Commit Graph

6 Commits

Author SHA1 Message Date
Salvatore Mesoraca
2a29afd4c6 vulkan : argsort barriers must be under uniform control flow (ggml/951)
a return before a barrier (that happens only in some threads in
a workgroup) leads to UB.
While the old code actually works on some devices,
it fails on some others (i.e. "smaller" GPUs).

BTW, I think it would be better to set specialization constants
when the graph is built, in that way the local workgroup
could be sized appropriately.
But it would take a lot of work.

Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
2024-10-03 12:22:17 +03:00
Markus Tavenrath
9e715e1b96 Improve Vulkan shader build system (llama/9239)
* Improve Vulkan shader builds system

- Add dependency to vulkan-shaders-gen to rebuild shaders when changing the shader compilation utility.
- Add option to generate debug info for Vulkan shaders to provide shader source to Vulkan shader profiling tools

* remove not required self dependency
2024-09-24 19:45:08 +03:00
Georgi Gerganov
d8e24b877d vulkan : fix build (llama/0)
ggml-ci
2024-09-02 15:24:50 +03:00
Georgi Gerganov
82b5c56f63 sync : vulkan (skip) (llama/0) 2024-08-28 13:22:20 +03:00
Georgi Gerganov
9e3c5345cd sync : ggml vulkan (ggml/0)
ggml-ci
2024-08-21 11:07:13 +03:00
Georgi Gerganov
e30c679928
whisper : reorganize source code + improve CMake (#2256)
* scripts : update sync [no ci]

* files : reorganize [no ci]

* sync : llama.cpp

* cmake : link math library

* cmake : build normal ggml library

* files : move headers to include

* objc : fix path to ggml-metal.h

* ci : fix WHISPER_CUDA -> GGML_CUDA

* scripts : sync LICENSE [no ci]
2024-06-26 19:34:09 +03:00