zrepl/jobrun/jobrun.go

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package jobrun
import (
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"fmt"
"time"
)
type Logger interface {
Printf(format string, v ...interface{})
}
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type jobLogger struct {
MainLog Logger
JobName string
}
func (l jobLogger) Printf(format string, v ...interface{}) {
l.MainLog.Printf(fmt.Sprintf("job[%s]: %s", l.JobName, format), v...)
}
type Job struct {
Name string
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RunFunc func(log Logger) (err error)
LastStart time.Time
LastError error
Interval time.Duration
Repeats bool
}
type JobRunner struct {
logger Logger
notificationChan chan Job
newJobChan chan Job
finishedJobChan chan Job
scheduleTimer <-chan time.Time
pending map[string]Job
running map[string]Job
}
func NewJobRunner(logger Logger) *JobRunner {
return &JobRunner{
logger: logger,
notificationChan: make(chan Job),
newJobChan: make(chan Job),
finishedJobChan: make(chan Job),
pending: make(map[string]Job),
running: make(map[string]Job),
}
}
func (r *JobRunner) AddJobChan() chan<- Job {
return r.newJobChan
}
func (r *JobRunner) AddJob(j Job) {
r.newJobChan <- j
}
func (r *JobRunner) NotificationChan() <-chan Job {
return r.notificationChan
}
func (r *JobRunner) Start() {
loop:
select {
case newJob := <-r.newJobChan:
_, jobPending := r.pending[newJob.Name]
_, jobRunning := r.running[newJob.Name]
if jobPending || jobRunning {
panic("job already in runner")
}
r.pending[newJob.Name] = newJob
case finishedJob := <-r.finishedJobChan:
runTime := time.Since(finishedJob.LastStart)
r.logger.Printf("[%s] finished after %v\n", finishedJob.Name, runTime)
if runTime > finishedJob.Interval {
r.logger.Printf("[%s] job exceeded interval of %v\n", finishedJob.Name, finishedJob.Interval)
}
delete(r.running, finishedJob.Name)
if finishedJob.Repeats {
r.pending[finishedJob.Name] = finishedJob
}
case <-r.scheduleTimer:
}
if len(r.pending) == 0 && len(r.running) == 0 {
return
}
// Find jobs to run
var now time.Time
var jobPending bool
now = time.Now()
jobPending = false
nextJobDue := now.Add(time.Minute) // max(pending.Interval)
for jobName, job := range r.pending {
jobDueTime := job.LastStart.Add(job.Interval)
if jobDueTime.After(time.Now()) {
if jobDueTime.Before(nextJobDue) {
nextJobDue = jobDueTime
}
jobPending = true
continue
}
// This job is due, run it
delete(r.pending, jobName)
r.running[jobName] = job
job.LastStart = now
go func(job Job) {
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jobLog := jobLogger{r.logger, job.Name}
if err := job.RunFunc(jobLog); err != nil {
job.LastError = err
r.notificationChan <- job
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}
r.finishedJobChan <- job
}(job)
}
if jobPending || len(r.running) > 0 {
nextJobDue = nextJobDue.Add(time.Second).Round(time.Second)
r.logger.Printf("waiting until %v\n", nextJobDue)
r.scheduleTimer = time.After(nextJobDue.Sub(now))
goto loop
}
}