zrepl/util/iocommand.go

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package util
import (
"bytes"
"fmt"
"io"
"os/exec"
"syscall"
)
// An IOCommand exposes a forked process's std(in|out|err) through the io.ReadWriteCloser interface.
type IOCommand struct {
Cmd *exec.Cmd
Stdin io.WriteCloser
Stdout io.ReadCloser
StderrBuf *bytes.Buffer
ExitResult *IOCommandExitResult
}
const IOCommandStderrBufSize = 1024
type IOCommandError struct {
WaitErr error
Stderr []byte
}
type IOCommandExitResult struct {
Error error
WaitStatus syscall.WaitStatus
}
func (e IOCommandError) Error() string {
return fmt.Sprintf("underlying process exited with error: %s\nstderr: %s\n", e.WaitErr, e.Stderr)
}
func RunIOCommand(command string, args ...string) (c *IOCommand, err error) {
c, err = NewIOCommand(command, args, IOCommandStderrBufSize)
if err != nil {
return
}
err = c.Start()
return
}
func NewIOCommand(command string, args []string, stderrBufSize int) (c *IOCommand, err error) {
if stderrBufSize == 0 {
stderrBufSize = IOCommandStderrBufSize
}
c = &IOCommand{}
c.Cmd = exec.Command(command, args...)
if c.Stdout, err = c.Cmd.StdoutPipe(); err != nil {
return
}
if c.Stdin, err = c.Cmd.StdinPipe(); err != nil {
return
}
c.StderrBuf = bytes.NewBuffer(make([]byte, 0, stderrBufSize))
c.Cmd.Stderr = c.StderrBuf
return
}
func (c *IOCommand) Start() (err error) {
if err = c.Cmd.Start(); err != nil {
return
}
return
}
// Read from process's stdout.
// The behavior after Close()ing is undefined
func (c *IOCommand) Read(buf []byte) (n int, err error) {
n, err = c.Stdout.Read(buf)
if err == io.EOF {
if waitErr := c.doWait(); waitErr != nil {
err = waitErr
}
}
return
}
func (c *IOCommand) doWait() (err error) {
waitErr := c.Cmd.Wait()
waitStatus := c.Cmd.ProcessState.Sys().(syscall.WaitStatus) // Fail hard if we're not on UNIX
wasUs := waitStatus.Signaled() && waitStatus.Signal() == syscall.SIGTERM // in Close()
if waitErr != nil && !wasUs {
err = IOCommandError{
WaitErr: waitErr,
Stderr: c.StderrBuf.Bytes(),
}
}
c.ExitResult = &IOCommandExitResult{
Error: err, // is still empty if waitErr was due to signalling
WaitStatus: waitStatus,
}
return
}
// Write to process's stdin.
// The behavior after Close()ing is undefined
func (c *IOCommand) Write(buf []byte) (n int, err error) {
return c.Stdin.Write(buf)
}
// Terminate the child process and collect its exit status
// It is safe to call Close() multiple times.
func (c *IOCommand) Close() (err error) {
if c.Cmd.ProcessState == nil {
// racy...
err = syscall.Kill(c.Cmd.Process.Pid, syscall.SIGTERM)
if err != nil {
return
}
return c.doWait()
} else {
return c.ExitResult.Error
}
}