32-Mamba-SVE * F32-Mamba-SVE * Resolve test errors-1 * Resolve test errors-2 * F32-vec-SVE * F32-vec-SVE * F32-vec-SVE
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@ -8070,6 +8070,14 @@ static void ggml_compute_forward_rwkv_wkv6_f32(
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#define GGML_F32X_MUL GGML_F32x16_MUL
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#define GGML_F32X_FMA GGML_F32x16_FMA
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#define WKV_VECTOR_SIZE 16
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#elif defined(__ARM_FEATURE_SVE) && defined(__aarch64__)
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#define GGML_F32X GGML_F32xt
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#define GGML_F32X_SET1 GGML_F32xt_SET1
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#define GGML_F32X_LOAD GGML_F32xt_LOAD
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#define GGML_F32X_STORE GGML_F32xt_STORE
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#define GGML_F32X_MUL GGML_F32xt_MUL
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#define GGML_F32X_FMA GGML_F32xt_FMA
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#define WKV_VECTOR_SIZE 8
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#elif defined(__ARM_NEON) && defined(__aarch64__)
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#define GGML_F32X GGML_F32x4
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#define GGML_F32X_SET1 GGML_F32x4_SET1
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@ -8080,8 +8088,14 @@ static void ggml_compute_forward_rwkv_wkv6_f32(
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#define WKV_VECTOR_SIZE 4
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#endif
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int wkv_vector_size;
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#ifdef WKV_VECTOR_SIZE
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const int64_t vec_count = head_size / WKV_VECTOR_SIZE;
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#if defined(__ARM_FEATURE_SVE)
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wkv_vector_size = svcntw();
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#else
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wkv_vector_size = WKV_VECTOR_SIZE;
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#endif
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const int64_t vec_count = head_size / wkv_vector_size;
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for (int64_t t = 0; t < T; t++) {
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size_t t_offset = t * t_stride;
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@ -8111,7 +8125,7 @@ static void ggml_compute_forward_rwkv_wkv6_f32(
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GGML_F32X time_decay_vec = GGML_F32X_SET1(time_decay_val);
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for (int64_t j = 0; j < vec_count; j++) {
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size_t base_j = j * WKV_VECTOR_SIZE;
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size_t base_j = j * wkv_vector_size;
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size_t t_h_j_offset = t_h_offset + base_j;
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size_t h_2d_i_j_offset = h_2d_i_offset + base_j;
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@ -8136,7 +8150,7 @@ static void ggml_compute_forward_rwkv_wkv6_f32(
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}
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// Handle remaining elements, this will not be used.
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for (int64_t j = vec_count * WKV_VECTOR_SIZE; j < head_size; j++) {
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for (int64_t j = vec_count * wkv_vector_size; j < head_size; j++) {
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size_t t_h_j_offset = t_h_offset + j;
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size_t h_2d_i_j_offset = h_2d_i_offset + j;
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float v_val = v[t_h_j_offset];
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@ -8272,6 +8286,14 @@ static void ggml_compute_forward_gla_f32(
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#define GGML_F32X_MUL GGML_F32x16_MUL
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#define GGML_F32X_FMA GGML_F32x16_FMA
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#define GLA_VECTOR_SIZE 16
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#elif defined(__ARM_FEATURE_SVE) && defined(__aarch64__)
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#define GGML_F32X GGML_F32xt
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#define GGML_F32X_SET1 GGML_F32xt_SET1
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#define GGML_F32X_LOAD GGML_F32xt_LOAD
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#define GGML_F32X_STORE GGML_F32xt_STORE
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#define GGML_F32X_MUL GGML_F32xt_MUL
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#define GGML_F32X_FMA GGML_F32xt_FMA
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#define GLA_VECTOR_SIZE 8
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#elif defined(__ARM_NEON) && defined(__aarch64__)
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#define GGML_F32X GGML_F32x4
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#define GGML_F32X_SET1 GGML_F32x4_SET1
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@ -8282,8 +8304,14 @@ static void ggml_compute_forward_gla_f32(
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#define GLA_VECTOR_SIZE 4
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#endif
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int gla_vector_size;
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#ifdef GLA_VECTOR_SIZE
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const int64_t vec_count = head_size / GLA_VECTOR_SIZE;
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#if defined(__ARM_FEATURE_SVE)
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gla_vector_size = svcntw();
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#else
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gla_vector_size = GLA_VECTOR_SIZE;
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#endif
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const int64_t vec_count = head_size / gla_vector_size;
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for (int64_t t = 0; t < T; t++) {
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size_t t_offset = t * t_stride;
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@ -8310,7 +8338,7 @@ static void ggml_compute_forward_gla_f32(
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GGML_F32X g_vec = GGML_F32X_SET1(g_val);
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for (int64_t j = 0; j < vec_count; j++) {
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size_t base_j = j * GLA_VECTOR_SIZE;
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size_t base_j = j * gla_vector_size;
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size_t t_h_j_offset = t_h_offset + base_j;
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size_t h_2d_i_j_offset = h_2d_i_offset + base_j;
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@ -8334,7 +8362,7 @@ static void ggml_compute_forward_gla_f32(
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}
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// Handle remaining elements, this will not be used.
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for (int64_t j = vec_count * GLA_VECTOR_SIZE; j < head_size; j++) {
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for (int64_t j = vec_count * gla_vector_size; j < head_size; j++) {
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size_t t_h_j_offset = t_h_offset + j;
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size_t h_2d_i_j_offset = h_2d_i_offset + j;
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float v_val = v[t_h_j_offset];
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@ -8443,6 +8471,48 @@ static void ggml_compute_forward_rwkv_wkv7_f32(
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int64_t h_stride_2d = head_size * head_size;
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#if defined(GGML_SIMD)
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#if defined(__ARM_FEATURE_SVE)
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// scalar Route to scalar implementation //TODO: Write SVE code
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for (int64_t t = 0; t < T; t++) {
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int64_t t_offset = t * t_stride;
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int64_t state_offset = head_size * C * (t / (T / n_seqs));
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float * state_cur = state + state_offset;
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float * state_prev = t % (T / n_seqs) ? state_cur : (float*)dst->src[6]->data + state_offset;
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for (int64_t h = h_start; h < h_end; h++) {
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int64_t h_offset = h * h_stride;
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int64_t t_h_offset = t_offset + h_offset;
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int64_t h_2d_offset = h * h_stride_2d;
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for (int64_t i = 0; i < head_size; i++) {
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int64_t t_h_i_offset = t_h_offset + i;
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int64_t h_2d_i_offset = h_2d_offset + i * h_stride;
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float v_val = v[t_h_i_offset];
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float sa = 0, result = 0;
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for (int64_t j = 0; j < head_size; j++) {
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sa += a[t_h_offset + j] * state_prev[h_2d_i_offset + j];
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}
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for (int64_t j = 0; j < head_size; j++) {
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int64_t t_h_j_offset = t_h_offset + j;
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int64_t h_2d_i_j_offset = h_2d_i_offset + j;
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float r_val = r[t_h_j_offset];
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float w_val = w[t_h_j_offset];
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float k_val = k[t_h_j_offset];
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float b_val = b[t_h_j_offset];
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float kv_val = v_val * k_val;
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float prev_state_val = state_prev[h_2d_i_j_offset];
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state_cur[h_2d_i_j_offset] = prev_state_val * w_val + kv_val + sa * b_val;
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result += state_cur[h_2d_i_j_offset] * r_val;
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}
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dst_data[t_h_i_offset] = result;
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}
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}
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}
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#else
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for (int64_t t = 0; t < T; t++) {
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int64_t t_offset = t * t_stride;
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int64_t state_offset = head_size * C * (t / (T / n_seqs));
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@ -8520,6 +8590,7 @@ static void ggml_compute_forward_rwkv_wkv7_f32(
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}
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}
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}
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#endif
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#else
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for (int64_t t = 0; t < T; t++) {
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int64_t t_offset = t * t_stride;
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@ -17,7 +17,123 @@
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// number of elements to fit in a single register
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//
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#if defined(__ARM_NEON) && defined(__ARM_FEATURE_FMA)
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#if defined(__ARM_FEATURE_SVE) && defined(__ARM_FEATURE_FMA)
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#define GGML_SIMD
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// F32 SVE
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#define GGML_F32_EPR 8
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#define DEFAULT_PG svptrue_b32()
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#define GGML_F32xt svfloat32_t
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#define GGML_F32xt_ZERO svdup_n_f32(0.0f)
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#define GGML_F32xt_SET1(x) svdup_n_f32(x)
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#define GGML_F32xt_LOAD_IMPL(pg, a, ...) svld1_f32(pg, a)
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#define GGML_F32xt_LOAD(...) GGML_F32xt_LOAD_IMPL(DEFAULT_PG, __VA_ARGS__)
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#define GGML_F32xt_STORE_IMPL(pg,a,b) svst1_f32(pg, a, b)
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#define GGML_F32xt_STORE(...) GGML_F32xt_STORE_IMPL(DEFAULT_PG, __VA_ARGS__)
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#define GGML_F32xt_FMA_IMPL(pg, a, b, c) svmad_f32_m(pg, a, b, c)
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#define GGML_F32xt_FMA(...) GGML_F32xt_FMA_IMPL(DEFAULT_PG, __VA_ARGS__)
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#define GGML_F32xt_ADD_IMPL(pg, a, b) svadd_f32_m(pg, a, b)
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#define GGML_F32xt_ADD(...) GGML_F32xt_ADD_IMPL(DEFAULT_PG, __VA_ARGS__)
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#define GGML_F32xt_MUL_IMPL(pg, a, b) svmul_f32_m(pg, a, b)
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#define GGML_F32xt_MUL(...) GGML_F32xt_MUL_IMPL(DEFAULT_PG, __VA_ARGS__)
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#define GGML_F32xt_REDUCE_ONE_IMPL(pg, a) svaddv(pg, a)
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#define GGML_F32xt_REDUCE_ONE(...) GGML_F32xt_REDUCE_ONE_IMPL(DEFAULT_PG, __VA_ARGS__)
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#define GGML_F32xt_REDUCE_IMPL(pg, res, sum1, sum2, sum3, sum4, sum5, sum6, sum7, sum8) \
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{ \
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sum1 = svadd_f32_m(DEFAULT_PG, sum1, sum2); \
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sum3 = svadd_f32_m(DEFAULT_PG, sum3, sum4); \
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sum5 = svadd_f32_m(DEFAULT_PG, sum5, sum6); \
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sum7 = svadd_f32_m(DEFAULT_PG, sum7, sum8); \
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sum1 = svadd_f32_m(DEFAULT_PG, sum1, sum3); \
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sum5 = svadd_f32_m(DEFAULT_PG, sum5, sum7); \
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sum1 = svadd_f32_m(DEFAULT_PG, sum1, sum5); \
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(res) = (ggml_float) GGML_F32xt_REDUCE_ONE(sum1); \
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}
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#define GGML_F32xt_REDUCE(...) GGML_F32xt_REDUCE_IMPL(DEFAULT_PG, __VA_ARGS__)
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#define GGML_F32_VEC GGML_F32xt
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#define GGML_F32_VEC_ZERO GGML_F32xt_ZERO
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#define GGML_F32_VEC_SET1 GGML_F32xt_SET1
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#define GGML_F32_VEC_LOAD GGML_F32xt_LOAD
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#define GGML_F32_VEC_STORE GGML_F32xt_STORE
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#define GGML_F32_VEC_FMA GGML_F32xt_FMA
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#define GGML_F32_VEC_ADD GGML_F32xt_ADD
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#define GGML_F32_VEC_MUL GGML_F32xt_MUL
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#define GGML_F32_VEC_REDUCE GGML_F32xt_REDUCE
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// F16 NEON
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#if defined(__ARM_FEATURE_FP16_VECTOR_ARITHMETIC)
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#define GGML_F16_STEP 32
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#define GGML_F16_EPR 8
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#define GGML_F16x8 float16x8_t
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#define GGML_F16x8_ZERO vdupq_n_f16(0.0f)
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#define GGML_F16x8_SET1(x) vdupq_n_f16(x)
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#define GGML_F16x8_LOAD(x) vld1q_f16((const __fp16 *)(x))
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#define GGML_F16x8_STORE vst1q_f16
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#define GGML_F16x8_FMA(a, b, c) vfmaq_f16(a, b, c)
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#define GGML_F16x8_ADD vaddq_f16
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#define GGML_F16x8_MUL vmulq_f16
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#define GGML_F16x8_REDUCE(res, x) \
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do { \
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int offset = GGML_F16_ARR >> 1; \
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for (int i = 0; i < offset; ++i) { \
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(x)[i] = vaddq_f16((x)[i], (x)[offset+i]); \
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} \
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offset >>= 1; \
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for (int i = 0; i < offset; ++i) { \
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(x)[i] = vaddq_f16((x)[i], (x)[offset+i]); \
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} \
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offset >>= 1; \
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for (int i = 0; i < offset; ++i) { \
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(x)[i] = vaddq_f16((x)[i], (x)[offset+i]); \
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} \
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const float32x4_t t0 = vcvt_f32_f16(vget_low_f16 ((x)[0])); \
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const float32x4_t t1 = vcvt_f32_f16(vget_high_f16((x)[0])); \
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(res) = (ggml_float) vaddvq_f32(vaddq_f32(t0, t1)); \
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} while (0)
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#define GGML_F16_VEC GGML_F16x8
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#define GGML_F16_VEC_ZERO GGML_F16x8_ZERO
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#define GGML_F16_VEC_SET1 GGML_F16x8_SET1
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#define GGML_F16_VEC_LOAD(p, i) GGML_F16x8_LOAD(p)
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#define GGML_F16_VEC_STORE(p, r, i) GGML_F16x8_STORE((__fp16 *)(p), (r)[i])
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#define GGML_F16_VEC_FMA GGML_F16x8_FMA
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#define GGML_F16_VEC_ADD GGML_F16x8_ADD
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#define GGML_F16_VEC_MUL GGML_F16x8_MUL
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#define GGML_F16_VEC_REDUCE GGML_F16x8_REDUCE
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#else
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// if FP16 vector arithmetic is not supported, we use FP32 instead
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// and take advantage of the vcvt_ functions to convert to/from FP16
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#define GGML_F16_STEP 16
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#define GGML_F16_EPR 4
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#define GGML_F32Cx4 float32x4_t
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#define GGML_F32Cx4_ZERO vdupq_n_f32(0.0f)
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#define GGML_F32Cx4_SET1(x) vdupq_n_f32(x)
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#define GGML_F32Cx4_LOAD(x) vcvt_f32_f16(vld1_f16((const __fp16 *)(x)))
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#define GGML_F32Cx4_STORE(x, y) vst1_f16(x, vcvt_f16_f32(y))
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#define GGML_F32Cx4_FMA(a, b, c) vfmaq_f32(a, b, c)
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#define GGML_F32Cx4_ADD vaddq_f32
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#define GGML_F32Cx4_MUL vmulq_f32
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#define GGML_F32Cx4_REDUCE GGML_F32x4_REDUCE
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#define GGML_F16_VEC GGML_F32Cx4
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#define GGML_F16_VEC_ZERO GGML_F32Cx4_ZERO
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#define GGML_F16_VEC_SET1 GGML_F32Cx4_SET1
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#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx4_LOAD(p)
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#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx4_STORE((__fp16 *)(p), r[i])
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#define GGML_F16_VEC_FMA GGML_F32Cx4_FMA
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#define GGML_F16_VEC_ADD GGML_F32Cx4_ADD
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#define GGML_F16_VEC_MUL GGML_F32Cx4_MUL
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#define GGML_F16_VEC_REDUCE GGML_F32Cx4_REDUCE
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#endif
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#elif defined(__ARM_NEON) && defined(__ARM_FEATURE_FMA)
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#define GGML_SIMD
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@ -17,6 +17,74 @@ void ggml_vec_dot_f32(int n, float * GGML_RESTRICT s, size_t bs, const float * G
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#if defined(GGML_SIMD)
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float sumf = 0.0f;
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#if defined(__ARM_FEATURE_SVE)
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const int sve_register_length = ggml_cpu_get_sve_cnt() * 8;
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const int ggml_f32_epr = sve_register_length / 32;//8;//svcntw(); // SVE128:4, SVE256:8, SVE512:16
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const int ggml_f32_step = 8 * ggml_f32_epr; // choose 8 SVE registers
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const int np = (n & ~(ggml_f32_step - 1));
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svfloat32_t sum1 = svdup_n_f32(0.0f);
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svfloat32_t sum2 = svdup_n_f32(0.0f);
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svfloat32_t sum3 = svdup_n_f32(0.0f);
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svfloat32_t sum4 = svdup_n_f32(0.0f);
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svfloat32_t sum5 = svdup_n_f32(0.0f);
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svfloat32_t sum6 = svdup_n_f32(0.0f);
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svfloat32_t sum7 = svdup_n_f32(0.0f);
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svfloat32_t sum8 = svdup_n_f32(0.0f);
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svfloat32_t ax1,ax2,ax3,ax4,ax5,ax6,ax7,ax8;
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svfloat32_t ay1,ay2,ay3,ay4,ay5,ay6,ay7,ay8;
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for (int i = 0; i < np; i += ggml_f32_step) {
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ax1 = GGML_F32_VEC_LOAD(x + i);
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ay1 = GGML_F32_VEC_LOAD(y + i);
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sum1 = GGML_F32_VEC_FMA(ax1, ay1, sum1);
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ax2 = GGML_F32_VEC_LOAD(x + i + 1*ggml_f32_epr);
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ay2 = GGML_F32_VEC_LOAD(y + i + 1*ggml_f32_epr);
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sum2 = GGML_F32_VEC_FMA(ax2, ay2, sum2);
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ax3 = GGML_F32_VEC_LOAD(x + i + 2*ggml_f32_epr);
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ay3 = GGML_F32_VEC_LOAD(y + i + 2*ggml_f32_epr);
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sum3 = GGML_F32_VEC_FMA(ax3, ay3, sum3);
|
||||
|
||||
ax4 = GGML_F32_VEC_LOAD(x + i + 3*ggml_f32_epr);
|
||||
ay4 = GGML_F32_VEC_LOAD(y + i + 3*ggml_f32_epr);
|
||||
sum4 = GGML_F32_VEC_FMA(ax4, ay4, sum4);
|
||||
|
||||
ax5 = GGML_F32_VEC_LOAD(x + i + 4*ggml_f32_epr);
|
||||
ay5 = GGML_F32_VEC_LOAD(y + i + 4*ggml_f32_epr);
|
||||
sum5 = GGML_F32_VEC_FMA(ax5, ay5, sum5);
|
||||
|
||||
ax6 = GGML_F32_VEC_LOAD(x + i + 5*ggml_f32_epr);
|
||||
ay6 = GGML_F32_VEC_LOAD(y + i + 5*ggml_f32_epr);
|
||||
sum6 = GGML_F32_VEC_FMA(ax6, ay6, sum6);
|
||||
|
||||
ax7 = GGML_F32_VEC_LOAD(x + i + 6*ggml_f32_epr);
|
||||
ay7 = GGML_F32_VEC_LOAD(y + i + 6*ggml_f32_epr);
|
||||
sum7 = GGML_F32_VEC_FMA(ax7, ay7, sum7);
|
||||
|
||||
ax8 = GGML_F32_VEC_LOAD(x + i + 7*ggml_f32_epr);
|
||||
ay8 = GGML_F32_VEC_LOAD(y + i + 7*ggml_f32_epr);
|
||||
sum8 = GGML_F32_VEC_FMA(ax8, ay8, sum8);
|
||||
}
|
||||
// leftovers
|
||||
// Since 8 unrolls are done in above loop, leftovers lie in range [0, ggml_f32_step] which is handled in below loop
|
||||
const int np2 = (n & ~(ggml_f32_epr - 1));
|
||||
for (int i = np; i < np2; i += ggml_f32_epr) {
|
||||
ax1 = GGML_F32_VEC_LOAD(x + i);
|
||||
ay1 = GGML_F32_VEC_LOAD(y + i);
|
||||
sum1 = GGML_F32_VEC_FMA(ax1, ay1, sum1);
|
||||
}
|
||||
// maximum number of leftover elements will be less that ggml_f32_epr. Apply predicated svmad on available elements only
|
||||
if (np2 < n) {
|
||||
svbool_t pg = svwhilelt_b32(np2, n);
|
||||
ax1 = svld1_f32(pg, x + np2);
|
||||
ay1 = svld1_f32(pg, y + np2);
|
||||
sum1 = svmad_f32_m(pg, ax1, ay1, sum1);
|
||||
}
|
||||
// reduce sum1,sum2 to sum1
|
||||
GGML_F32_VEC_REDUCE(sumf, sum1, sum2, sum3, sum4, sum5, sum6, sum7, sum8);
|
||||
#else
|
||||
const int np = (n & ~(GGML_F32_STEP - 1));
|
||||
|
||||
GGML_F32_VEC sum[GGML_F32_ARR] = { GGML_F32_VEC_ZERO };
|
||||
@ -40,6 +108,7 @@ void ggml_vec_dot_f32(int n, float * GGML_RESTRICT s, size_t bs, const float * G
|
||||
for (int i = np; i < n; ++i) {
|
||||
sumf += x[i]*y[i];
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
// scalar
|
||||
ggml_float sumf = 0.0;
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "ggml-impl.h"
|
||||
#include "simd-mappings.h"
|
||||
#include "ggml.h"
|
||||
#include "ggml-cpu.h"
|
||||
|
||||
#if defined(GGML_USE_ACCELERATE)
|
||||
#include <Accelerate/Accelerate.h>
|
||||
@ -148,6 +149,86 @@ inline static void ggml_vec_dot_f16_unroll(const int n, const int xs, float * GG
|
||||
|
||||
inline static void ggml_vec_mad_f32(const int n, float * GGML_RESTRICT y, const float * GGML_RESTRICT x, const float v) {
|
||||
#if defined(GGML_SIMD)
|
||||
#if defined(__ARM_FEATURE_SVE)
|
||||
|
||||
const int sve_register_length = ggml_cpu_get_sve_cnt() * 8;
|
||||
const int ggml_f32_epr = sve_register_length / 32;//8;//svcntw(); // SVE128:4, SVE256:8, SVE512:16
|
||||
const int ggml_f32_step = 8 * ggml_f32_epr; // choose 8 SVE registers
|
||||
GGML_F32_VEC vx = GGML_F32_VEC_SET1(v);
|
||||
|
||||
const int np = (n & ~(ggml_f32_step - 1));
|
||||
svfloat32_t ax1, ax2, ax3, ax4, ax5, ax6, ax7, ax8;
|
||||
svfloat32_t ay1, ay2, ay3, ay4, ay5, ay6, ay7, ay8;
|
||||
for (int i = 0; i < np; i += ggml_f32_step) {
|
||||
|
||||
ax1 = GGML_F32_VEC_LOAD(x + i);
|
||||
ay1 = GGML_F32_VEC_LOAD(y + i);
|
||||
ay1 = GGML_F32_VEC_FMA(ax1, vx, ay1);
|
||||
|
||||
GGML_F32_VEC_STORE(y + i, ay1);
|
||||
|
||||
ax2 = GGML_F32_VEC_LOAD(x + i + 1*ggml_f32_epr);
|
||||
ay2 = GGML_F32_VEC_LOAD(y + i + 1*ggml_f32_epr);
|
||||
ay2 = GGML_F32_VEC_FMA(ax2, vx, ay2);
|
||||
|
||||
GGML_F32_VEC_STORE(y + i + 1*ggml_f32_epr, ay2);
|
||||
|
||||
ax3 = GGML_F32_VEC_LOAD(x + i + 2*ggml_f32_epr);
|
||||
ay3 = GGML_F32_VEC_LOAD(y + i + 2*ggml_f32_epr);
|
||||
ay3 = GGML_F32_VEC_FMA(ax3, vx, ay3);
|
||||
|
||||
GGML_F32_VEC_STORE(y + i + 2*ggml_f32_epr, ay3);
|
||||
|
||||
ax4 = GGML_F32_VEC_LOAD(x + i + 3*ggml_f32_epr);
|
||||
ay4 = GGML_F32_VEC_LOAD(y + i + 3*ggml_f32_epr);
|
||||
ay4 = GGML_F32_VEC_FMA(ax4, vx, ay4);
|
||||
|
||||
GGML_F32_VEC_STORE(y + i + 3*ggml_f32_epr, ay4);
|
||||
|
||||
ax5 = GGML_F32_VEC_LOAD(x + i + 4*ggml_f32_epr);
|
||||
ay5 = GGML_F32_VEC_LOAD(y + i + 4*ggml_f32_epr);
|
||||
ay5 = GGML_F32_VEC_FMA(ax5, vx, ay5);
|
||||
|
||||
GGML_F32_VEC_STORE(y + i + 4*ggml_f32_epr, ay5);
|
||||
|
||||
ax6 = GGML_F32_VEC_LOAD(x + i + 5*ggml_f32_epr);
|
||||
ay6 = GGML_F32_VEC_LOAD(y + i + 5*ggml_f32_epr);
|
||||
ay6 = GGML_F32_VEC_FMA(ax6, vx, ay6);
|
||||
|
||||
GGML_F32_VEC_STORE(y + i + 5*ggml_f32_epr, ay6);
|
||||
|
||||
ax7 = GGML_F32_VEC_LOAD(x + i + 6*ggml_f32_epr);
|
||||
ay7 = GGML_F32_VEC_LOAD(y + i + 6*ggml_f32_epr);
|
||||
ay7 = GGML_F32_VEC_FMA(ax7, vx, ay7);
|
||||
|
||||
GGML_F32_VEC_STORE(y + i + 6*ggml_f32_epr, ay7);
|
||||
|
||||
ax8 = GGML_F32_VEC_LOAD(x + i + 7*ggml_f32_epr);
|
||||
ay8 = GGML_F32_VEC_LOAD(y + i + 7*ggml_f32_epr);
|
||||
ay8 = GGML_F32_VEC_FMA(ax8, vx, ay8);
|
||||
|
||||
GGML_F32_VEC_STORE(y + i + 7*ggml_f32_epr, ay8);
|
||||
}
|
||||
// leftovers
|
||||
// Since 8 unrolls are done in above loop, leftovers lie in range [0, ggml_f32_step] which is handled in below loop
|
||||
const int np2 = (n & ~(ggml_f32_epr - 1));
|
||||
for (int i = np; i < np2; i += ggml_f32_epr) {
|
||||
ax1 = GGML_F32_VEC_LOAD(x + i);
|
||||
ay1 = GGML_F32_VEC_LOAD(y + i);
|
||||
ay1 = GGML_F32_VEC_FMA(ax1, vx, ay1);
|
||||
|
||||
GGML_F32_VEC_STORE(y + i, ay1);
|
||||
}
|
||||
// maximum number of leftover elements will be less that ggml_f32_epr. Apply predicated svmad on available elements only
|
||||
if (np2 < n) {
|
||||
svbool_t pg =svwhilelt_b32(np2, n);
|
||||
ax1 = svld1_f32(pg, x + np2);
|
||||
ay1 = svld1_f32(pg, y + np2);
|
||||
ay1 = svmad_f32_m(pg, ax1, vx, ay1);
|
||||
|
||||
svst1_f32(pg, y + np2, ay1);
|
||||
}
|
||||
#else
|
||||
const int np = (n & ~(GGML_F32_STEP - 1));
|
||||
|
||||
GGML_F32_VEC vx = GGML_F32_VEC_SET1(v);
|
||||
@ -169,6 +250,7 @@ inline static void ggml_vec_mad_f32(const int n, float * GGML_RESTRICT y, const
|
||||
for (int i = np; i < n; ++i) {
|
||||
y[i] += x[i]*v;
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
// scalar
|
||||
for (int i = 0; i < n; ++i) {
|
||||
@ -220,6 +302,14 @@ inline static void ggml_vec_mad_f32_unroll(const int n, const int xs, const int
|
||||
}
|
||||
|
||||
#if defined(GGML_SIMD)
|
||||
#if defined(__ARM_FEATURE_SVE)
|
||||
// scalar Route to scalar implementation //TODO: Write SVE code
|
||||
for (int k = 0; k < GGML_VEC_MAD_UNROLL; ++k) {
|
||||
for (int i = 0; i < n; ++i) {
|
||||
y[i] += x[k][i]*v[k][0];
|
||||
}
|
||||
}
|
||||
#else
|
||||
const int np = (n & ~(GGML_F32_STEP - 1));
|
||||
|
||||
GGML_F32_VEC vx[GGML_VEC_MAD_UNROLL];
|
||||
@ -250,6 +340,7 @@ inline static void ggml_vec_mad_f32_unroll(const int n, const int xs, const int
|
||||
y[i] += x[k][i]*v[k][0];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
// scalar
|
||||
for (int k = 0; k < GGML_VEC_MAD_UNROLL; ++k) {
|
||||
@ -265,6 +356,33 @@ inline static void ggml_vec_scale_f32(const int n, float * y, const float v) {
|
||||
#if defined(GGML_USE_ACCELERATE)
|
||||
vDSP_vsmul(y, 1, &v, y, 1, n);
|
||||
#elif defined(GGML_SIMD)
|
||||
#if defined(__ARM_FEATURE_SVE)
|
||||
const int sve_register_length = ggml_cpu_get_sve_cnt() * 8;
|
||||
const int ggml_f32_epr = sve_register_length / 32;//8;//svcntw(); // SVE128:4, SVE256:8, SVE512:16
|
||||
const int ggml_f32_step = 2 * ggml_f32_epr;
|
||||
|
||||
GGML_F32_VEC vx = GGML_F32_VEC_SET1(v);
|
||||
const int np = (n & ~(ggml_f32_step - 1));
|
||||
svfloat32_t ay1;
|
||||
svfloat32_t ay2;
|
||||
for (int i = 0; i < np; i += ggml_f32_step) {
|
||||
ay1 = GGML_F32_VEC_LOAD(y + i);
|
||||
ay1 = GGML_F32_VEC_MUL(ay1, vx);
|
||||
GGML_F32_VEC_STORE(y + i, ay1);
|
||||
|
||||
ay2 = GGML_F32_VEC_LOAD(y + i + 1*ggml_f32_epr);
|
||||
ay2 = GGML_F32_VEC_MUL(ay2, vx);
|
||||
GGML_F32_VEC_STORE(y + i + 1*ggml_f32_epr, ay2);
|
||||
}
|
||||
// leftovers
|
||||
// maximum number of leftover elements will be less that ggml_f32_epr. Apply predicated svmad on available elements only
|
||||
if (np < n) {
|
||||
svbool_t pg = svwhilelt_b32(np, n);
|
||||
ay1 = svld1_f32(pg, y + np);
|
||||
ay1 = svmul_f32_m(pg, ay1, vx);
|
||||
svst1_f32(pg, y + np, ay1);
|
||||
}
|
||||
#else
|
||||
const int np = (n & ~(GGML_F32_STEP - 1));
|
||||
|
||||
GGML_F32_VEC vx = GGML_F32_VEC_SET1(v);
|
||||
@ -284,6 +402,7 @@ inline static void ggml_vec_scale_f32(const int n, float * y, const float v) {
|
||||
for (int i = np; i < n; ++i) {
|
||||
y[i] *= v;
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
// scalar
|
||||
for (int i = 0; i < n; ++i) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user