Pushing is achieved by inverting the roles on the established
connection, i.e. the client tells the server what data it should pull
from the client (PullMeRequest).
Role inversion is achieved by moving the server loop to the serverLoop
function of ByteStreamRPC, which can be called from both the Listen()
function (server-side) and the PullMeRequest() client-side function.
A donwside of this PullMe approach is that the replication policies
become part of the rpc, because the puller must follow the policy.
JSONDecoder was buffering more of connection data than just the JSON.
=> Unchunker didn't bother and just started unchunking.
While chaining JSONDecoder.Buffered() and the connection using
ChainedReader works, it's still not a clean architecture.
=> Every JSON message is now wrapped in a chunked stream
(chunked and unchunked)
=> no special-cases
=> Keep ChainedReader, might be useful later on...