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snapper: fix delayed snapshots caused by system suspend/resume
See explainer comment in periodic.go for details. fixes https://github.com/zrepl/zrepl/issues/611
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a967986a18
commit
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@ -10,6 +10,7 @@ import (
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"github.com/zrepl/zrepl/config"
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"github.com/zrepl/zrepl/daemon/hooks"
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"github.com/zrepl/zrepl/util/suspendresumesafetimer"
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"github.com/zrepl/zrepl/zfs"
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)
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@ -42,38 +43,17 @@ type Cron struct {
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func (s *Cron) Run(ctx context.Context, snapshotsTaken chan<- struct{}) {
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t := time.NewTimer(0)
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defer func() {
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if !t.Stop() {
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select {
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case <-t.C:
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default:
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}
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}
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}()
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for {
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now := time.Now()
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s.mtx.Lock()
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s.wakeupTime = s.config.Cron.Schedule.Next(now)
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s.mtx.Unlock()
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// Re-arm the timer.
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// Need to Stop before Reset, see docs.
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if !t.Stop() {
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// Use non-blocking read from timer channel
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// because, except for the first loop iteration,
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// the channel is already drained
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select {
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case <-t.C:
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default:
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}
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}
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t.Reset(s.wakeupTime.Sub(now))
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select {
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case <-ctx.Done():
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ctxDone := suspendresumesafetimer.SleepUntil(ctx, s.wakeupTime)
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if ctxDone != nil {
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return
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case <-t.C:
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}
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getLogger(ctx).Debug("cron timer fired")
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s.mtx.Lock()
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if s.running {
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@ -103,7 +83,6 @@ func (s *Cron) Run(ctx context.Context, snapshotsTaken chan<- struct{}) {
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}
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}()
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}
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}
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}
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@ -15,6 +15,7 @@ import (
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"github.com/zrepl/zrepl/daemon/hooks"
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"github.com/zrepl/zrepl/daemon/logging"
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"github.com/zrepl/zrepl/util/envconst"
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"github.com/zrepl/zrepl/util/suspendresumesafetimer"
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"github.com/zrepl/zrepl/zfs"
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)
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@ -171,16 +172,13 @@ func periodicStateSyncUp(a periodicArgs, u updater) state {
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u(func(s *Periodic) {
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s.sleepUntil = syncPoint
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})
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t := time.NewTimer(time.Until(syncPoint))
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defer t.Stop()
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select {
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case <-t.C:
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ctxDone := suspendresumesafetimer.SleepUntil(a.ctx, syncPoint)
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if ctxDone != nil {
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return onMainCtxDone(a.ctx, u)
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}
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return u(func(s *Periodic) {
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s.state = Planning
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}).sf()
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case <-a.ctx.Done():
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return onMainCtxDone(a.ctx, u)
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}
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}
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func periodicStatePlan(a periodicArgs, u updater) state {
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@ -241,17 +239,13 @@ func periodicStateWait(a periodicArgs, u updater) state {
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logFunc("enter wait-state after error")
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})
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t := time.NewTimer(time.Until(sleepUntil))
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defer t.Stop()
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select {
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case <-t.C:
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ctxDone := suspendresumesafetimer.SleepUntil(a.ctx, sleepUntil)
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if ctxDone != nil {
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return onMainCtxDone(a.ctx, u)
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}
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return u(func(snapper *Periodic) {
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snapper.state = Planning
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}).sf()
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case <-a.ctx.Done():
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return onMainCtxDone(a.ctx, u)
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}
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}
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func listFSes(ctx context.Context, mf zfs.DatasetFilter) (fss []*zfs.DatasetPath, err error) {
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96
util/suspendresumesafetimer/suspendresumesafetimer.go
Normal file
96
util/suspendresumesafetimer/suspendresumesafetimer.go
Normal file
@ -0,0 +1,96 @@
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package suspendresumesafetimer
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import (
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"context"
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"time"
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"github.com/zrepl/zrepl/util/envconst"
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)
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// The returned error is guaranteed to be the ctx.Err()
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func SleepUntil(ctx context.Context, sleepUntil time.Time) error {
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// We use .Round(0) to strip the monotonic clock reading from the time.Time
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// returned by time.Now(). That will make the before/after check in the ticker
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// for-loop compare wall-clock times instead of monotonic time.
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// Comparing wall clock time is necessary because monotonic time does not progress
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// while the system is suspended.
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//
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// Background
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//
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// A time.Time carries a wallclock timestamp and optionally a monotonic clock timestamp.
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// time.Now() returns a time.Time that carries both.
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// time.Time.Add() applies the same delta to both timestamps in the time.Time.
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// x.Sub(y) will return the *monotonic* delta if both x and y carry a monotonic timestamp.
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// time.Until(x) == x.Sub(now) where `now` will have a monotonic timestamp.
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// So, time.Until(x) with an `x` that has monotonic timestamp will return monotonic delta.
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//
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// Why Do We Care?
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//
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// On systems that suspend/resume, wall clock time progresses during suspend but
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// monotonic time does not.
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//
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// So, suppose the following sequence of events:
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// x <== time.Now()
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// System suspends for 1 hour
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// delta <== time.Now().Sub(x)
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// `delta` will be near 0 because time.Until() subtracts the monotonic
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// timestamps, and monotonic time didn't progress during suspend.
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//
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// Now strip the timestamp using .Round(0)
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// x <== time.Now().Round(0)
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// System suspends for 1 hour
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// delta <== time.Now().Sub(x)
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// `delta` will be 1 hour because time.Sub() subtracted wallclock timestamps
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// because x didn't have a monotonic timestamp because we stripped it using .Round(0).
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//
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//
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sleepUntil = sleepUntil.Round(0)
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// Set up a timer so that, if the system doesn't suspend/resume,
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// we get a precise wake-up time from the native Go timer.
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monotonicClockTimer := time.NewTimer(time.Until(sleepUntil))
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defer func() {
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if !monotonicClockTimer.Stop() {
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// non-blocking read since we can come here when
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// we've already drained the channel through
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// case <-monotonicClockTimer.C
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// in the `for` loop below.
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select {
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case <-monotonicClockTimer.C:
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default:
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}
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}
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}()
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// Set up a ticker so that we're guaranteed to wake up periodically.
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// We'll then get the current wall-clock time and check ourselves
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// whether we're past the requested expiration time.
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// Pick a 10 second check interval by default since it's rare that
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// suspend/resume is done more frequently.
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ticker := time.NewTicker(envconst.Duration("ZREPL_WALLCLOCKTIMER_MAX_DELAY", 10*time.Second))
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defer ticker.Stop()
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for {
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select {
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case <-monotonicClockTimer.C:
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return nil
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case <-ticker.C:
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now := time.Now()
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if now.Before(sleepUntil) {
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// Continue waiting.
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// Reset the monotonic timer to reset drift.
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if !monotonicClockTimer.Stop() {
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<-monotonicClockTimer.C
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}
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monotonicClockTimer.Reset(time.Until(sleepUntil))
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continue
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}
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return nil
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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}
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