zrepl/daemon/pruner/state_enumer.go

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// Code generated by "enumer -type=State"; DO NOT EDIT.
package pruner
import (
"fmt"
)
const (
_StateName_0 = "PlanPlanWait"
_StateName_1 = "Exec"
_StateName_2 = "ExecWait"
_StateName_3 = "ErrPerm"
_StateName_4 = "Done"
)
var (
_StateIndex_0 = [...]uint8{0, 4, 12}
_StateIndex_1 = [...]uint8{0, 4}
_StateIndex_2 = [...]uint8{0, 8}
_StateIndex_3 = [...]uint8{0, 7}
_StateIndex_4 = [...]uint8{0, 4}
)
func (i State) String() string {
switch {
case 1 <= i && i <= 2:
i -= 1
return _StateName_0[_StateIndex_0[i]:_StateIndex_0[i+1]]
case i == 4:
return _StateName_1
case i == 8:
return _StateName_2
case i == 16:
return _StateName_3
case i == 32:
return _StateName_4
default:
return fmt.Sprintf("State(%d)", i)
}
}
var _StateValues = []State{1, 2, 4, 8, 16, 32}
var _StateNameToValueMap = map[string]State{
_StateName_0[0:4]: 1,
_StateName_0[4:12]: 2,
_StateName_1[0:4]: 4,
_StateName_2[0:8]: 8,
_StateName_3[0:7]: 16,
_StateName_4[0:4]: 32,
}
// StateString retrieves an enum value from the enum constants string name.
// Throws an error if the param is not part of the enum.
func StateString(s string) (State, error) {
if val, ok := _StateNameToValueMap[s]; ok {
return val, nil
}
return 0, fmt.Errorf("%s does not belong to State values", s)
}
// StateValues returns all values of the enum
func StateValues() []State {
return _StateValues
}
// IsAState returns "true" if the value is listed in the enum definition. "false" otherwise
func (i State) IsAState() bool {
for _, v := range _StateValues {
if i == v {
return true
}
}
return false
}