whisper.cpp/ggml/src/ggml-vulkan/CMakeLists.txt
Jeff Bolz fd1cb9fc12 vulkan: Add bfloat16 support (llama/12554)
* vulkan: Add bfloat16 support

This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.

It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.

The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.

* vulkan: Support bf16 tensors without the bf16 extension or coopmat support

Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.

* vulkan: bfloat16 fixes (really works without bfloat16 support now)

* vulkan: fix spirv-val failure and reenable -O
2025-05-07 15:39:32 +03:00

203 lines
9.2 KiB
CMake

cmake_minimum_required(VERSION 3.19)
cmake_policy(SET CMP0114 NEW)
find_package(Vulkan COMPONENTS glslc REQUIRED)
function(detect_host_compiler)
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
find_program(HOST_C_COMPILER NAMES cl gcc clang NO_CMAKE_FIND_ROOT_PATH)
find_program(HOST_CXX_COMPILER NAMES cl g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
else()
find_program(HOST_C_COMPILER NAMES gcc clang NO_CMAKE_FIND_ROOT_PATH)
find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
endif()
set(HOST_C_COMPILER "${HOST_C_COMPILER}" PARENT_SCOPE)
set(HOST_CXX_COMPILER "${HOST_CXX_COMPILER}" PARENT_SCOPE)
endfunction()
if (Vulkan_FOUND)
message(STATUS "Vulkan found")
ggml_add_backend_library(ggml-vulkan
ggml-vulkan.cpp
../../include/ggml-vulkan.h
)
# Compile a test shader to determine whether GL_KHR_cooperative_matrix is supported.
# If it's not, there will be an error to stderr.
# If it's supported, set a define to indicate that we should compile those shaders
execute_process(COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat_support.comp"
OUTPUT_VARIABLE glslc_output
ERROR_VARIABLE glslc_error)
if (${glslc_error} MATCHES ".*extension not supported: GL_KHR_cooperative_matrix.*")
message(STATUS "GL_KHR_cooperative_matrix not supported by glslc")
set(GGML_VULKAN_COOPMAT_GLSLC_SUPPORT OFF)
else()
message(STATUS "GL_KHR_cooperative_matrix supported by glslc")
set(GGML_VULKAN_COOPMAT_GLSLC_SUPPORT ON)
add_compile_definitions(GGML_VULKAN_COOPMAT_GLSLC_SUPPORT)
endif()
# Compile a test shader to determine whether GL_NV_cooperative_matrix2 is supported.
# If it's not, there will be an error to stderr.
# If it's supported, set a define to indicate that we should compile those shaders
execute_process(COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat2_support.comp"
OUTPUT_VARIABLE glslc_output
ERROR_VARIABLE glslc_error)
if (${glslc_error} MATCHES ".*extension not supported: GL_NV_cooperative_matrix2.*")
message(STATUS "GL_NV_cooperative_matrix2 not supported by glslc")
set(GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT OFF)
else()
message(STATUS "GL_NV_cooperative_matrix2 supported by glslc")
set(GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT ON)
add_compile_definitions(GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT)
endif()
# Compile a test shader to determine whether GL_EXT_integer_dot_product is supported.
# If it's not, there will be an error to stderr.
# If it's supported, set a define to indicate that we should compile those shaders
execute_process(COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_integer_dot_support.comp"
OUTPUT_VARIABLE glslc_output
ERROR_VARIABLE glslc_error)
if (${glslc_error} MATCHES ".*extension not supported: GL_EXT_integer_dot_product.*")
message(STATUS "GL_EXT_integer_dot_product not supported by glslc")
set(GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT OFF)
else()
message(STATUS "GL_EXT_integer_dot_product supported by glslc")
set(GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT ON)
add_compile_definitions(GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT)
endif()
# Compile a test shader to determine whether GL_EXT_bfloat16 is supported.
# If it's not, there will be an error to stderr.
# If it's supported, set a define to indicate that we should compile those shaders
execute_process(COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_bfloat16_support.comp"
OUTPUT_VARIABLE glslc_output
ERROR_VARIABLE glslc_error)
if (${glslc_error} MATCHES ".*extension not supported: GL_EXT_bfloat16.*")
message(STATUS "GL_EXT_bfloat16 not supported by glslc")
set(GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT OFF)
else()
message(STATUS "GL_EXT_bfloat16 supported by glslc")
set(GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT ON)
add_compile_definitions(GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT)
endif()
target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan)
target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
# Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build
# Posssibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector
if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0)
endif()
if (GGML_VULKAN_CHECK_RESULTS)
add_compile_definitions(GGML_VULKAN_CHECK_RESULTS)
endif()
if (GGML_VULKAN_DEBUG)
add_compile_definitions(GGML_VULKAN_DEBUG)
endif()
if (GGML_VULKAN_MEMORY_DEBUG)
add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
endif()
if (GGML_VULKAN_SHADER_DEBUG_INFO)
add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
endif()
if (GGML_VULKAN_PERF)
add_compile_definitions(GGML_VULKAN_PERF)
endif()
if (GGML_VULKAN_VALIDATE)
add_compile_definitions(GGML_VULKAN_VALIDATE)
endif()
if (GGML_VULKAN_RUN_TESTS)
add_compile_definitions(GGML_VULKAN_RUN_TESTS)
endif()
if (NOT CMAKE_CROSSCOMPILING)
add_subdirectory(vulkan-shaders)
if (MSVC)
foreach(CONFIG ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER ${CONFIG} CONFIG)
set_target_properties(vulkan-shaders-gen PROPERTIES
RUNTIME_OUTPUT_DIRECTORY_${CONFIG} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
endforeach()
endif()
else()
if (GGML_VULKAN_SHADERS_GEN_TOOLCHAIN)
set(HOST_CMAKE_TOOLCHAIN_FILE ${GGML_VULKAN_SHADERS_GEN_TOOLCHAIN})
else()
detect_host_compiler()
if (NOT HOST_C_COMPILER OR NOT HOST_CXX_COMPILER)
message(FATAL_ERROR "Host compiler not found")
else()
message(STATUS "Host compiler: ${HOST_C_COMPILER} ${HOST_CXX_COMPILER}")
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/host-toolchain.cmake.in ${CMAKE_BINARY_DIR}/host-toolchain.cmake @ONLY)
set(HOST_CMAKE_TOOLCHAIN_FILE ${CMAKE_BINARY_DIR}/host-toolchain.cmake)
endif()
message(STATUS "vulkan-shaders-gen toolchain file: ${HOST_CMAKE_TOOLCHAIN_FILE}")
include(ExternalProject)
# Native build through ExternalProject_Add
ExternalProject_Add(
vulkan-shaders-gen
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders
CMAKE_ARGS -DCMAKE_TOOLCHAIN_FILE=${HOST_CMAKE_TOOLCHAIN_FILE}
-DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}
-DGGML_VULKAN_COOPMAT_GLSLC_SUPPORT=${GGML_VULKAN_COOPMAT_GLSLC_SUPPORT}
-DGGML_VULKAN_COOPMAT2_GLSLC_SUPPORT=${GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT}
-DGGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT=${GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT}
-DGGML_VULKAN_BFLOAT16_GLSLC_SUPPORT=${GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT}
BUILD_COMMAND ${CMAKE_COMMAND} --build .
INSTALL_COMMAND ${CMAKE_COMMAND} --install .
INSTALL_DIR ${CMAKE_BINARY_DIR}
)
ExternalProject_Add_StepTargets(vulkan-shaders-gen build install)
endif()
set (_ggml_vk_host_suffix $<IF:$<STREQUAL:${CMAKE_HOST_SYSTEM_NAME},Windows>,.exe,>)
set (_ggml_vk_genshaders_cmd ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/vulkan-shaders-gen${_ggml_vk_host_suffix})
set (_ggml_vk_header ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp)
set (_ggml_vk_source ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp)
set (_ggml_vk_input_dir ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders)
set (_ggml_vk_output_dir ${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv)
file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp")
set (_ggml_vk_shader_deps ${_ggml_vk_shader_deps} vulkan-shaders-gen)
if (CMAKE_CROSSCOMPILING)
set(_ggml_vk_shader_deps ${_ggml_vk_shader_deps} vulkan-shaders-gen-build vulkan-shaders-gen-install)
endif()
add_custom_command(
OUTPUT ${_ggml_vk_header}
${_ggml_vk_source}
COMMAND ${_ggml_vk_genshaders_cmd}
--glslc ${Vulkan_GLSLC_EXECUTABLE}
--input-dir ${_ggml_vk_input_dir}
--output-dir ${_ggml_vk_output_dir}
--target-hpp ${_ggml_vk_header}
--target-cpp ${_ggml_vk_source}
--no-clean
DEPENDS ${_ggml_vk_shader_deps}
COMMENT "Generate vulkan shaders"
)
target_sources(ggml-vulkan PRIVATE ${_ggml_vk_source} ${_ggml_vk_header})
else()
message(WARNING "Vulkan not found")
endif()